Darkruler2005's Comments

Game Comments
Play Totemica: Duelist Totemica: Duelist May. 19, 2012
The tutorial is immensely hard for a new player. I had no idea my abilities cost 0 to play and as such I did not heal for many turns. A tutorial should not be frustrating.
Play Drakensang Online Drakensang Online May. 01, 2012
Java crashes. Even on the latest version.
Play Silent Company Silent Company Apr. 30, 2012
Far too hard to hit, and "zooming in" really just scrolls my screen up, messing up my whole view of the area. Seems promising, but I'm getting too frustrated trying to hit my targets while also constantly having to scroll down.
Play A.R.C.S A.R.C.S Apr. 29, 2012
This could have become a lot more than what it is now. But it certainly is a good game regardless of that.
Play Fracuum Fracuum Apr. 29, 2012
I'm going to need to spoil a bit to report a bug. But when you already earned a certain achievement that will "change" the game, and you refresh, the game changes back and it can no longer be done.
Play Fracuum Fracuum Apr. 28, 2012
I'd turn this into a full game.
Play Berserk: The Cataclysm Berserk: The Cataclysm Apr. 28, 2012
Smart way of getting more game views. It auto-refreshes sometimes.
Play Thats my dungeon! Thats my dungeon! Apr. 08, 2012
I could open the game just fine this morning. Right now I cannot continue whenever I click "enter" on the supposed main menu. Was there an update which made this impossible?
Play Pirates of the Stupid Seas! Pirates of the Stupid Seas! Mar. 25, 2012
I like the game, but I think the view is too short. For the speedy boats or those further on you basically shoot blindly in the hope they don't escape. Give us a bigger view and it's just perfect.
Play Decision Decision Mar. 22, 2012
How on Earth do I "finish" this game? I've got all factories and towers upgraded to the maximum in all areas, yet it still says 89%.
Play World in War World in War Mar. 02, 2012
Why is the full game not available for PC? I would have gladly bought it if it was, but I don't have any of the other consoles.
Play Fairway Solitaire Fairway Solitaire Feb. 28, 2012
The par is kind of silly if you don't use the bonus cards. It's a very fun game, but I'm kind of held back by the amount of randomness in there.
Play Dragons of Atlantis Dragons of Atlantis Feb. 15, 2012
The tutorial is awfully bugged. The tutorial-giver keeps going back to older texts asking me to build or open something, but naturally that's no longer possible, so the screen gets stuck.
Play Dungeon Inquisitor Dungeon Inquisitor Feb. 07, 2012
..and asking him if he has a brother prompts him to reply "I'm not sure, I only know Cemal has the medicine". Note that it's Cemal himself we're interrogating here.
Developer response from aipioneer

The answers are generated automated based on the concepts such as presons, items and their relations. We will improve the interrogation system in the future.

Play Dungeon Inquisitor Dungeon Inquisitor Feb. 07, 2012
I ask this one peasant "Do you have a sister?" and he replies without breaking a beat "Cemal has the medicine.". That's hilarious.
Developer response from aipioneer

He was scared :)

Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Feb. 06, 2012
I'm going to rate this 5/5 just because it's a demo (and to piss off a lot of people).
Play Super Samurai Sweeper Super Samurai Sweeper Feb. 02, 2012
You can finish a level "imperfectly" by having less silver and experience than the maximum, and never be able to try it again or gain these resources in another way. This makes each step harder if you don't do it perfectly. There's, as far as I'm concerned, not a single way to reset your upgrades (aside from, of course, resetting the campaign), so if you chose something badly you're stuck with that until the end. I don't fully understand how this works out. It's kind of a likable game, but being unable to progress if you run out of clicks every time feels kind of sad.
Developer response from nerdook

yep. on the other hand, the campaign is short (8 levels), and I really wanted to make a game where the player's choice actually has some weight. hence, you get to choose when to take on the daimyo, and the choice actually matters.

Play SOPA/PIPA SOPA/PIPA Jan. 19, 2012
In compliance with federal law, this comment is no longer available.
Play The Final Death Wish The Final Death Wish Jan. 08, 2012
To counter the "small bonuses" you get for completing challenges, make more challenges. Why is there only one challenge per level? There would be nothing wrong about having more challenges that require you to do something during slowmotion, or about keeping your health at a certain level, or killing a certain amount of enemies with a certain amount of weapons (there's much more I can think of). Completing an individual bonus will give a small perk, but completing more adds up. And that was the fun thing I had in this game, which was lost in the latter. Making more "sidequests" also allows those who think they're badass to go through the main route without doing any of them while allowing the completionists to get nifty rewards. I liked the effects on passive gadgets and armours due to the fact you earn them in ways different from perks. With equipment you have to choose which bonuses to get (you could eventually get all gadgets, but that requires a high level).
Play Versus Umbra Versus Umbra Jan. 05, 2012
I am going to be honest and say the Final Deathwish was much better (not in all areas, though). I liked getting additional perks for completing challenges and I believe there were more perks in general. The game was also less linear, as you could complete certain levels that were off the track. There were actual gadgets with passive abilities and you could wear more of them. There were more types of armour with actual additions. All in all, if you're going to make a similar game, I'd suggest taking some advice from your former game. I like being able to level your weapons to 10 after completing the campaign once, and I like the several new additions of perks and weapons, though.
Developer response from Arkuni

There were more perks in TFDW many of them were also duplicates. The perks you got from challenges were so minor that they were neglectable. The current challenge reward is there to build tension (what is the secret weapon?!). I can understand that you miss the multiple paths but I thought it was somewhat gimmicky and didn't really anything substantial. Finally, regarding the gadgets: Passive bonuses are already provided though perks, it's silly to have 2 separate systems that does the same thing. Which is also why armor only protects against damage.