for a zombie top down shooter this is surprisingly fresh. I love how the challenge rounds break up the action and the guns are cheeper than most games so I can get right to the killing without being required to use a pistol for 30 minutes first. 5/5
really liking the story more than i thought I would. art style is nice and the dialogue is not to long or short. Only complaint is that there are too many logical jumps. Everyone just "happens" to have the next item even though it is totally unrelated. It makes it tricky to find where to go next. Dark and not for everyone, but still high quality, and non-linear is always a good thing.
Wish there was more than 1 "gimmick" and more control to the jump (although I realize that it creates the challenge.) I hate that if the second block is 1 pixel higher than the first the character can't walk over it and the whole level is ruined. Other than that its a solid puzzle/platform. 4/5
so every time I place a barrier the path completely changes and there is no undo...soooo I go to restart, and there isn't a restart either. Kinda underwelming that I had to quit a few waves in because of 1 misplaced block. A little polish and this could be really fun.
If I have a mace strapped to my bag and I am clearly strong enough to grab ladders and swing pickaxes why can't I smash bugs with my mace????? I know its a puzzle game, but no means to use my weapon to kill weak enemies? That is just harsh.
The energy system is not that bad considering that you level up fairly frequently. I find that I can play a solid number of rounds per day just by the energy gained by leveling up. It would be nice to play more rounds or play for gold though. but since its multiplayer it makes sense to pace it out.
in the first world I have been given 5 pieces of sentinel gear(including a duplicate piece!) and I am a assassin. I am level 20 and have no gear I can wear. If I had known you were not going to give me ANY gear for my class I wouldn't have picked it. Going to have to spend points to change class at 25 I think. Seriously annoying imbalance.
wow! this is way, way better than I expected. I really like the unique game play. A Card game that feels like a turn-based rpg. I love that the battles are fast and don't drag on. I also love the idea of combining the health bar with the available "moves" so that as I take damage I am actually hurt by each blow. Haven't see genius like this in a card game in a long time. 5/5