DeadlyDad's Comments

Game Comments
Play Red Crucible: Firestorm Red Crucible: Firestorm May. 02, 2015
Weird. It completely ignores my mouse as far as looking around is concerned.
Play Idle Healer Idle Healer Apr. 30, 2015
So I think that I've got it figured out: 1) Hover over 'Climb' and take note of the number that appears in red below your healer. 2) Increase 'Mana Reg' until it is at least 3 times as high as that red number. 3) Increase 'Healing Power' until it is higher than that red number. If 'Mana Reg' goes negative, upgrade it again. 4) Press 'Climb'. 5) Repeat.
Play Coinbox Hero Coinbox Hero Apr. 28, 2015
It was a 4/5, but the <> pushed it over the edge.
Play Swarm Simulator Swarm Simulator Apr. 06, 2015
This is one of the more interesting idle games I've played recently. One suggestion: Have the option to use scientific notation. It makes those big numbers *SO* much less confusing.
Play Fill the bar Fill the bar Mar. 09, 2015
One thing: auto-teleport back to start when you break the fourth wall and fall into infinity.
Developer response from Leaden112

Will be done soon. Thank you for idea!

Play Shark Lifting 2 Shark Lifting 2 Mar. 08, 2015
My friend, you absolutely *nailed* it. This looks and plays exactly like a 90's arcade game! 13/5!
Play Idle Life RPG Idle Life RPG Mar. 01, 2015
This... is really an early alpha release. Please pull it and get some friends to help you debug and improve it before putting it back up. This definitely has potential, but *not* in its current state.
Play Clickilization Clickilization Feb. 14, 2015
Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.
Play Idle Evolution Idle Evolution Feb. 13, 2015
A popup while hovering over the objective that explains how to *meet* the objective would be hugely useful.
Developer response from NewProject1

I put an icon about in which screen is related. Now I know this is not enough. Mouse over mission can be a good idea, I take note. Thank you.

Play Idle Evolution Idle Evolution Feb. 12, 2015
Great game, but many things aren't very well explained. For example, I know what a proton is, but what does 'Objective: 1.05n^3 protons' refer to, and where does the 543 protons that it says I have come from? It's *really* hard to meet an objective when it isn't explained.
Developer response from NewProject1

You have a wikipedia link to know what's a proton. In the game, when you move the mouse over an extractor (without drag it) you have a box with the number of protons that have this element.

Play Node Warrior Node Warrior Feb. 11, 2015
Great upgrades! A few more thoughts: 1) Have the difficulty of the various enemies ramp up based on your level. For example 'bluePointedNodeHealth = bluePointedNodeHealthBase * 2 ^ (playerLevel / 100)' That would make it *much* harder to oneshot the tougher enemies until you have *really* upgraded stats. 2) Add an exclamation mark on 'enemies/drops/upgrades/etc.' when something has changed. 3) Add a 'BAMF' mode, where you take on only bosses until you die, at which time you lose 20x (lessened by upgrade) the XP/cash/etc. as the boss who killed you is worth.
Developer response from jhall_

Awesome! I'll see what I can do. I appreciate the feedback.

Play Photonic Escape Photonic Escape Feb. 10, 2015
Urgh. Please 1) Zoom the view out. I *hate* games that only give you a half-second view distance. 2) *PLEASE* have a 'player speed' upgrade. Getting mobbed by a dozen enemies that are twice as fast as you and not having any way to get away just isn't fun.
Play Node Warrior Node Warrior Feb. 09, 2015
Not bad. A few suggestions: 1) Save after each boss is dead, not every ten seconds. 2) Use a tabbed upgrade system, with a descending list of affordable upgrades, followed by the unaffordable upgrades. 3) The first boss should be killable in ten seconds, right from the start. The long wait at first is probably turning people away.
Play Idle Star Idle Star Feb. 08, 2015
Interesting concept. A 'jump to next zone' button would be nice.
Play Empire Clicker Empire Clicker Feb. 02, 2015
This is surprisingly deep. Bravo.
Play 100 Orcs 100 Orcs Feb. 02, 2015
Add upgrades and expand it, and you might have something.
Play Project Eldaris v0.2 Project Eldaris v0.2 Feb. 02, 2015
Bug: Praying costs nothing. Suggestion: Praying trades food/water for energy.
Play Project Eldaris v0.2 Project Eldaris v0.2 Feb. 02, 2015
How about a crusty old guy in the bar who will give you advice if you buy him a drink?
Play Space War Space War Feb. 02, 2015
FWIW, if you change the tilt mechanism line to rigidbody.rotation = Quaternion.Euler ( 0.0f, rigidbody.velocity.x * (tilt / 4.0f), rigidbody.velocity.x * -tilt); your ship will also tilt slightly left/right, which gives better feel to the game and allow shooting slightly left and right. (This is presuming that this is based on the 'Space Shooter' tutorial.)
Play Höme Improvisåtion Höme Improvisåtion Feb. 01, 2015
This actually has a *lot* of promise, but you'll need to get right on it if you want to make the weekly top list. 1. Full screen and zoom. I am *not* straining my eyes trying to fit together pieces the size of a grain of rice. 2. A shifting key to lock rotation to set angle multiples (i.e. 15 degrees) 3. Undo. To 'gamify' everything, the more you use it, the more 'frustrated' you get. (i.e. the screen takes on a reddish tinge, and the more angry you get, the harder it is to see.) 4. LEAVE THE BLODDY BOX WHERE WE CAN SEE IT! Make the box picture blurry or increase frustration whenever you look at it or something, so it won't be too easy. 2/5 for now, but I'd happily double my score if you fix the game.