DeadlyDad's Comments

Game Comments
Play Astrox Astrox Dec. 18, 2014
Suggestion: When looking at a particular module/etc., place in brackets beside each stat the difference between it and the currently installed one, with red for negatives/green for positives, so we can easily see which is better without, for example, having to switch back and forth between the market and garage screens. For example, if I have the 'Light Shield' installed (150 points), and am looking at the 'Dual Shield' (500 points), the line should read like this: [Max Shield Points: 500 (+350)]
Play Tap Tap Infinity Tap Tap Infinity Dec. 12, 2014
Bug Report: Sometimes the scroll wheel changes to very slow scrolling or stops altogether. Is there a value for 'distance per wheel tick' that could be getting changed?
Developer response from TapTapInfinity

Hi, thanks for the report, much appreciated. I'm checking through Kong comments as much as I can but in general it might be easier to throw reports/discussion to the subreddit ( As for the scrolling slowing down ... can you let us know what browser you're using and does it just get better by itself or are you having to refresh the page or restart your browser ? Thanks!

Play Tap Tap Infinity Tap Tap Infinity Dec. 12, 2014
This is a *very* well made game. I do have a question, though: how exactly do you find the right balances for all of the numbers? I've been thinking about making my own 'Genre Idle Game', but the thought of balancing everything is quite daunting.
Developer response from TapTapInfinity

Hey, thanks for the kind words. The way we chose to balance the game was to model everything in Excel (it took several pretty complex sheets) and then once that was done get a larger group of players to actually tell us if it was any fun by playing the game. I personally spent several days of time just staring at Excel trying to make sure everything worked ... and even then had to rebalance the game significantly a couple of weeks after launch. Everything is interrelated so changing anything cascades issues into other parts of the game. It *is* daunting but, if you have the patience for it, a lot of fun as well getting it to work how you want to. Good luck with your game!

Play Money Makers [BETA] Money Makers [BETA] Dec. 11, 2014
How about this for an idea: the closer you are to the 'ideal' for a particular job, the sooner, more often, and more lucrative raises. (e.g. a doctor with a conservative hairstyle, expensive suit, car & house.)
Play Money Makers [BETA] Money Makers [BETA] Dec. 11, 2014
I really like this one. Having someone to 'compete with' adds a challenge that isn't in other idle games. Bravo! (Popups explaining how things work/what they are would be helpful. (e.g. What on Earth dos 'Vehicle - multiclick' mean?)
Play SIRTET SIRTET Dec. 09, 2014
It's a good basis for a game, but there is really no challenge to it at this point. Add things like 'countdown blocks', that have to be removed within a certain number of turns or they become unusable, or whenever a row is removed, a random block becomes red/blue/etc., and must be used as part of a piece of that color. Basically, create mechanisms to offer more challenge the higher your score gets.
Developer response from AlirezaY

Tetris is pure, Sirtet should be the same. we grew up with pure games not Candy Crash

Play circloO circloO Dec. 07, 2014
I can't *wait* for 'circloO 3d'!!!
Play TF2 Crate Sim TF2 Crate Sim Dec. 07, 2014
Average cost per unusual: $328.02 TF2 Keys: Not even once.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Dec. 07, 2014
Ummm... Why can't I fill my canteen with snow? I thought that that was fixed.
Play CarmYard CarmYard Dec. 01, 2014
6. Allow the player to use the mouse to position the camera. Use a raycast (set to 'all visible') from the car to the desired camera position to return the actual camera position to keep it realistic. Currently, when going up a hill, the camera ends up below ground. Even better, use a minimum camera distance, and seek a position that keeps it at least that distance away from the vehicle.
Play CarmYard CarmYard Dec. 01, 2014
uickly he can get all 10/20/50/etc. Keep a local high score.
Play CarmYard CarmYard Dec. 01, 2014
Nice start, but... 1. Needs reset button. 2. Needs world boundaries so players can drop off the edge. 3. You have 'Rice Rocket' sound effects for the 'Oldsmo-boat'. 4. Buses have a *LOT* better handling than that. 5. You need to make it a game, even a simple one. For example, drop targets within 'X' metres of the player, and keep track of how q
Play Sandstorm Sandstorm Dec. 01, 2014
I can partly see your point about tablet/phone, but this isn't (or at least /shouldn't/) be the limited tablet version. The biggest problem with the current system is that your gun automatically fires where the enemy *is*, not where it *will be* once the shell gets there. (i.e. 'leading') If I could fire manually, I could lead it myself. As it is, I have to get either point-blank range or in the path of the enemy to be sure that my shot will hit, so trying to hit, for example, those jeeps is an exercise in frustration. Leading isn't even hard; just, based on the *current* speed and direction and the shell's speed, fire it where the enemy *would* be if it keep traveling in that direction at that speed. If it turns or changes speed after the shot is fired, and the shot misses, oh well. No big deal. That happens in real life, too. If you change just that one thing, you will see your rating jump right up.
Developer response from hostagetest

Sorry, English is not my native language, sometimes I not understand what you mean. unit takes aim at the nearest enemy. make sure that the enemies have not entered the flanks. try to attack enemy in the back. unit shoots with anticipation. for most types of enemies anticipation running efficiently. before first level, you can buy upgrades for standard gun, they have autoaim upgrade for projectile. open upgrade store and buy it. it's hardcore game, need a skill. if too hard for you - choose more easy difficult level. in future missions enemies become only faster, and manual control shooting considerably complicate the game. the game has highland areas where the firing range is increased by several times. in manual shooting such places become completely useless. COMBO! my girlfriend (she is a casual player, she like match3) play in game on phone and it all turns out well. you do not play worse than my girlfriend?

Play Sandstorm Sandstorm Nov. 30, 2014
Ummm... Why am I not allowed to fire my own gun?
Developer response from hostagetest

Try to play on tablet or phone. You understand, why. Right hand for use special weapon. Try it, it's fun.

Play Don't Touch!, Touch! Don't Touch!, Touch! Nov. 30, 2014
I like it. Simple, yet... not.
Developer response from onchomngebul

Thanks for playing

Play Early Access THE GAME Early Access THE GAME Nov. 29, 2014
I don't think that you understand what Kongregate is all about. It isn't to show your buddies what you've been up to, but a place where real games come to be enjoyed. Both of your 'games' didn't even deserve a 1. If you aren't going to make a real effort to try to make something better than a pile of sewage, please just go away. Note that I said 'If'. Learn coding and how to create artwork, then make another K account and come back with something that you won't be ashamed of.
Play Gun For Money DEMO Gun For Money DEMO Nov. 29, 2014
Once more fully developed, I can easily see this as a good quick-time event as part of a larger game, but it doesn't have enough to stand on it's own.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Nov. 29, 2014
pleasepleasepleasepleasePLEASE make button clicks not also register as movement. I have to stop playing until this is fixed, as it is EXTREMELY frustrating to me to try to select something, only to have my character wander down the screen.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Nov. 29, 2014
Here's something that you might want to consider implementing (perhaps with an 'extend current inventory' method): If I have an item storage container (e.g. chest) open, and then click 'Craft', let me use anything in my personal inventory PLUS whatever is in the storage container. A logical extension of this would be 'workshop shelves', where all shelves (and containers on those shelves) contained within a building are treated as a single extension of your inventory when you are crafting/etc. within that building.
Play Beyond The Universe Beyond The Universe Nov. 28, 2014
I think that I've found a bug. I bought my worm a tail (55B), but now, despite having over 60B, I can't buy him eyes (1.5B). Poor, blind worm!