pleasepleasepleaseplease***PLEASE*** zoom the game out. There is *zero* fun in being hit by enemies before you can even register that they are on the screen. It should take enemies 2 seconds to travel from the edge of the screen to the player, not .2 seconds. It is such a simple thing to do; PLEASE DO IT!
So I think that I've got it figured out: 1) Hover over 'Climb' and take note of the number that appears in red below your healer. 2) Increase 'Mana Reg' until it is at least 3 times as high as that red number. 3) Increase 'Healing Power' until it is higher than that red number. If 'Mana Reg' goes negative, upgrade it again. 4) Press 'Climb'. 5) Repeat.
Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.
Great game, but many things aren't very well explained. For example, I know what a proton is, but what does 'Objective: 1.05n^3 protons' refer to, and where does the 543 protons that it says I have come from? It's *really* hard to meet an objective when it isn't explained.
Great upgrades! A few more thoughts: 1) Have the difficulty of the various enemies ramp up based on your level. For example 'bluePointedNodeHealth = bluePointedNodeHealthBase * 2 ^ (playerLevel / 100)' That would make it *much* harder to oneshot the tougher enemies until you have *really* upgraded stats. 2) Add an exclamation mark on 'enemies/drops/upgrades/etc.' when something has changed. 3) Add a 'BAMF' mode, where you take on only bosses until you die, at which time you lose 20x (lessened by upgrade) the XP/cash/etc. as the boss who killed you is worth.
Urgh. Please 1) Zoom the view out. I *hate* games that only give you a half-second view distance. 2) *PLEASE* have a 'player speed' upgrade. Getting mobbed by a dozen enemies that are twice as fast as you and not having any way to get away just isn't fun.
Not bad. A few suggestions: 1) Save after each boss is dead, not every ten seconds. 2) Use a tabbed upgrade system, with a descending list of affordable upgrades, followed by the unaffordable upgrades. 3) The first boss should be killable in ten seconds, right from the start. The long wait at first is probably turning people away.
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