IMPORTANT: If you click on any of the resource boxes at the top of the screen, you will immediately get a ten second boost in production EVEN IF THAT BOX HAS NONE! (Vote this up so it doesn't get lost.)
Uh... This is a great game and all, but I earned the badges for it almost five years ago! How the *HECK* did it, like the other Kizigames from yesteryear, end up on the contest page? Methinks someone is cheating. Reported.
I was SOOO frustrated with how quickly my fuel ran out and how hard to control it was when the engines were upgraded, then I noticed that I don't use any fuel when I'm not moving, so I can pick up loot *AND* wait while enemies come to me! DOH! 2/5 --> 5/5
Could be a decent game, especially if the number keys corresponded with the card slots (and specials in QWERTY). The fact that I had to grind just to get past level five(!) is a total turnoff, though, as well as replaying previous levels and getting stars that you missed doesn't reward you with gold. Sorry, devs, but this just looks like another money grab. 1/5
How about the option to hire upgradeable 'gleaners', who follow your caravan gathering resources? What they gather would be available at the next city to get to, rather than each night. That way, you would only need to click enough to gather sufficient food for your beasts.
This is v0.05 of a decent game. For starters, why is there not a hotkey to open the shop? Why do I have to take my hands off of the keyboard to upgrade? Why can't I just hit a number key to activate the corresponding action? (Hint: gray out any action that you can't afford, and list the cost under it.)
It would be *really* nice if it wasn't locked at a set resolution. Some of us don't have the best eyesight, and having to play it with my nose almost touching the screen to see the detail is annoying. 5/5 anyway.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." You will need to do some *MAJOR* debugging, my friend!