DeadlyDad's Comments

Comment

Gunball Reloaded

Play Gunball Reloaded

Aug. 22, 2015

Rating: 54

pleasepleasepleaseplease***PLEASE*** zoom the game out. There is *zero* fun in being hit by enemies before you can even register that they are on the screen. It should take enemies 2 seconds to travel from the edge of the screen to the player, not .2 seconds. It is such a simple thing to do; PLEASE DO IT!

Strike Force Heroes 3

Play Strike Force Heroes 3

Aug. 22, 2015

Rating: -3

#1 in lag, that's for sure.

Another Small Favor

Play Another Small Favor

Aug. 18, 2015

Rating: 3

It glitched out for me the first time. The pig hunter never appeared, and what I added to the catapult never appeared, and I couldn't use it. It worked just fine when I reloaded the page.

Jackstraws

Play Jackstraws

Aug. 17, 2015

Rating: 0

Add user-rated, user content, and it will be perfect!

Walking on Grass

Play Walking on Grass

Aug. 17, 2015

Rating: 1

WOOHOO!!! Got the 'Moonwalk' achievement. FINALLY!!!!!

Red Crucible: Firestorm

Play Red Crucible: Firestorm

May. 02, 2015

Rating: 6

Weird. It completely ignores my mouse as far as looking around is concerned.

Idle Healer

Play Idle Healer

Apr. 30, 2015

Rating: 2

So I think that I've got it figured out: 1) Hover over 'Climb' and take note of the number that appears in red below your healer. 2) Increase 'Mana Reg' until it is at least 3 times as high as that red number. 3) Increase 'Healing Power' until it is higher than that red number. If 'Mana Reg' goes negative, upgrade it again. 4) Press 'Climb'. 5) Repeat.

Coinbox Hero

Play Coinbox Hero

Apr. 28, 2015

Rating: 0

It was a 4/5, but the <> pushed it over the edge.

Swarm Simulator

Play Swarm Simulator

Apr. 06, 2015

Rating: -11

This is one of the more interesting idle games I've played recently. One suggestion: Have the option to use scientific notation. It makes those big numbers *SO* much less confusing.

Fill the bar

Play Fill the bar

Mar. 09, 2015

Rating: 40

One thing: auto-teleport back to start when you break the fourth wall and fall into infinity.

Developer response from Leaden112

Will be done soon. Thank you for idea!

Shark Lifting 2

Play Shark Lifting 2

Mar. 08, 2015

Rating: 0

My friend, you absolutely *nailed* it. This looks and plays exactly like a 90's arcade game! 13/5!

Idle Life RPG

Play Idle Life RPG

Mar. 01, 2015

Rating: 0

This... is really an early alpha release. Please pull it and get some friends to help you debug and improve it before putting it back up. This definitely has potential, but *not* in its current state.

Clickilization

Play Clickilization

Feb. 14, 2015

Rating: 0

Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.

Idle Evolution

Play Idle Evolution

Feb. 13, 2015

Rating: 6

A popup while hovering over the objective that explains how to *meet* the objective would be hugely useful.

Developer response from NewProject1

I put an icon about in which screen is related. Now I know this is not enough. Mouse over mission can be a good idea, I take note. Thank you.

Idle Evolution

Play Idle Evolution

Feb. 12, 2015

Rating: 1

Great game, but many things aren't very well explained. For example, I know what a proton is, but what does 'Objective: 1.05n^3 protons' refer to, and where does the 543 protons that it says I have come from? It's *really* hard to meet an objective when it isn't explained.

Developer response from NewProject1

You have a wikipedia link to know what's a proton. In the game, when you move the mouse over an extractor (without drag it) you have a box with the number of protons that have this element.

Node Warrior

Play Node Warrior

Feb. 11, 2015

Rating: -1

Great upgrades! A few more thoughts: 1) Have the difficulty of the various enemies ramp up based on your level. For example 'bluePointedNodeHealth = bluePointedNodeHealthBase * 2 ^ (playerLevel / 100)' That would make it *much* harder to oneshot the tougher enemies until you have *really* upgraded stats. 2) Add an exclamation mark on 'enemies/drops/upgrades/etc.' when something has changed. 3) Add a 'BAMF' mode, where you take on only bosses until you die, at which time you lose 20x (lessened by upgrade) the XP/cash/etc. as the boss who killed you is worth.

Developer response from jhall_

Awesome! I'll see what I can do. I appreciate the feedback.

Photonic Escape

Play Photonic Escape

Feb. 10, 2015

Rating: 0

Urgh. Please 1) Zoom the view out. I *hate* games that only give you a half-second view distance. 2) *PLEASE* have a 'player speed' upgrade. Getting mobbed by a dozen enemies that are twice as fast as you and not having any way to get away just isn't fun.

Node Warrior

Play Node Warrior

Feb. 09, 2015

Rating: 0

Not bad. A few suggestions: 1) Save after each boss is dead, not every ten seconds. 2) Use a tabbed upgrade system, with a descending list of affordable upgrades, followed by the unaffordable upgrades. 3) The first boss should be killable in ten seconds, right from the start. The long wait at first is probably turning people away.

Idle Star

Play Idle Star

Feb. 08, 2015

Rating: -1

Interesting concept. A 'jump to next zone' button would be nice.

Empire Clicker

Play Empire Clicker

Feb. 02, 2015

Rating: 2

This is surprisingly deep. Bravo.