DeadlyDad's Comments

Game Comments
Play 8-Bit Mage 8-Bit Mage Jan. 30, 2015
Nice game, but mouse movement seems... mushy. WASD, please.
Play Monster Town Defense 4 Monster Town Defense 4 Jan. 28, 2015
Ummm... I get attacked and all of the unit I send out end up floating off the top of the screen?
Play Tricky Little Lander Tricky Little Lander Jan. 28, 2015
No retro vector graphics mode? -2000/5 :grin:
Play Boomerang Chang Boomerang Chang Jan. 12, 2015
Brutally unfair. I love it!
Play Around The World Race Around The World Race Jan. 05, 2015
Not bad, but *please* zoom the game out more. Yes, you have fancy graphics for your car, but it is *far* more important to be able to see more than 30 feet in front of me! Even better, have a dynamic zoom, so I can see what is X seconds away; the faster I'm going, the more I'm zoomed out and vice versa.
Developer response from Boison

Thank you! Great idea. I'm try implement dynamic zoom if game performance allow.

Play Tap Tap Infinity Tap Tap Infinity Dec. 31, 2014
Could you please make one, simple change? Have each click of the scroll wheel go up/down one hero, instead of needing *DOZENS* of clicks per hero? The current behaviour is *SOOO* irritating! Also, it doesn't register scrolling between hero/upgrade boxes, so if you scroll too slowly, it stops until you move the cursor back onto a box. As there won't be anything else on that part of that scene that would register scrolling, can you just create one game object (vertically scaled to the size of the hero list) covering that whole side of the screen to check for scrolling?
Developer response from TapTapInfinity

Think a scroll bar is called for, really not sure why it's so slow to scroll with the wheel though, will look into that. Thanks for the feedback.

Play Ground War: Tanks Ground War: Tanks Dec. 27, 2014
Could you please add an option to jump into another battle with the tanks in your garage right from a battle? It's annoying to have to go back to the garage every time if I don't have to do any management.
Developer response from gameboxcy

Hello sir, thanks for your suggestion. You suggestion we will feedback to our developer to consider. Hope they Love your idea. Best regards.

Play Ground War: Tanks Ground War: Tanks Dec. 26, 2014
Decent WoT clone, but here's a thought: Make the key that takes you back to the garage (ESC) not the same key that takes you out of full screen (ESC), m'kay?
Developer response from gameboxcy

Hi, we have note down your suggestion and will reflect to our developer to consider. Thanks for you patient. Best wishes.

Play Face it - Color Edition Face it - Color Edition Dec. 25, 2014
The hotkeys are a much needed addition, but the rotation speed is just too slow. Once you lose a color, the need to rotate three times takes too long. *MUCH* better would be to have *four* hotkeys to be able to spin the cube either way in *both* directions.
Play Tap Tap Infinity Tap Tap Infinity Dec. 23, 2014
Loading, loading, loading... It's forever loading... It will not stop loading, oh my!
Play Astrox Astrox Dec. 18, 2014
Suggestion: When looking at a particular module/etc., place in brackets beside each stat the difference between it and the currently installed one, with red for negatives/green for positives, so we can easily see which is better without, for example, having to switch back and forth between the market and garage screens. For example, if I have the 'Light Shield' installed (150 points), and am looking at the 'Dual Shield' (500 points), the line should read like this: [Max Shield Points: 500 (+350)]
Play Tap Tap Infinity Tap Tap Infinity Dec. 12, 2014
Bug Report: Sometimes the scroll wheel changes to very slow scrolling or stops altogether. Is there a value for 'distance per wheel tick' that could be getting changed?
Developer response from TapTapInfinity

Hi, thanks for the report, much appreciated. I'm checking through Kong comments as much as I can but in general it might be easier to throw reports/discussion to the subreddit (http://www.reddit.com/r/TapTapInfinity/). As for the scrolling slowing down ... can you let us know what browser you're using and does it just get better by itself or are you having to refresh the page or restart your browser ? Thanks!

Play Tap Tap Infinity Tap Tap Infinity Dec. 12, 2014
This is a *very* well made game. I do have a question, though: how exactly do you find the right balances for all of the numbers? I've been thinking about making my own 'Genre Idle Game', but the thought of balancing everything is quite daunting.
Developer response from TapTapInfinity

Hey, thanks for the kind words. The way we chose to balance the game was to model everything in Excel (it took several pretty complex sheets) and then once that was done get a larger group of players to actually tell us if it was any fun by playing the game. I personally spent several days of time just staring at Excel trying to make sure everything worked ... and even then had to rebalance the game significantly a couple of weeks after launch. Everything is interrelated so changing anything cascades issues into other parts of the game. It *is* daunting but, if you have the patience for it, a lot of fun as well getting it to work how you want to. Good luck with your game!

Play Money Makers [BETA] Money Makers [BETA] Dec. 11, 2014
How about this for an idea: the closer you are to the 'ideal' for a particular job, the sooner, more often, and more lucrative raises. (e.g. a doctor with a conservative hairstyle, expensive suit, car & house.)
Play Money Makers [BETA] Money Makers [BETA] Dec. 11, 2014
I really like this one. Having someone to 'compete with' adds a challenge that isn't in other idle games. Bravo! (Popups explaining how things work/what they are would be helpful. (e.g. What on Earth dos 'Vehicle - multiclick' mean?)
Play SIRTET SIRTET Dec. 09, 2014
It's a good basis for a game, but there is really no challenge to it at this point. Add things like 'countdown blocks', that have to be removed within a certain number of turns or they become unusable, or whenever a row is removed, a random block becomes red/blue/etc., and must be used as part of a piece of that color. Basically, create mechanisms to offer more challenge the higher your score gets.
Developer response from AlirezaY

Tetris is pure, Sirtet should be the same. we grew up with pure games not Candy Crash

Play circloO circloO Dec. 07, 2014
I can't *wait* for 'circloO 3d'!!!
Play TF2 Crate Sim TF2 Crate Sim Dec. 07, 2014
Average cost per unusual: $328.02 TF2 Keys: Not even once.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Dec. 07, 2014
Ummm... Why can't I fill my canteen with snow? I thought that that was fixed.
Play CarmYard CarmYard Dec. 01, 2014
6. Allow the player to use the mouse to position the camera. Use a raycast (set to 'all visible') from the car to the desired camera position to return the actual camera position to keep it realistic. Currently, when going up a hill, the camera ends up below ground. Even better, use a minimum camera distance, and seek a position that keeps it at least that distance away from the vehicle.