DeadlyDad's Comments

Game Comments
Play Clickilization Clickilization Feb. 14, 2015
Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.
Play Idle Evolution Idle Evolution Feb. 13, 2015
A popup while hovering over the objective that explains how to *meet* the objective would be hugely useful.
Developer response from NewProject1

I put an icon about in which screen is related. Now I know this is not enough. Mouse over mission can be a good idea, I take note. Thank you.

Play Idle Evolution Idle Evolution Feb. 12, 2015
Great game, but many things aren't very well explained. For example, I know what a proton is, but what does 'Objective: 1.05n^3 protons' refer to, and where does the 543 protons that it says I have come from? It's *really* hard to meet an objective when it isn't explained.
Developer response from NewProject1

You have a wikipedia link to know what's a proton. In the game, when you move the mouse over an extractor (without drag it) you have a box with the number of protons that have this element.

Play Node Warrior Node Warrior Feb. 11, 2015
Great upgrades! A few more thoughts: 1) Have the difficulty of the various enemies ramp up based on your level. For example 'bluePointedNodeHealth = bluePointedNodeHealthBase * 2 ^ (playerLevel / 100)' That would make it *much* harder to oneshot the tougher enemies until you have *really* upgraded stats. 2) Add an exclamation mark on 'enemies/drops/upgrades/etc.' when something has changed. 3) Add a 'BAMF' mode, where you take on only bosses until you die, at which time you lose 20x (lessened by upgrade) the XP/cash/etc. as the boss who killed you is worth.
Developer response from jhall_

Awesome! I'll see what I can do. I appreciate the feedback.

Play Photonic Escape Photonic Escape Feb. 10, 2015
Urgh. Please 1) Zoom the view out. I *hate* games that only give you a half-second view distance. 2) *PLEASE* have a 'player speed' upgrade. Getting mobbed by a dozen enemies that are twice as fast as you and not having any way to get away just isn't fun.
Play Node Warrior Node Warrior Feb. 09, 2015
Not bad. A few suggestions: 1) Save after each boss is dead, not every ten seconds. 2) Use a tabbed upgrade system, with a descending list of affordable upgrades, followed by the unaffordable upgrades. 3) The first boss should be killable in ten seconds, right from the start. The long wait at first is probably turning people away.
Play Idle Star Idle Star Feb. 08, 2015
Interesting concept. A 'jump to next zone' button would be nice.
Play Empire Clicker Empire Clicker Feb. 02, 2015
This is surprisingly deep. Bravo.
Play 100 Orcs 100 Orcs Feb. 02, 2015
Add upgrades and expand it, and you might have something.
Play Project Eldaris v0.2 Project Eldaris v0.2 Feb. 02, 2015
Bug: Praying costs nothing. Suggestion: Praying trades food/water for energy.
Play Project Eldaris v0.2 Project Eldaris v0.2 Feb. 02, 2015
How about a crusty old guy in the bar who will give you advice if you buy him a drink?
Play Space War Space War Feb. 02, 2015
FWIW, if you change the tilt mechanism line to rigidbody.rotation = Quaternion.Euler ( 0.0f, rigidbody.velocity.x * (tilt / 4.0f), rigidbody.velocity.x * -tilt); your ship will also tilt slightly left/right, which gives better feel to the game and allow shooting slightly left and right. (This is presuming that this is based on the 'Space Shooter' tutorial.)
Play Höme Improvisåtion Höme Improvisåtion Feb. 01, 2015
This actually has a *lot* of promise, but you'll need to get right on it if you want to make the weekly top list. 1. Full screen and zoom. I am *not* straining my eyes trying to fit together pieces the size of a grain of rice. 2. A shifting key to lock rotation to set angle multiples (i.e. 15 degrees) 3. Undo. To 'gamify' everything, the more you use it, the more 'frustrated' you get. (i.e. the screen takes on a reddish tinge, and the more angry you get, the harder it is to see.) 4. LEAVE THE BLODDY BOX WHERE WE CAN SEE IT! Make the box picture blurry or increase frustration whenever you look at it or something, so it won't be too easy. 2/5 for now, but I'd happily double my score if you fix the game.
Play 8-Bit Mage 8-Bit Mage Jan. 30, 2015
Nice game, but mouse movement seems... mushy. WASD, please.
Play Monster Town Defense 4 Monster Town Defense 4 Jan. 28, 2015
Ummm... I get attacked and all of the unit I send out end up floating off the top of the screen?
Play Tricky Little Lander Tricky Little Lander Jan. 28, 2015
No retro vector graphics mode? -2000/5 :grin:
Play Boomerang Chang Boomerang Chang Jan. 12, 2015
Brutally unfair. I love it!
Play Around The World Race Around The World Race Jan. 05, 2015
Not bad, but *please* zoom the game out more. Yes, you have fancy graphics for your car, but it is *far* more important to be able to see more than 30 feet in front of me! Even better, have a dynamic zoom, so I can see what is X seconds away; the faster I'm going, the more I'm zoomed out and vice versa.
Developer response from Boison

Thank you! Great idea. I'm try implement dynamic zoom if game performance allow.

Play Tap Tap Infinity Tap Tap Infinity Dec. 31, 2014
Could you please make one, simple change? Have each click of the scroll wheel go up/down one hero, instead of needing *DOZENS* of clicks per hero? The current behaviour is *SOOO* irritating! Also, it doesn't register scrolling between hero/upgrade boxes, so if you scroll too slowly, it stops until you move the cursor back onto a box. As there won't be anything else on that part of that scene that would register scrolling, can you just create one game object (vertically scaled to the size of the hero list) covering that whole side of the screen to check for scrolling?
Developer response from ScaryBee

Think a scroll bar is called for, really not sure why it's so slow to scroll with the wheel though, will look into that. Thanks for the feedback.

Play Ground War: Tanks Ground War: Tanks Dec. 27, 2014
Could you please add an option to jump into another battle with the tanks in your garage right from a battle? It's annoying to have to go back to the garage every time if I don't have to do any management.
Developer response from gameboxcy

Hello sir, thanks for your suggestion. You suggestion we will feedback to our developer to consider. Hope they Love your idea. Best regards.