How about the option to hire upgradeable 'gleaners', who follow your caravan gathering resources? What they gather would be available at the next city to get to, rather than each night. That way, you would only need to click enough to gather sufficient food for your beasts.
This is v0.05 of a decent game. For starters, why is there not a hotkey to open the shop? Why do I have to take my hands off of the keyboard to upgrade? Why can't I just hit a number key to activate the corresponding action? (Hint: gray out any action that you can't afford, and list the cost under it.)
It would be *really* nice if it wasn't locked at a set resolution. Some of us don't have the best eyesight, and having to play it with my nose almost touching the screen to see the detail is annoying. 5/5 anyway.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." You will need to do some *MAJOR* debugging, my friend!
Did we learn *NOTHING* from Flappy Birds? Apparently not. This *could* be a fun game, except for it being ridiculously hard right from the beginning. Make it start out slower, wider, and with less obstacles, and it could very well be a fun game.
Ugh. This is SO frustrating. You have 80% of a decent game. Why didn't you take the time to complete it? PLEASE pull it and do so. This is a good start and doesn't deserve to get the 2/5 that is all I can give it.
Great concept, well executed. You need one more building, though: Academy, where the heroes are taught tactical skills to fight better. (i.e. everyone attacks whatever the the highest ranked fighter is attacking, fighters attack whatever is attacking ranged, ranged *stay* at range, etc.) It would also be handy to change which tactics are active on the battlefield, and have buttons beside each hero for 'attack my target', 'help me!', etc.
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