DeadlyDad's Comments

Game Comments
Play Tactical Rebels Tactical Rebels Nov. 23, 2014
21st century FPS 101: Bullets come out of a gun, not the center or the screen. Also, the gun should travel a bit depending one where the player is looking (i.e. the gun moves while the player's torso doesn't), so that hackers can't create easy aimbots.
Play Carpet Rider Carpet Rider Nov. 23, 2014
Fun little game, but BEGGING for a 'follow the mouse cursor' movement mechanic and 'click to attack'.
Developer response from FinalWave26

Considered, thank you for the suggestion :D

Play Find the money Find the money Nov. 23, 2014
Bug report: You can gain the bear skin for the king's 'Perfect Fireplace' quest without killing it first, a disturbing concept, to be sure. :grin:
Play Picma - Picture Enigmas Picma - Picture Enigmas Nov. 21, 2014
Great game! (FWIW, Granny's wallpaper is missing 8 blue blocks.)
Play Hut Defense 3: Reverse Control Hut Defense 3: Reverse Control Nov. 20, 2014
Here's a hint: When you are introducing a brand-new play mechanic, tutorial levels should be actually teaching new players about the new mechanic, not just leaving them to figure it out blindly.
Play Boom Go the Zombies Boom Go the Zombies Nov. 19, 2014
Pretty good game for its genre, though there are a couple of level that rely on pure luck to get all three stars, otherwise it would have scored higher.
Play Ancient Planet Ancient Planet Nov. 17, 2014
What appears to be happening is the *rendering* freezes. The game itself keeps going.
Play Sports Bike Challenge Sports Bike Challenge Nov. 17, 2014
Minor point: More vehicle angle views needed to make them more believable. (Angling the sprites can help there as well.) MAJOR quibble: Why does touching the side of another bike cause me to lose half my speed, while they can drive through *CARS*?
Play RADE: The RADICALLY Authentic Dogfighting Experience RADE: The RADICALLY Authentic Dogfighting Experience Nov. 17, 2014
Needs levels! "This is level 01. Here is a single base. Blow it up before it produces enough blimps, ships, and planes to kill you." "You get credits for each kill, based on how hard it is to kill. Upgrade your plane between levels." Make the current plane what you get after a half-dozen levels.
Play Monster Clicker Monster Clicker Nov. 15, 2014
Here's an idea to emulate hovering help: Have a [?] toggle button that, when clicked, causes other [?] buttons to show up on everything that you have a help text for. Clicking on those buttons pops up help for that feature.
Play Monster Clicker Monster Clicker Nov. 15, 2014
Not a bad game, but it lags *HORRIBLY* every time I buy something or increase stats.
Developer response from BJ_Interactive

May i know your computer specs? This games relies heavily on GPU, what kind of vga you currently use?

Play Idle Pixel Slayer Idle Pixel Slayer Nov. 14, 2014
FWIW, as with many games, the fastest way in get XP/gold is to only attack enemies that you can one-shot. (i.e. your attack > their HP + armour.)
Play Revenge Dojo Revenge Dojo Nov. 13, 2014
It's okay, but the double-jumping if I don't let go of the space bar soon enough is *WAY* too frustrating.
Play Galaxy Harvest Galaxy Harvest Nov. 13, 2014
Could the 'change in the sun' thing *PLEASE* have an even chance of going up or down? I often end up with a system of negative planets that life won't grow on.
Play Dino Island Dino Island Nov. 10, 2014
Heh. I upgraded it to 300 plants, then left it running overnight with an auto-clicker sitting on the first egg slot to keep the population pressure on. This morning, there is a level 49 omnivore and a level 38 herbavore, and that's it.
Play Steam Rogue GB Steam Rogue GB Nov. 06, 2014
Great game! You've captured the look and sound *very* well.
Play Idle Mining Co. Idle Mining Co. Nov. 06, 2014
A suggest for the overview: have small, clickable icons with the level of each parameter overlayed on the mine, with the level colored red for any you can't currently afford, and green for those you can.
Developer response from GroZZleR

I'll see what I can do. That's a good idea.

Play Idle Mining Co. Idle Mining Co. Nov. 06, 2014
Hmmm... Here's a novel idea: Have 'Clicking inflation', where the longer you go on clicking, the more each click is worth, but based on time, rather than the number of clicks. For example, if you have upgraded the multiplier all the way to level 15 (e.g. 1.5x) and the time period down to level 15 (e.g. 5 seconds), then, if your first click nets $4, if you keep clicking for 5 seconds, the value of your clicks jump to $6 (i.e. $4 x 1.5). At 10 seconds, it jumps to $9 (i.e. $6 x 1.5), etc. Not only would this offer players an incentive to stick around and play it actively, but those of us who are 'tourists', and just browse through games (using auto-clickers for idlers, in this case), can quickly see what the game is like further in.
Developer response from GroZZleR

Not sure it's winning me over. Adding an incentive for auto-clickers that's hard to maintain for regular players seems unfair.

Play Cyber Cobra Cyber Cobra Nov. 06, 2014
Not bad, but if you have keyboard controls, *please* don't make me have to take my hands off of the keyboard to click with the mouse when all I want to do it start the next level.
Play ImmorTall ImmorTall Nov. 02, 2014