DeadlyDad's Comments

Game Comments
Play Astrox Astrox Mar. 30, 2014
Vote this up if you think that, after it is finished, he should do a Kickstarter campaign to bring Astrox to iOS, Android, and Steam!
Play Astrox Astrox Mar. 30, 2014
Bug: Save doesn't always save. I've saved quite often, but, when Firefox crashed, the version loaded didn't have my last 12 hours of playing. Frustrating, to say the least. Any ideas?
Play Astrox Astrox Mar. 30, 2014
BUG: When auto targeting asteroids, once one is destroyed, the mining laser animation for the next one is activated until the ship points at it, despite the next one not being in range.
Play Astrox Astrox Mar. 30, 2014
BUG: The emitter for the cruiser is offset above the ship, at least for mining lasers.
Play Astrox Astrox Mar. 30, 2014
4. In the market, have an 'Upgrades' tab that shows items that are better than the ones you currently have, or that you don't have. 5. When targeting an asteroid, mining lasers should automatically turn on. 6. Have a 'Re-arm' function in the Garage, where ammo is automatically topped up to a set level whenever you dock at a station. 7. Have module profiles. For example, one for all mining lasers, one for boss fights, etc.
Play Astrox Astrox Mar. 30, 2014
Some more suggestions for this truly *excellent* game: 1. Have a popout for Auto Targeting with check boxes for types of targets. For example, I might only want to mine Quazor and nothing else, or I might want to farm pirates by only attacking recons. 2. Have a 'lazy follow' camera option, that slowly changes direction to follow the ship, instead of the camera only changing direction when directed. 3. Have an 'Asteroid Grind' function, that automatically mines asteroids, then returns to the highest earning station and sells the ore, then heads back out. If attacked, the ship should automatically dock at the nearest station for shelter.
Play Astrox Astrox Mar. 29, 2014
Great game! One suggestion that I have is to have a 'trading journal' that keeps track of how much items are at different stations, so that, for example, if I don't have enough to get the Ultra-Mega Cargo Hold right now, I can look it up in the Journal to recall where it was available, and at what price(s). A 'go-there-now' button (>>) for each item location, that persists on the UI and can be clicked at any time to start you heading in the right direction (i.e. the appropriate warp gate), would be great, too.
Developer response from momoguru

i like that idea :)

Play Learn to Fly Idle Learn to Fly Idle Mar. 19, 2014
I can one-shot Hoth; your argument is invalid.
Play Band Of Heroes Band Of Heroes Mar. 15, 2014
Game of the week, for sure. One thing, though; for those of us who want to get 100% on all levels, could you *PLEASE* delay the enemies by at least one second when the level loads, and reset the mouse cursor to the bottom-middle of the screen? The very first enemies will often leak by because there simply isn't enough time to register their position, then get to them. Meanwhile, your group starts the round by heading towards the top-right...
Play Idle-Tower Idle-Tower Mar. 05, 2014
...and why does hovering over the range upgrade suddenly cut my towers' damage in half???
Play Ace Trucker Ace Trucker Mar. 03, 2014
Love the incremental, static steering! Could you please add an option for the same for the gas pedal, with another key to release it completely? (...and as awesome as the steering is, perhaps an option for regular press-key-for-full-lock steering? I made a script for GlovePIE called 'Wheel2WASD' that lets me use my steering wheel *perfectly* with any Flash game that uses digital steering/acceleration.
Play War Card War Card Mar. 03, 2014
For all its faults (slow speed, lack of HP indicators, etc.), I still gave it a 4/5 and added it to my playlist; not for what it is now, but what, with just a little work, it could become. Please update it! (...and seriously think about iOS & Android versions.)
Play Schematic Defense Schematic Defense Mar. 02, 2014
:sigh: The best advice that I can give you is to play every single TD game here, make notes about what works and what doesn't, then redo this one.
Play The Last Door - Chapter 3: The Four Witnesses The Last Door - Chapter 3: The Four Witnesses Mar. 01, 2014
For those of you stuck in the fog, the poem is the key. What are the key words? What do you hear? (Closed Captions are handy, here.)
Play Andromeda5 Andromeda5 Feb. 22, 2014
2a. Optional: the system does what it can to hold at that range; this would permit players with fast ships and long-range weapons to be snipers. (Meaning that they can stay outside of weapon range of other ships and pick them oiff at a distance.) The trade-off is that the upgrades necessary for increased speed and range wouldn't permit other upgrades. Also, it would be pointless to snipe with missiles (which have the longest range), as the opponent would have plenty of time to either shoot them down, or use ECM to defeat them, so the sniper would still have to deal with missiles himself. Hope this helps!
Developer response from xssoftware

Hello, thank you for your suggestions. We will forward them to the relevant department.

Play Andromeda5 Andromeda5 Feb. 22, 2014
Pretty fun game. Two suggestions come immediately to mind: 1. '+' & '-' keys should zoom the view in and out. Clicking on the minimap is an easy way to get to a particular location, but not very accurate, and even with the low-level ships I'm using, the edge of my firing range is almost outside of the screen at the top/bottom. Being able to zoom out so I can see more would be *SO* handy. 2. 'F' to follow an object. (That is, move until it is just inside of the appropriate range.) For example, clicking on a carbon, then pressing 'F' would move me to pickup range. Clicking on an enemy ship, then pressing 'F' would bring me into firing range of my longest-ranged weapon. Each press of 'F' after that would bring me into range for my next longest-range weapon.
Play The Heist The Heist Feb. 10, 2014
The dev has an... interesting... take on high-speed chases. As a wanted criminal, is it *really* my job to protect citizens from the police?
Play Painters Guild (Alpha) Painters Guild (Alpha) Jan. 23, 2014
Here's a thought: when two artists are working on one canvas, make the lower level painter's stats the average between his base stats and the higher level painter's. This would emulate the more experienced artist giving pointers and advice while painting together.
Play Enola: Prelude Enola: Prelude Jan. 07, 2013
Great little light-weight RPG! (i.e. no spreadsheets needed for your gear.)
Play Minesweeper3D: Universe Minesweeper3D: Universe Jan. 07, 2013
Minesweeper... IN SPAAAAAACE!!!