Unresponsive controls are no substitute for challenging platforming.
If a jump is impossible, it should be impossible by at least a block; jumps that are impossible by a pixel tell the player that they can get it if they execute perfectly. Edge detection is off as well; a jump that should be off of the corner of a ledge is consistently counted as the double jump, which makes the false feedback about jumps needing to be perfect to reach the next ledge even worse.
The first couple of Papa's X games were interesting. Now it seems like they're just trying to repeat a formula that was once good. The way to make a good game isn't to figure out what feature you need to add to the same game, but to find new games.
Papa's restaurants have a serious wastage problem. His employees just keep the grill full of pancakes so that customers never have to wait for one, so there's five or so left over at the end of the day, plus all the ones that get burnt and thrown out because he only has one person doing everything.
Starts at 5/5 for decent basic game engine. -1 for not explaining the rules, -1 for getting some uncommon rules wrong, -1 for figuring out how to add pay-to-win to pool. 2/5 for being uploaded and being actually a game.
I suspect that the total income from MTX would be higher if the prices were lower and more things could be bought with reasonable amounts of time. Someone who plays for an hour should get something to feed the positive feedback loop.