Deciusbrutus' Comments



Play Arzea

Nov. 06, 2015

Rating: 1

Unresponsive controls are no substitute for challenging platforming. If a jump is impossible, it should be impossible by at least a block; jumps that are impossible by a pixel tell the player that they can get it if they execute perfectly. Edge detection is off as well; a jump that should be off of the corner of a ledge is consistently counted as the double jump, which makes the false feedback about jumps needing to be perfect to reach the next ledge even worse.

Reincarnation: All Hallow's Evil

Play Reincarnation:  All Hallow's Evil

Oct. 29, 2015

Rating: 3

Could we figure out that this guy is evil without luring two kids to their death?

Infinity Inc

Play Infinity Inc

Oct. 17, 2015

Rating: 1

A counter at the end showing how many clones died, and how, would be a nice add.

The Light Temple

Play The Light Temple

Oct. 17, 2015

Rating: -1

Two-player local co-op.

Heroes of Glory

Play Heroes of Glory

Sep. 25, 2015

Rating: 2

At least have the decency to reskin the purchase cost into Kreds for the Kongregate version.

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Sep. 16, 2015

Rating: 4

The first couple of Papa's X games were interesting. Now it seems like they're just trying to repeat a formula that was once good. The way to make a good game isn't to figure out what feature you need to add to the same game, but to find new games.

Sydney Shark

Play Sydney Shark

Aug. 27, 2015

Rating: 2

In Sydney, shark jump you!

Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 26, 2015

Rating: 2

Not sure if a guide to the symbolism would explain or ruin the series...

Papa's Pancakeria

Play Papa's Pancakeria

Aug. 25, 2015

Rating: 12

Papa's restaurants have a serious wastage problem. His employees just keep the grill full of pancakes so that customers never have to wait for one, so there's five or so left over at the end of the day, plus all the ones that get burnt and thrown out because he only has one person doing everything.

Words Warriors

Play Words Warriors

Aug. 01, 2015

Rating: 8

Looking forward to the full version. It needs at least a couple red herrings, interactions that don't get the player anywhere.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 19, 2015

Rating: 3

Y u no have mute option?

Soccer Physics

Play Soccer Physics

Jul. 06, 2015

Rating: 3

How do I fake an injury?

Lionheart Tactics

Play Lionheart Tactics

Jul. 03, 2015

Rating: 16

The pay-to-not-wait model hides the poor combat and upgrade system quite well.

Johnny Rocketfingers 2

Play Johnny Rocketfingers 2

Jun. 29, 2015

Rating: -18

No mute, horrible loud music. p:

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jun. 24, 2015

Rating: 1

A little bit too self-aware, without doing anything with it.

Game of Thrones Ascent

Play Game of Thrones Ascent

Apr. 24, 2015

Rating: 24

Looks like half the budget was spent on art. Plays like the other half was spent on drugs.

Pool Live Pro

Play Pool Live Pro

Apr. 13, 2015

Rating: 17

Starts at 5/5 for decent basic game engine. -1 for not explaining the rules, -1 for getting some uncommon rules wrong, -1 for figuring out how to add pay-to-win to pool. 2/5 for being uploaded and being actually a game.

Demolition City

Play Demolition City

Apr. 03, 2015

Rating: 2

and boom goes the dynamite.

Liquid Measure 2 Dark Fluid Level Pack

Play Liquid Measure 2 Dark Fluid Level Pack

Mar. 23, 2015

Rating: 2

Too many puzzles where the one intended solution is obvious, and too many puzzles where the intended solution can be avoided too easily.


Play Ballistic

Mar. 16, 2015

Rating: 1

I suspect that the total income from MTX would be higher if the prices were lower and more things could be bought with reasonable amounts of time. Someone who plays for an hour should get something to feed the positive feedback loop.