Great game. I was worried there would be a difficulty spike for the boss, but the boss not having regenerating health was perfect. The only things I'd like for the next iteration are more weapon and character upgrades.
The "R" key only restarts the game while the player is alive, which defeats the purpose of speeding up respawning. On strategic levels where we have to time the first jump, this gets frustrating. Otherwise, excellent game.
Like the others in the series, I love this game. However, the grind aspect is too slow. I've reached the point where, more often than not, I'm just starting the game and switching to another tab to let it farm gold on its own. Otherwise, 5/5.
Like others are saying, there does seem to be a browser issue with lag. When tested on FF, the game ran very smooth. Using IE10, the motion delay makes the gameplay a nightmare (CPU is 3750k, so not a bottleneck). Flash is current on both browsers.
I've logged in enough time that I've maxed out all of the upgrades, and yet I'm still happily playing. Excellent game, but you may want to add frivolous items for us to buy to stay engaged even longer, such as paint schemes.
Having spent a LOT of time playing this game, I found that the ground reduces speed far too much, and that the features involving moving a mouse quickly have no place in this game. Considering the core aspect of the game is a laptop-friendly launching game, adding anti-mouse pad features doesn't make sense.
It's a great game, but it requires us to use both hands on the keyboard to play just to switch back to the mouse to advance after every single level. You may want to set keyboard controls to progress instead.
I love this series, especially these shorter, bite-sized ones. However, this isn't one of the best. One of the clickable objects was almost invisible, and the timing-based events weren't intuitive. Still, 4/5, but the rest of the series is so much better. Keep up the good work.
It's a great game with wonderful creativity, upgrades, and music that doesn't irritate. And it's nice that the game is short enough to be completed in a single sitting. However, the game really does need an ending. As it stands, the only goal is to upgrade everything; these upgrades are supposed to lead to something. I hope you make another creative launcher game, but please give the game a story that has a goal.
I love the aspect of replaying missions to earn more money to beat the game. Those complaining of difficulty fail to understand this type of TD game. However, I must agree with those saying that the sniper missions really don't belong here; it's like two games crammed into one, and one of them isn't very good. For Frontline 3, please allow players a few more seconds to set up towers before sending in the first wave. It becomes a frantic dash to place and upgrade a tower that isn't fun. Finally, consider adding mouse-over descriptions for the towers. Trying to remember which is which is confusion in the early game. All in all, you've made a great game; keep it up.
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