Demondoll's Comments

Game Comments
Play War of Omens War of Omens Jun. 19, 2014
So unfair, unfun, and incredibly poor balance. 6 gold to draw a card and one time +1 food or skull? As compared to same price for 1 card and +1 resource per turn? And Marshal is so broken. And putting all real cards on bottom of deck is so dumb. This is a flaming bag of poop so I'm just going to stop stomping it now.
Play How Dare You How Dare You Apr. 23, 2014
All the good power-ups are kind of passive: big-shadow guy, rush, nuclear, sawblade all just let you take a 5 second nap. What is the point of that? Look at that bison game for examples of interesting power-ups that still require some player input. Also, said powerups drop you right onto sawblades with no chance to dodge. And generally, unless you're hanging way back and not killing worms, the sawblades are almost impossible to dodge.
Play BloodRealm BloodRealm Feb. 09, 2014
Second badge is long and annoying and the campaign battles against 3-5 star enemies with all upgraded cards are unfair. Consensus seemed to be that Majus is best char (I chose Crowe and hated him). Get used to your crappy starter cards because you don't get many new ones and can't use 2/3 of them. Pick you favorite and least worthless piece-of-crap card and upgrade it because you will never see 3 stars or higher (and even the 2 stars are rare and not that good). Arena gives bad XP so split time between advancing campaign and grinding earlier battles on higher difficulty to spend least time on this trash. Good luck and vote up for people to see.
Play Sentry Knight Sentry Knight Jan. 18, 2014
A little trick (bug?) if you're having trouble: Press Space during a level and swap out one of the 5 skills on your hotkey bar with another that you don't have active. You can do this for free and each spell will maintain separate cooldown which does not count down while it's not on the hotkey bar. Not incredibly broken, but if nothing else you can get one use of each of your spells in rapid succession, which makes for huge burst damage against a boss, for example.
Developer response from JWolfGames

Yea, a lot of people were commenting on how they wish the spells didn't reset their cooldowns when dragged off the bar. So while I was reworking the cooldown system, I decided to just let them all stay at their current cooldown when dragged off the hotbar and even when replaced.

Play 10 More Bullets 10 More Bullets Nov. 01, 2013
An interesting model for a nuclear reactor. The piercing bullet upgrade is like a supercritical reaction that burns itself out because it can clear the whole screen for a second which can be bad. The bosses are like control rods because they soak up the bullets preventing further reactions.
Play Bit Battles Bit Battles Oct. 26, 2013
Easily best game of its kind. While that's not saying much due to the usual boring slurry of row defense games, this one is quite good on its own merits.
Play Icarus Needs Icarus Needs Jul. 24, 2013
Simple and elegant. The mechanic of moving between panels is well executed and kept interesting with the changing scales and just seeing the surrounding panels is great scope.
Play Don't Escape Don't Escape Jun. 25, 2013
Good game but something is wrong. Using the root in the potion seems to make it ineffective. I used mushroom, spice, root, and herb and potion did nothing whereas walkthrough doesn't even pick up the root much less use it for anything. There's no indication that the root on the barrels won't help so that's a major oversight.
Developer response from scriptwelder

Well yeah the root makes the potion ineffective. It's part of the game - the recipe is somewhere there

Play The Grinns Tale The Grinns Tale Mar. 17, 2013
This is by far the best pay-to-play game I have seen on Kongregate. Actually paying does ease a lot of the frustrations that many have commented on but there is still a good amount of fun to be had without paying. And best of all, no energy system and no artificial limit on how many things can be built at once. You will still be very limited in what you can build and upgrade by resources, which is exactly as it should be. The combat is actually quite fun with a good mix of RPG team-building and fast-paced team management, though I think that having the ability to pause while you go through menus would not be out of line. Good work overall.
Play Fear Less! Fear Less! Mar. 08, 2013
Very nice game. Great story, difficulty, and length. I love the interplay of the jump and attack mechanics in that if you fail an attack you can still jump over them but it's a lot riskier so you have to decide how to split attention between hopping along and trying to attack successfully.
Play SkullFace SkullFace Jan. 24, 2013
Fantastic! Perfect difficulty curve requiring some practice and memorization but not too frustrating. Note well, short levels are the way to go if players need to be perfect. Combines all the well-used mechanics of this genre for some interesting effects and doesn't let any one mechanic get stale.
Play Incursion Incursion Jan. 11, 2013
One the most fun tower defense games I've ever played. The special abilities which are randomly dropped could be construed as unfair but the game isn't all that hard, but very satisfying.
Play Vertigo: Gravity Llama Vertigo: Gravity Llama Jan. 04, 2013
Awful game that is ridiculously frustrating and totally unfun with lots of bugs as toppings. The main menu bugs out ALL THE TIME making menu items unclickable and 8-8 or 8-9, whichever has you start in the air, doesn't let me use the spacebar to flip every time so I die immediately. Was this play tested?
Play Musaic Box Musaic Box Jan. 03, 2013
Absolutely fantastic! I wish more people with talents outside of gaming shared those experiences with us. Thank you.
Play Legend of Pandora Legend of Pandora Dec. 29, 2012
Not a terrible game overall considering some of the awful, tragic game design. There is no indication of which stones you can move and which you can't making the puzzles a matter of guesswork. No locations are labelled making it hard to find where to turn in quests and where to go next, which might not be such a problem were the map not a totally unintuitive smattering of random crap. The enemies are really annoying in all the worst ways with guaranteed kill poison (carry antidotes, lots of 'em, always!), enemy spawns at the very edge of the screen where they can hit you during a scene transition, and very tough enemies that require no strategy. Given all that, the rapid leveling is pretty satisfying. Character build: 20 points to Student, 20 to Swords, 20 to Natural Armor, 3 to Axes, rest to Berserker.
Play Crunchball 3000 Crunchball 3000 Dec. 07, 2012
Not bad game but very hard to follow when starting out. There should be an option to pause the game when your controlled player switches so you can regain your bearings. What often happens is I'm controlling a player and chasing an enemy ball-bearer toward my own goal when suddenly my goalie reclaims the ball and since I'm still pressing down he walks it into my own goal. Similar issue with tackle and throw being same button. To win forget passing and throwing and just boost the other 3 stats to just plow through the other team to the goal. Feel free to pass it to the enemy goalie and then clobber him to get around him reliably.
Play Notebook Wars 3: Unleashed Notebook Wars 3: Unleashed Dec. 01, 2012
Some real bad design decisions hold this game from being pretty excellent. The hitbox is too large and unpredictable, enemy shots do too much damage while collisions don't do enough. Otherwise, this is a well presented simple game for an afternoon.
Play Arkandian Explorer Arkandian Explorer Nov. 29, 2012
Good game - more of the same in the series but that's not a bad thing. There is a serious lack of polish though. Glitches infest this release from the unachievable awards to artistry not being trained by successful crafting (only failures), to a skeleton enemy that has NaN chance to be hit. It's really not that hard to fix bugs that people find and this game should have had a few more patches before being badged.
Play Legend of the Void 2 Legend of the Void 2 Nov. 13, 2012
High quality game with some serious pacing issues. You gain your first 3 of 6 allies over the course of about 50% of the game. This may seem about right - half the characters for half the game - but if you look at any other party based RPG you will see that you normally gain 60-100% of your allies in the first 10-30% of the game so that you can construct and execute a grand strategy for the team by 40% through and spend the rest of the game refining it. The battles are boring because they drag on and there is little room for strategy in that the monsters are simultaneously too weak to require serious planning while also nearly immune to most strategic actions - I rarely see a boss get burned or poisoned, much less stunned, so those moves don't seem very worthwhile. This game would be a lot more fun if there were more variety in the enemies and abilities.
Play Red Ball 4 (vol.1) Red Ball 4 (vol.1) Nov. 05, 2012
What an excellent game. The physics and controls are perfect, as is the variety and difficulty of the challenges (within the desired scope of the game).