Demondoll's Comments

Game Comments
Play Mardi Gras Mayhem Mardi Gras Mayhem Feb. 17, 2012
I have railed against Nerdook dumping mountains of his unpolished crap games on us before but the last 2, at least, were very good. This and Super Samurai Sweeper both had good interesting game mechanics that worked well together. I am also starting to see advantages to such a prolific designer because some key elements remain constant game-to-game and make them easier to pick up. For example, his specific red star burst to indicate danger stands out more with every game I play. I guess all those flops were inevitable with so many releases that helped him learn and polish his skills (pardon the assumption that Nerdook is male - just simpler with English).
Play Versus Umbra Versus Umbra Jan. 08, 2012
This was a pleasant surprise. After reading all the whining about paid premium content I expected the game to be awful and balanced to force people to get it. Instead I found a good game, not great but certainly good, that is very manageable if you don't screw around with the perks. They are extremely powerful so if you stick to ones that boost your life and damage while hampering the enemy instead of conveniences like extra ammo and movement abilities then you should not have much trouble with the game or the achievements. Not a bad game at all.
Play Ultimate Santa Battle Ultimate Santa Battle Dec. 25, 2011
What a bad game, like most by this designer. I am a fan of the concept of getting stronger as you keep playing, even if you restart, because it allows people victory at almost any skill level. However, the game should be balanced so that a sufficiently skilled player can complete it on the first try. I am a very good game player, if past experience is any indication, and level 8 or 9 with only 8 or 9 upgrades is like pounding a brick wall with your face. Please stop making games nerdook, because they apparently cannot avoid getting badges and they SUCK. Thank you.
Play Raze 2 Raze 2 Dec. 11, 2011
Not a bad game at all. Gets very very hard, but not necessarily a bad thing. Because of the extremely short duration of the power-ups and even weapons (without extra clip upgrade they run out of ammo FAST) there need to be some REALLY obvious audio clues that indicate when power-ups are almost gone and when weapons are reloading or out of ammo. I know there is already a click for the latter two instances but it's not nearly enough in a heated battle. Nice game though.
Play Cat God vs Sun King Cat God vs Sun King Jul. 28, 2011
I held the tower until I got SUPER bored (more than half an hour) with no problem using fireball, blade, poly , jar, quake, reaper (all lvl 3). The other unlockables are meh but spirit blades are amazing. Not too bad a game overall.
Play Splitter Pals Splitter Pals Apr. 10, 2011
Oh my god level 44 is so deliciously sick. It looks like the little face is strapped to the wooden block by the sides of its mouth. Very nice game in general - great concept and excellent execution. It explored the concept thoroughly without becoming too tedious or frustrating.
Play Tyrant Tyrant Apr. 01, 2011
I think that there is some hidden beauty in the energy system because when I ran out and still wanted to play I tried Arena mode, whereas I usually avoid multiplayer content and/or content not relevant to badges at all costs. That said, the energy system sucks and puts too great a price on failure which restrict experimentation on the main missions. Fairly fun simple little game completely ruined by the fact that I can only play 5 rounds in a sitting which isn't even enough to get through a single mission anymore and upsets me a bit when I lose (Mission 28 is tough...).
Play Great Dungeon in the Sky Great Dungeon in the Sky Dec. 27, 2010
Not a very fun game. Tips for getting badge quickly: use ANY flying character to beat levels quickly and pick off any new forms you find - there is no reason to clear every level. Birdman Tribe Leader is the best character for this that I've found but any flier with a fast attack will do. Search the main dungeon grid in staggered line pattern such that lines you search are separated by 2. Clearing a section will reveal all adjacent ones so this will mean minimal screwing around to find the dragons and boss. Good luck!
Play Desert Moon Desert Moon Dec. 26, 2010
I like this one a lot. I was worried it'd be like many similar tower defense games where you are totally helpless during a wave and just have to hope for the best but each and every level was challenging and exciting (on hard) without being frustrating or boring. To clarify 2nd hard badge for anyone confused (like I was when I started): beating on hard difficulty, ending with 100% health, and losing fewer than 2 defenders are 3 separate objectives for each day allowing up to 3 gold starts per level.
Play Road of the Dead Road of the Dead Oct. 24, 2010
Excellent game very nicely balanced to provide a good challenge without being too frustrating at the normal difficulty. Sets the perfect atmosphere for zombie survival because you're not trying to kill everything but just avoid and outrun. Fantastic.
Play The Trader of Stories The Trader of Stories Oct. 11, 2010
What an amazing adventure game. The art is not only beautiful but clearly made with a photographer's eye (or at least heart). The important things in a scene are not random single pixels in a corner but jump out at you because of the way the scene frames them and draws attention toward them. Perfect example of how art in a game isn't about realism or resolution but rather appropriate atmosphere and helping the rest of the game mechanics. Very impressive - bravo.
Play Zombies Took My Daughter! Zombies Took My Daughter! Sep. 25, 2010
Simply amazing. Best survival flash game I've seen... at least the first 10 minutes of it are. It isn't that difficult once you get more than one firearm (since all those infinite reloads are lying around) but the exploration and collection mechanics coupled with a race against the clock should make this game exiting even when you're able to mow down most opposition. Unfortunately, the core concept kind of falls apart once you realize that 36 hours are enough to physically visit all the areas of the game (and still have a few deaths) so you don't have to collect any hints whatsoever. I love all the mechanics and brilliant ideas this game shows but in the end they mean little because it is simply too easy.
Play GunBot GunBot Sep. 17, 2010
Rather fun game that makes some shockingly bad design decisions. The permeability of walls is arbitrary and it's annoying that you can't jump up through the corners that you're meant to cling to and that enemy shots pierce the walls that block your own. Freezing time for everything that is off the screen (even you've already seen it) is a ridiculously stupid system that was a necessary evil for DOS games but is inexcusable now. I highly recommend that you get 300 diamonds and buy the first premium weapon otherwise the last level, which is twice as long, hard, and poorly designed as all the rest put together, will be an exercise in frustration. Ultimately feels like another game stamped out by Berzerk to get people to buy those diamonds for cash.
Play Medieval Rampage 2 Medieval Rampage 2 Sep. 03, 2010
The actual game is quiet fun with enough variety and challenge to keep it interesting but the rest of game's structure is at times strange and other times poorly thought out. An example of strange is the health potions going up in price - I see the reason for it but there are more elegant ways to do it like increasing the player's health and enemy damage and introducing new potions that heal more. An example of poor is the whole shop - it is at once very limiting and very cluttered. Not being able to buy the last tier of gear is annoying and it means missing that achievement for the playthrough. Your inventory screen should be streamlined and integrated into the shop window so everything can be done together in a clear way. By far the most important change I would make to this game is granting the ability to go to the shop after loading a game - if the player dies it'd be nice to actually have the option of buying some potions before going off to die again.
Play CellCraft CellCraft Jul. 14, 2010
One of the best games on Kong. Excellent story and great gameplay mechanics. I am very grateful that all the biology checks out and was not sacrificed at all in favor of gameplay - which did not suffer for it in the slightest. I hadn't even heard of defensin but Wikipedia says it's real so... wow... that one totally sounds fake - like it was named so all the gamers would know what it did... wow... A sequel would indeed be nice because there is so much more to learn about biology and games are fantastic format for this.
Play Enough Plumbers Enough Plumbers Jul. 11, 2010
Not a bad game design-wise but incredibly frustrating and annoying - everything from the sounds to the levels themselves, which punish you for the tiniest errors, just make me mad. Other than that there are some decent ideas here and it's a pretty decent old-school platformer with some new twists.
Play LARRY and the GNOMES LARRY and the GNOMES Jul. 07, 2010
Pretty good game and one of the best of this rather limited genre. Some serious annoyances like minor traps knocking you into death pits or juggling you between two of them until you die but it's not THAT big a deal only because you have infinite retries and the levels aren't too long. However making platforms with no way to know whether a death drop or solid ground is below is poor design no matter what. Also, the modifiers on the weapons are never explained at all but I think one can figure out just enough to survive. Are you really just supposed to tank the final boss? His hits seem unavoidable but I did beat him just by rage whacking, healing, repeating - weak end since the other bosses were interesting and unique. By the way, for the second boss, run by him FAR AWAY to get him to throw a spear - so if you're on top when he's about to charge, move to bottom before running past.
Play The Enchanted Cave The Enchanted Cave Jul. 03, 2010
Another excellent game. A bit too easy for a rogue-like to be honest but very fun and surprisingly well balanced. It's amazing how nice it is to play against randomness. Since I pretty much beat it on my first go (except I died once early because I tried to save the starting gold - don't do that, buy the best available weapon and armor right off the bat) I didn't have all the eye artifacts and corresponding achievements. That aspect of the game would work better if the difficulty were increased just a bit - some people mentioned 4-5 round long battles but all mine were over in 1-3 and the final boss was about 6 or 7 hits so that kind of dampened the necessity for good strategy.
Play Doodle God Doodle God Jun. 26, 2010
Not bad all things considering but gets too hard (too annoying). How do the ancients make the leap from cart+oil=car? Whereas firearms requires both actual components of gunpowder. Some consistency would have been nice... and the monsters are of course ridiculous. Perhaps graying out elements that cannot be used any longer? Yeah, that would be too easy but it's really dumb now.
Play Pixel Legions Pixel Legions Jun. 12, 2010
Perfect flash game. Just enough difficulty to be fun but simple enough that it's relaxing. Nice soundtrack, too. The auto-targeting everyone mentions is pretty annoying but i just give the command multiple times and eventually it sorta gets followed - not a deal-breaker. Originally I was going to complain about some of the levels not showing the full map thus limiting the information you have about the enemy but I'm starting to think that that was intentional - the limited intel gives those levels a different feel and flow. I'm really impressed that the author made just enough levels that all his original ideas show up a few times and the game ends before it gets boring.