Absolutely one of the most unique and engaging games I've ever played - it's like They Might Be Giants exploded and turned into a game :) Would definitely love to see a full length version, keep up the great work!
Excellent set of tutorials, and it's great to see someone sharing their knowledge with the community!
One question, if the actor jumps normally while holding left or right, he glides for a bit and gravity pulls him down. However, if you repeatedly hit up to wall jump to where his head touches the upper edge of the screen and then hold left, he seems to glide for almost twice as long before descending, is this due to some button pressing lag?
There's so many of these kinds of games that it's not funny. This one isn't terribly funny either, but it is FUN lol. I have to say, whatever virus game these zombies their powers also made them extremely heavy if they can slow down a semi at 40 MPH. Anyway, like to see a little more variety in weapons and perhaps a background change every so many feet, but still a cool game, 4/5~!
Didn't think I would like this at first but it's quirky and clever. The Pong level was frustratingly fun, the Mario tribute was cute, and I quickly got caught up in the frantic pace of this great game. Definitely would play a sequel :) 4/5
Kudos, this is the most innovative level design I've seen in a long time. As stated above, this thing has some seriously awesome retro Atari vibes exuding from it, and it's trickier than it looks. The seizure inspiring colors are awesome and I want to set the music as my ringtone... OK enough kissing up, 5/5 and I really want to see a more-than-48-hours remix... Cheers!
Extremely addicting concept, and also love the no reload time. Digging it so far. I agree that it could stand some storyline input to make me more invested in this guy, even a simple flash movie intro would be cool, and maybe some cool individual icons for the achievements would go a long way. If you ever get around to a sequel, you could have different characters who have skills in different areas. Either way, looking forward to more games!! 4/5
Loving it. Classic platforming in the Metroid style, lots of well designed levels, and the endurance meter is a very cool new twist. Would love to see a map, and the badges are fun to go for. I like the graphics and the music is very subtle and fitting. Anyway, enough sucking up, look forward to a sequel or whatnot LOL!
Very fun little robot shooter game! Overall I love the graphics and the music is better than the usual fare. 4/5 and would love to see a sequel... Only minor suggestion I would think to add would be possibly a bonus for 100% health and/or 100% accuracy at the end of the waves, small ones for casual and bigger ones for insane.
Also, perhaps a few random items on the stages themselves that can be shot in between robot killing for fun, bonuses, and achievements - place some of them so that you'll definitely take damage if you take the time to do it but give an incentive to find all the hidden things.
Absolutely gorgeous game, gives me very warm and fuzzy memories of the old Picross games on the Super Famicom! If I had to toss in one nitpick, I don't care much for the non-offensive but kinda bland elevator music, otherwise graphics and SFX get 10/10, will definitely eagerly await a sequel!
One small glitch... after you've paid the hunter for delivering the meat, returning to him opens the same dialog options, so you pay him repeatedly even though you no longer have the caps in inventory, and it opens the map location even though it's already open.
That aside, the art style is very gritty and reminiscent of Fallout, and the installment-plan style of these games is fun. A bit more clarity of directions would be useful however. Looking forward to more.
I like it, probably one of the best written tutorials I've seen in some time. Only one complaint, the part about making your own health meter is summed as: "Hey make your own health meter", which might not be as helpful to noobs who are here to learn 2 Flash. Perhaps a quick description on how to build the meter (i.e are they all separate movie clip objects that are just stacked on each other, or are they some sort of combined unit?) would help out. Otherwise, 4/5 and I hope that I can post a hilariously noob shooter game of my own soon using your guide.
Not an awful effort. The Sims-like gameplay is decent. The graphics need a major overhaul, but they aren't nearly as horrible as many games on here (as placeholders until an artist can be found). The stat situation adds a mild RPG taste to it, and the music is bland but unobtrusive, as BGM should be... with a whole lotta polish and some decent art this could be a fun time-waster.
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