DigitalMachina's Comments

Game Comments
Play Burrito Bison Revenge Burrito Bison Revenge Mar. 16, 2012
I wish that the achievements were done a little differently. I don't like that you can only achieve 3 at a time. So if you happen to satisfy one of the achievements before it's available, you don't get credit. Since a lot of the achievements toward the end are random collisions, it would have been nice to just earn those along the way.
Play The Deeplight Expedition The Deeplight Expedition Oct. 26, 2011
I wanted to love this game (I'm a huge metroid fan). But, it's just too hard and unforgiving.
Play WarLight WarLight Oct. 07, 2011
The only issue I have with this game, is that the dialogs tend to pop up off the edge of the screen.
Developer response from FizzerWL

The attack dialog pops up so that your mouse cursor is over the 'okay' button, this allows for double-clicking when you just want to attack with all armies, which is what you want most of the time. When you need to adjust something, you can drag it back onto the map.

Play Clarence's Big Chance Clarence's Big Chance May. 06, 2011
I would have given you a 5, but because I left the first level before clicking the pink door, and couldn't go back, you got a 1.
Play Humbug Humbug Apr. 07, 2011
Cool idea, but just not intuitive enough for me.
Play Classic Hashi Light Vol 1 Classic Hashi Light Vol 1 Mar. 17, 2011
Search for hashi-ex-machina to play another version with unlimited puzzles.
Play SNAFU Tower Defense SNAFU Tower Defense Nov. 03, 2008
SNAFU = Situation Normal All F***ed Up
Play Tetrical Tetrical Dec. 06, 2007
Dragon20002, is right. The difference between Tetrical and Cubical is that the polycubes in Tetrical are all the combinations 4 cubes in 3 dimensions.
Play Tactical Assassin Tactical Assassin Oct. 07, 2007
Sorry, I meant NOT require the user to use the keyboard.
Play Tactical Assassin Tactical Assassin Oct. 07, 2007
Very cool game, the only change I would make is to require the user to use the keyboard. Let them use the mouse to click through the menus.
Play Death's Memoirs Death's Memoirs Oct. 06, 2007
4/5 I would have given it a 5, but it needs a pathfinding algorithm so that the user isn't restricted to straight lines.
Play Cubical Cubical Aug. 06, 2007
For those having trouble with the perspective, try adjusting your strategy. I recommend building up from the back corner, this way your view is not obstructed.