Too bad Kong doesn't do anything about obvious cheaters. At this point, Luckas1332, naveentheboss, Atropus, Limits, limtioqoi, Lenin07111917, ccllxx, 33772211, Eisvogel, and G0T0Guy have completed 35 out of 34 levels.
Very innovative. Not sure I like how it's possible to "cut out" parts of the game by changing your name, and the pause screen (press escape) is broken. Clicking restarts, and pressing escape twice does nothing. Can't go back to where you were. Other than that, fun game.
Decent game, but the hit box on the spikes is really bizarre--the mirror level killed me many times because it thought I'd reached the spikes before I did. (Incidentally, you can also jump right after hitting a spike, before the death animation kicks in...but it doesn't get you anything.)
If you get the dye, but die before getting back to the princess's room (damn ninjas), you respawn next to the door--but without the dye. Which means that you have to go back through the forest & temple again.
Why can't I get credit for meeting the conditions for a mission before it is added to the three visible ones? I managed to get lots of perfect launches against the cookie, but didn't get the "two perfects in a row" until I'd moved on to the next boss--who has a much harder meter.
Extra wave functionality doesn't seem to work--I just did a level where I supposedly got three extra waves (broke all the floes twice, and got one from the slot machine), but it still ended after the normal three.
Reminded me of the Robot Wants... series. Bonus star for that. Only change I'd make would be to either not have enemies respawn, or respawn much, much slower. In the Robot Wants... games, I could use the presence of enemies as a guide to whether or not I'd already been through there. Other than that, though, great game.