Domriso's Comments

Game Comments
Play Dungeons of Kong Dungeons of Kong Nov. 07, 2013
I enjoy the game, but healing is incredibly broken. It's not even worth it to have a healer on the team. One heals everyone, but only once a battle for 1 hp, which is too small. One heals 2 hp, but only once a battle and only one person, which is still too small. The other heals 2 hp per kill, but there is no choice. It's better to grab the summoner and the necromancer and let the additional bodies revive people (of which there is an unlimited amount) for the 2-5 hp. More healing, infinite times, and less destruction. Otherwise I thought it was a fun little game. I do wish that I could customize more than a single character, however. Maybe make the special characters more unique in some way?
Play Level Up! Level Up! Nov. 27, 2012
I absolutely love this game. First played it when it first came out, but I could never beat the boss. This time I beat the boss on my first playthrough, so I finally beat the game. Waiting anxiously for a sequel.
Play Glean Glean Jul. 12, 2012
This game was wonderful. I actually played it until I got all of the achievements, which is rare for me. My biggest critique would be that Titanium was such a bitch to find. Even knowing exactly where to go was difficult. Still, a wonderful game. I hope for a sequel!
Play Zombie at the Gates Zombie at the Gates Jun. 23, 2012
Anyone know what the max level is?
Play Immortal Souls: Dark Crusade Immortal Souls: Dark Crusade Mar. 24, 2012
Second comment, 'cause I write a lot. But, by far, my largest complaint is that when I was fighting the... Black Witch? I think that was her name. Anyway, when fighting her, the game froze, then crashed. Now I can't even get it to boot up. I'm sad, both because I had just gotten a full 12-chain combo, but also because I wanted to finish the game. Honestly, I love the concept, the animations, &c, but I wish things would be fixed up, and especially wish I could keep playing.
Play Immortal Souls: Dark Crusade Immortal Souls: Dark Crusade Mar. 24, 2012
Grammar, adding a tutorial, making the grid-system less luck-based, and perhaps adding in some more options to spend Trophies on would be nice. I would personally like to see abilities, maybe some that let you increase the power of power-ups, or maybe change one type of attack into an "all that are touching count" instead of just the normal "line them up" style. Another thought would be to make more animations, perhaps special animations for chaining together certain numbers of attacks, or chaining together different attacks through a power-up? I'd especially like to see perhaps a different animation for each different "level" of a chain; so, a chain of 1 has one animation, a chain of 2 has a different one, a chain of 3 has a different one, all the way up to the maximum number of chains. It would make the attacks go faster and also just make it more interesting.
Play Path of Honor: Chapter 1 Path of Honor: Chapter 1 Jan. 09, 2012
Seriously, Kongregate; how am I supposed to write an adequate review in 1000 characters? Give me more to work with, man.
Play Path of Honor: Chapter 1 Path of Honor: Chapter 1 Jan. 09, 2012
7) Make the dialogue better. Actually, yeah, let's make this its own point. The dialogue, while funny at times, was also bland and uninteresting. The story itself was cliche, which I think was part of the point, but it could have been done better. 8) Item pricing. This drove me nuts. Notably, between wanting to finish the game to say I had finished it and wanting to get me a plasma rifle, those were about the only things that kept me playing. Still, that's just bad mechanics for a game. The players should want to keep playing for the story, the fun of the battles, the little jokes and the like, not because they're OCD and want the best weapon. 9) Finally, coming to the end of my comments, I want to say that I am looking forward to a second game. I think it has a lot of potential for an interesting sequel, if things are cleaned up. I did, after all, play the game to the end. Good show, and I look forward to the next one.
Play Path of Honor: Chapter 1 Path of Honor: Chapter 1 Jan. 09, 2012
4) Skills themselves. I ended up only using the Improved Gold, Heal, and a few Speed Increases, but I barely noticed anything with the speed increases. The others just seemed... boring. 5) Weight. First off, I didn't actually notice any difference when overburdened than when not. Still, that didn't stop me from pumping my Strength to very high levels just so I could wear the equipment I bought. Seriously, your weight limit should not be that horribly low that just equipping items bumps you that high. 6) Grammar. While not huge, grammar is still a big part of a game. Certain items used different terms for Vitality, some had spelling errors (simple things, like Strenght instead of Strength), and just overall the text was not all that fun. I'd suggest taking more time to make sure everything matches in the next game, and that reading is just more interesting.
Play Path of Honor: Chapter 1 Path of Honor: Chapter 1 Jan. 09, 2012
2) Lack of interesting battles. The mechanics were more interesting than a simple round-by-round RPG, but nothing was really "Wow!" Every enemy either ran at you or fired green shots at you, or both. Every battle was a dance around the enemies, hoping to avoid being hit. I'd either scrap the mechanic and focus on something more interesting (though, please not a turn-based mechanic), or add more to it. Make some enemies have different routines, add scenery that can be hidden behind, give abilities to mess with enemies; something. 3) The Leveling System. While the system itself didn't bother me a huge amount, the fact that you only get a skill every fifth level really annoyed me. Make it so that you get a skill every level; that little something to look forward to is much nicer.
Play Path of Honor: Chapter 1 Path of Honor: Chapter 1 Jan. 09, 2012
Alright, so here's my review. I had to split it up due to length. The game was okay. It was addicting; no doubt about that. I played the damned thing from start to finish with only a few interruptions. But, it was slow as hell on my computer (not such a huge thing considering my computer, but I can play most games okay). Also, in terms of gameplay and the like, there was a lot left to be desired. Top Problems: 1) No pause button in battles. This was such a pain in the ass. I almost died about eight times when my game (due to running super slow) caused my cursor to click on another tab and switch out of the game. I'd jump back super fast, but be near dead. If I hadn't focused on healing, I'd be screwed.