Donnicton's Comments

Comment

Mitoza

Play Mitoza

Jan. 21, 2013

Rating: 2

Cyriak: The Game

Utopian Mining

Play Utopian Mining

May. 14, 2012

Rating: 0

PLEASE add a volume control to this, so that I can turn off the music. Or maybe there is an option I am missing?

Several Journeys of Reemus Chapter 4 Beastly Blackhole of Bureaucracy

Play Several Journeys of Reemus Chapter 4 Beastly Blackhole of  Bureaucracy

Feb. 01, 2012

Rating: -24

Oh blast it, apparently bracketed text doesn't show up in comments, nice.

Several Journeys of Reemus Chapter 4 Beastly Blackhole of Bureaucracy

Play Several Journeys of Reemus Chapter 4 Beastly Blackhole of  Bureaucracy

Feb. 01, 2012

Rating: -21

Obligatory post.

ChatChat

Play ChatChat

Feb. 01, 2012

Rating: 3

Please add a "HELLO, YES THIS IS DOG" emote when transforming, or while a dog. Please.

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 22, 2011

Rating: 2

The cooldown of Whirl should be adjusted by weapon attack speed. Trivialize game: Roll warrior, put on mana leech ring, put on slow slow high high damage claymore, spam whirl. Profit.

GrindQuest Beta

Play GrindQuest Beta

Jun. 19, 2010

Rating: -4

What, you can only play alliance? By all that is decent, I should downvote this game right now!

Zombie Exploder

Play Zombie Exploder

Jun. 07, 2010

Rating: 6

There are several reasons why this game doesn't quite do what it tries to do. The rampage bar is almost pointless as it cancels when you're hit, you lose on average 20% of it just for being grabbed, and it takes dozens of kills to fill it up. It's made up for only by the fact(and this isn't a good one either) that the only thing i have to do on each level is round up zombies and run spinning jump kicks through them. Since you can't be grabbed while you're in the air, you won't get attacked by zombies. On top of that, you don't lose stamina unless you actually connect a jump kick hit with a zombie. So I could jump through, spin kicks, and wait for my stamina to do it again. The only thing I had to worry about is on the later levels, where you can actually kill yourself by landing kicks on too many zombies in one jump.

Castaway

Play Castaway

May. 28, 2010

Rating: 0

Sick of dying due to these damn keyboard controls. *Really* needs to be click-to-move. You have the pathing mechanism in the game already to get to enemies, there's no excuse for this.

Alice is Dead - Ep 2

Play Alice is Dead - Ep 2

Jan. 15, 2010

Rating: 0

I can't believe we waited this long for episode 2, and it's even shorter than episode 1. Which is saying something, considering how short episode 1 was. Well, It's still a decent game I suppose.

Fly Hard

Play Fly Hard

Dec. 19, 2009

Rating: 0

Heh, the comments are right, he DOES look like some bootlegged Homer Simpson.

Morningstar

Play Morningstar

Oct. 12, 2009

Rating: 0

This game takes me back to such 3-D adventures as The Journeyman Project, or Iron Helix. Love it.

Frontier

Play Frontier

Oct. 12, 2009

Rating: 0

This is stupid, it's the second time I've lost up to 100,000 gold worth of illegal goods just because the allow button is in the same position as 'ignore' and 'battle'(vs buccaneers). There needs to be a confirmation of the choice if you actually possess illegal substances.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 03, 2009

Rating: 0

My only complaint is that you can't turn off music/sound while you're playing the game, you have to wait for a checkpoint save and then exit to the menu.

The Necronomicon

Play The Necronomicon

Sep. 10, 2008

Rating: 0

The Impossible part of this badge is the idea that you could possibly make it past the first turn on some of the later challenges.

The Necronomicon

Play The Necronomicon

Sep. 09, 2008

Rating: 0

I'm sorry but there is absolutely no way I can give this game more than a 3/5 until some of these challenges are looked at. Challenge 16 is absolutely the most ridiculous BS in the game, the way the AI mechanics work.

The Necronomicon

Play The Necronomicon

Sep. 09, 2008

Rating: 0

Challenge 16 has to be the biggest load of crap in the entire game. Where the computer typically does nothing but spam direct damage attacks, you rarely even make it past the first or second turn. Especially with the nerf to and general unavailability of healing cards.

The Necronomicon

Play The Necronomicon

Sep. 09, 2008

Rating: 0

Ended up beating challenge 20. I actually meant to do 19 but I wasn't even paying attention when I chose it. It seems you need to bring them down to 3 health or less, and use the 3 damage "Blast 'em" card.

Jumpcat

Play Jumpcat

Aug. 25, 2008

Rating: 0

This game is far too luck based and the difficulty ramps far too much to be worth anything more than a three. I basically have to spend the first several minutes of the game praying that the boulder doesn't decide to go across the screen when I have to time a medium jump between the eagle and the nest, or when I have to make a high jump and it's right there when I land.

Pandemic 2

Play Pandemic 2

Jul. 24, 2008

Rating: 0

You mean to tell me that my disease can be carried by rats and insects, but they can't bring it to another country just because the country "closed its borders"? What do they have rat forcefields now? Definitely NOT realistic.