Is there some way to make it easier to feed close to the surface, without the piranha jumping out of the water, bouncing high off the land then diving super deep before you can use it again? It really is very annoying
I can't start the game as a new category of duck after completing it. When it starts up I only have the option of the league I want to race in as an almost fully upgraded bird
Fun game, but I just have a few issues with it:
When trying to upgrade or move a person or office, clicking the "promote" or similar button, often instead selects whatever structure/person is underneath the button.
The right hand building limit is too close to the scrolling limit, so it's hard to promote workers in the 2 far right columns as the upgrade button covers them up.
When the employee count approaches 250 and up, I've found that the screen moves constantly regardless of what is selected.
It would be really good to have an option to return a worker to their desk (e.g. a supervisor) so that you can check what promotion level they are, as well as moving them more easily.
People have said it already, but saving doesn't work.
Other than that, still a fun game, but needs improvement.
Well put together game, funny conversations, but far too easy to get stuck! Fix that problem and it might be a nice game, but I've had to restart 3 times because of that glitch. Refreshing or returning to the menu don't work either
Despite the slow loading times, it was a pretty good game. One suggestion though (influenced entirely by badges) - it would be nice to be able to select a track, rather than waiting for one you want to come around
Two glitches - the 'Win in All Stages' badge doesn't get awarded; and when you selecte all special modes, lose on the level and have to restart, the 'No Magic' mode is turned off, but you still get the award for it if you win. Otherwise good fun
Dxugavili - the clues are hard to find, that's why there's only a small number needed over unlimited games. Also, click the clue summary. Put some effort into it rather than just whining
mohawk, what you're describing is what makes the game difficult. It would not be nearly as challenging if you knew what the guards were going to do. Also, if you haven't noticed, the guards and target all take random paths, so each game is going to be different