Impossible badge: Achieve a score of 5.
I wanted a third cutscene, but it would be an enjoyable grind for the badge.
Distances between planets scale well: exponentially. However the crew number required for each mission tends to DECREASE as your crew and their healing rates increase. However I like how the game naturally transitions emphasis from mid game "fighting stats" (healing and luck), and into "you really need auto cannons to manage your asteroid multiplier while commanding other troops around"
Bug: On round 2, when completing all of one planet's missions. It displays You completed Mars when it should be the closest planet to Kepler. Back asswards.
I can only give 4/5 bc I didnt like the randomness of the missions. The research names were fine. But when I read some of the mission descriptions...... They could be a lot better. 3-4 hours of work? Lazy, That could've made the game really awesome and lovable. 4/5 I liked. Pls fix planet names on mission complete for the fans
Urrrrgh. Not bad game, but I can't stand the unit selection. CONSTANTLY the drag box fails, and I lose the precious 3 seconds to put me past getting an achievement. A mass unit select would be handy, to replace the terrible box system.
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