Comment

Game Dev Incremental

Jan. 03, 2015

Rating: -1

One small problem I've noticed is that the calculation for the value of the game might need some tweaking. At first glance, it looks like I could put all my points into design and get a good payout for a 40/0/0/0 over a 10/10/10/10 game. Maybe change the equation to something like Sqrt(D^2+C^2+S^2+G^2) to encourage a well rounded game.

Technically speaking, a game with 40/0/0/0 will net you the same amount as a 10/10/10/10, as the current algorithm is D+C+S+G/4. It is designed to work in unison with the skills so that each game produced can reach higher plateaus based on purchased upgrades and skills. The statistical probability of successfully increasing any of the game's four parameters is proportionate to the skill level (not counting upgrades) leaving you with a dwindling chance of success, the higher the parameter goes over the base skill. So, while the profit for a 40/0/0/0 game is the same as a 10/10/10/10, the time required to create the 10/10/10/10 will be statistically shorter, depending on skill levels. All of that being said, I will try out your formula, play test it a bit, and if I like the way it plays, it will definitely be implemented. Thank you for the feedback.

Metamorphosis

Oct. 19, 2014

Rating: 13

Finally got an enhancement point. I'll put it into +gold, even if I only get 1 extra gold per kill, that'll be a big difference... +0.1 gold per kill. hooray

Developer response from Deanomyite

You gain .5 gold for each level you fight at. I know it doesn't seem like a lot but with treasure chests gold will add up fairly quickly.

Chunky's Bar

Jul. 29, 2013

Rating: 4

Protip: Don't try to keep up with Jack's drinking.

Pingy the Ping Idle RPG

Oct. 10, 2011

Rating: 4

Can you provide a paytable for the Slot Machine, one sorta like on a real one? Also, it'd be nice if you listed the coin denomination for the machine (\$10).

Hacker vs Hacker

May. 25, 2011

Rating: 0

Why not include Stuxnet? That's a man's virus there!

Classic Hashi Light Vol 1

Mar. 15, 2011

Rating: 1

This isn't the first hashi game, it doesn't have the most features either. But the interface is neat and easy to use, it just looks great!

Bullseye (Interstellar Marines)

Feb. 14, 2011

Rating: 0

I wonder if the crew has nicknamed the AIV Kitty Hawk the "S****y Kitty" just like the real CV-63 Kitty Hawk

K.O.L.M.

Dec. 18, 2010

Rating: 1

Sorta Resembles Castlevania

BigTree TopGun

Oct. 01, 2010

Rating: 0

To get the 'Bring it on' achievement, use the Distress Call item. It's Item #3

CellCraft

Jul. 18, 2010

Rating: 3

The name for the "Natural Cellection" badge is ironic considering that the scientists consulted for this project are vehemently opponents of teaching evolution. From Dr. Dewitt's page at Liberty University "Dr. DeWitt is a biochemist and neuroscientist whose passion is to defend creation using The Word of God. When not pointing out the flaws in Darwin's theory, Dr. DeWitt is investigating the inner workings of the brain."

Record Tripping

Feb. 03, 2010

Rating: 0

Loved the Narraration. I'd love to hear a reading of HP Lovecraft's "The Nameless City" along with puzzles and creepy music.

The Shit Hit The Fan

Jan. 21, 2010

Rating: 0

I really liked the music. If not for the music I don't think the parody would be nearly as good.

Anti-Idle: The Game

Jan. 11, 2010

Rating: 0

First, I suspect that one can actually reach 100% I doubt Tukkun has much more than 10 or so digits of accuracy, at some point it's going to have to either stay at ...999 or jump up to 100%. The alternative is that at a certain point you aren't at 100% and you don't even get a fractional improvement.

Anti-Idle: The Game

Jan. 09, 2010

Rating: 0

Tukkun, can you add comma separators for the gold and experience bars? It's not too bad for 5 digit numbers but when it gets up to 8 digits it's hard to tell whether I have 6 million or 60 million.

Anti-Idle: The Game

Jan. 05, 2010

Rating: 0

Please don't nerf the Christmas set. I'm finally making some decent money! Congrats on doing so well in the contest! Sometimes I wish I knew how to program instead of only knowing how to fix old timey radios.

Anti-Idle: The Game

Jan. 05, 2010

Rating: 0

Right now my cost for a progress boost is 115000, the price for all three is only 10200. Something is a little funky with the formula here!

Anti-Idle: The Game

Jan. 04, 2010

Rating: 0

What the heck are you going to do if you win the Monthly Prize Tukkun? You really ought to figure out a way to get paid for this!

Dice Mogul

Jan. 03, 2010

Rating: 0

I think they can buy land and place a building when they get doubles.

The Alphabet Monster

Jan. 03, 2010

Rating: 0

Good job on making a game that is educational and fun. If only real edutainment software was this good!

City Sky Defender

Jan. 02, 2010

Rating: -1

Your games would really do a lot better if you would finish them. This isn't a game for young people, this is an incomplete game. Add a title screen, add instructions (in the game) add sound/music. Add something to measure progress, it's okay if it's easy but you should track balloons popped or award points.