DrYoshiyahu's Comments

Game Comments
Play Epic War 4 Epic War 4 May. 29, 2013
I have a chick archer on a pink unicorn commanding an army of female centaurs and elves. Your argument is invalid.
Play Chibi Knight Chibi Knight Mar. 27, 2013
That's the best voice acting job I have ever heard!
Play Super Duck Punch! Super Duck Punch! Mar. 22, 2013
The ending was so anti-climatic. :(
Play Galaxy Defender Galaxy Defender Feb. 01, 2013
Probably the easiest game I've ever played.
Play Monster Legions Monster Legions Jan. 30, 2013
I spent WAAAY too long choosing a sword at the start. :P
Play From The Black From The Black Jan. 10, 2013
This is a good game. Well constructed, well polished, and has decent replay value. Especially for 48 hours worth of work. The story is good too, although repetitive. Shrapnel mode is unrealistically hard, and there should be a way to skip all the dialogue at once. But good effort.
Play Maths Jack Maths Jack Jan. 02, 2013
It's a pretty good game for a new dev. Is it an original concept? It's very clever.
Developer response from yetAnother

thanks, in my head it's original, but pretty sure you can find one or two similar on the inter-tubes.

Play Legend of Pandora Legend of Pandora Dec. 30, 2012
This game has far too many flaws regarding balance and polish. Having beta testers would have been a sensible idea, or at least taking player's comments into consideration. This game is all grind and nothing else.
Play Epic war Epic war Dec. 13, 2012
Got into a hunge stalemate in the 7th battle that took close to an hour to resolve. When I finally finished the battle, I had hundreds of thousands of exp!
Play Lucky Tower 2 Lucky Tower 2 Dec. 10, 2012
This game is just way too full of glitches to be given a decent rating.
Play Jelly Time Jelly Time Nov. 26, 2012
Some things that would be good to learn before your next game are: -Loading bars. -Scrolling backgrounds -The Kong API But it's pretty good for a beginner. Did you do the art yourself?
Developer response from oatlol

I did everything by my self, but following MJW's tutorial.

Play Death vs Monstars 2 Death vs Monstars 2 Oct. 14, 2012
I think it needs some serious balancing. When you're up to the second boss and you've already bought every single upgrade; it leaves you with no where to go. Add more upgrades or fix the prices.
Play Katwalk Katwalk Sep. 06, 2012
This is a pretty neat game, but boy oh boy it needs a mute button.
Play Effing Worms 2 Effing Worms 2 Jul. 04, 2012
I really anticipated this game because I was a huge fan of the original Death Worm, but this seems so hollow. There's no achievements, the levels are tiny, and it's not the least bit difficult. It feels more like a demo than a complete game...
Play The Space Game: Missions The Space Game: Missions Jul. 04, 2012
This game has such a rediculously steep learning curve that I have given up entirely on ever getting the best of 2009 badge. I sure hope this game was meant to be played after completing the original game because even the first level here throws the player straight into the deep end.
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jun. 18, 2012
If you've implemented the Kong API, then you should make a high score table, it would provide a lot more incentive to play.
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jun. 18, 2012
I hate to break it to you, but the game will never get badges until you implement the Kong API.
Developer response from netgrind

I hate to break it to you but I have implemented the kong api. I e-mailed kong and they told me it's a selective process on what games they activate the badges on.

Play Vibre Vibre Jun. 17, 2012
It's a really clever, original idea but it just gets old quickly with no sense of achievement whatsoever. :/
Play Space Star Shooter Space Star Shooter Jun. 16, 2012
It's a lot better, like a whole new game. There's not much else to polish up except I suggest you double check some of the sound effects, they seem to work sometimes and not others. I'd reccomend having non-linear upgrade costs, that will forc players to make upgrades other than bullet strength/firing rate at the start. The difficulty curve is a lot better though. I love the ships that shoot bullets constantly, that's good for this sort of game. Well done on just your second game. The only other advice I can give you is that for future games, achievements and a storyline make a world of difference, and have more on screen, if the ships were all smaller you'd be able to see more of the map, and it wouldn't be so surprising when you run into an enemy. Thanks for taking my advice too. ;)
Play Reactance 2 Reactance 2 Jun. 14, 2012
This is really fantastic. It has all the brilliance of the prequel but all the originality of a brand new game. It has everything a good shooter should have. 5/5.