This is a good game. Well constructed, well polished, and has decent replay value. Especially for 48 hours worth of work. The story is good too, although repetitive. Shrapnel mode is unrealistically hard, and there should be a way to skip all the dialogue at once. But good effort.
This game has far too many flaws regarding balance and polish. Having beta testers would have been a sensible idea, or at least taking player's comments into consideration. This game is all grind and nothing else.
I really anticipated this game because I was a huge fan of the original Death Worm, but this seems so hollow. There's no achievements, the levels are tiny, and it's not the least bit difficult. It feels more like a demo than a complete game...
This game has such a rediculously steep learning curve that I have given up entirely on ever getting the best of 2009 badge. I sure hope this game was meant to be played after completing the original game because even the first level here throws the player straight into the deep end.
It's a lot better, like a whole new game. There's not much else to polish up except I suggest you double check some of the sound effects, they seem to work sometimes and not others. I'd reccomend having non-linear upgrade costs, that will forc players to make upgrades other than bullet strength/firing rate at the start. The difficulty curve is a lot better though. I love the ships that shoot bullets constantly, that's good for this sort of game. Well done on just your second game. The only other advice I can give you is that for future games, achievements and a storyline make a world of difference, and have more on screen, if the ships were all smaller you'd be able to see more of the map, and it wouldn't be so surprising when you run into an enemy. Thanks for taking my advice too. ;)