Wanted to thank ou for you help in developing Novastrike. Your advice has been very good. Im going to make a few small changes and then move on to the next game. Thanks again!
SuitedCriminal: it took 10 weeks, because that was the course structure. All of the other games that came out of that class were simplistic basic games (DDR clone that was iffy on some parts, a side-scrolling shooter that had numberous problems with multiple bullets on screen (they weren't being removed from the game code correctly), a "catch the falling stuff" game that used hit detection to keep the player on screen, and an avalanch avoider).
I'm not saying that somebody else couldn't do it better and faster, but keep in mind that this was my FIRST FLASH GAME. Take a look at other people's firsts, they're things like "click the button, yay, you win!" or avoiders of various kinds.
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