DragonBlood87's Comments

Game Comments
Play Bob the Robber 2 Bob the Robber 2 Jul. 19, 2013
I'm having a bug where I'm unable to equip gadgets. It let me equip an instant photo the first time I tried, but now that I've used that, I can't drag-and-drop ANY gadgets -- I have 3 instant photos and one each of all the other gadgets, but can't do anything with them. Not really all that big of a deal, since all the missions so far are beatable without them.
Play Color Link-a-Pix Light Vol 2 Color Link-a-Pix Light Vol 2 Sep. 08, 2012
While I quite enjoy the puzzles, eye would greatly appreciate it if you would stop using that awful shade of yellow.
Play Paladog Paladog May. 16, 2012
The Turn Undead maces say that they instantly kill enemies at random, but it seems like they just do area damage. I've been using one in between the attacks of a monkey (no other attacking units at the time), and I can clearly see some of the tougher enemies (like the large versions of the robot Frankenstein's Monster) being damaged and pushed back.
Play Paladog Paladog May. 16, 2012
Is there a limit to the number of units you can have summoned at once? Either there is, and the game deletes old units as you summon new ones, or else there's a bug that's causing units to randomly disappear at times. I've been using the "horde of turtles plus 1 monkey" grind strategy, and the monkey disappears every once in a while (I summon turtles constantly).
Play Paladog Paladog May. 13, 2012
Am I the only person who finds the pig shopkeeper and the caterpillar on the Hero screen to both be incredibly annoying? They wouldn't be so bad if they were only making noises once in a while, but the CONSTANT stream of loud oinks and chatterings is just intolerable; I always end up muting my speakers when I go through either of those menus.
Play Pirateers Pirateers May. 11, 2012
This game is not very fun at all. The pacing is HORRIBLE; enemies seem to get better much faster than the player can possibly upgrade their ship, given the ridiculously high costs on even low-tier upgrades. Combined with the slow and repetitive gameplay, it just doesn't feel rewarding in the slightest. Also, the digging minigame is pure luck; 3 chances gives no time at all for strategy, turning it into a simple "Pick 3 spots and hope you got lucky" game.
Play Zombies, Inc. Zombies, Inc. Feb. 29, 2012
Heh, amusing bug. After capturing the last city, if you leave it on the "You won!" screen, eventually a city will be recaptured from you. The game was alright, but the pacing between the different employee caps / salary levels was pretty bad... I'd be swimming in money before buying one (and unable to conquer new cities because of a lack of manpower), then struggling to prevent bankruptcy after buying it.
Play 3 Slices 3 Slices Jan. 20, 2012
werdbooty: If it is saying "Fail" but there's a tottering piece (that would let you pass), you can just wait for it to fall... it will give you credit and let you proceed to the next level.
Play Book of Mages: The Dark Times Book of Mages: The Dark Times Oct. 04, 2010
Gah. No fun at all; it seems like no matter how many skill points I put in anything, the enemies are always several steps ahead of me. I accepted it right up until one of the enemies starting using defensive spells AND offensive spells simultaneously, which I'm not able to do. It would be one thing if there was even a half-arsed tutorial to help with the learning curve, but there isn't. It gives you a very brief explanation of the most basic aspects of the game, and then leaves you to figure the rest out yourself or get curb-stomped trying. Between that and how the enemies seem to progress at about 3 skill points for every 2 that I get, it's just not worth my time to play.
Play Protector IV Protector IV Jun. 17, 2010
Blit Wizbok: "Gold return" increases the amount of your unspent gold that you bring back to the map, and "Steal Chance" increases the chance of stealing for any units with a stealing chance (Cutpurses, for example).
Play Protector IV Protector IV Jun. 17, 2010
lazarusx3: There are two storyline quests I know of that have no flying enemies: Ruined Smithy, and Find The Fence. I'm sure there are some normal quests like that, too.
Play Protector IV Protector IV Jun. 16, 2010
ericbloedow: Normal quests are random, they disappear after you play them (win or lose), but you'll get similar (and sometimes identical) ones popping up later.
Play Protector IV Protector IV Jun. 16, 2010
kinexkid: From what I've seen, the damage-related skills don't affect the damage displayed on the units' information pages, but it *does* seem to affect the damage they actually deal to the enemies. Once you've got a lot of points put in, it's a noticeable difference.
Play Protector IV Protector IV Jun. 16, 2010
How is it that I have Sneaky (Steal over 500 Gold), but not Sneak Thief (Steal 50 GP) or Cunning Thief (steal over 200 Gold)?
Play Protector IV Protector IV Jun. 16, 2010
Since the badges were added, Advisor Gordon changed element to Ice for no apparent reason, and item-switch equips aren't having any effect on him. Bizarre. =/
Play Protector IV Protector IV Jun. 16, 2010
Wolfaux: First off, Scavengers don't steal, they increase your chances of finding items from any enemies they kill. Stealing gives a chance per hit of getting some extra Gold, which seems to be added directly to your Gold in that level.
Play Protector IV Protector IV Jun. 16, 2010
lord0216: Protectomons are collectibles that increase the base damage of a unit by 1. There's one for each type of unit in the game, like Trainees, Footmen, and Crossbows.
Play Protector IV Protector IV Jun. 16, 2010
dbruser: The fist symbol is Physical, flames are Fire, snowflake is Ice, lightning bolt is Energy, and the tree-looking thing is Poison.
Play Protector IV Protector IV Jun. 16, 2010
darkboy: You don't need to do anything to the heroes at your camp. Any new heroes that become available will replace the old ones you haven't taken. It seems to be random which ones get replaced, though.
Play Protector IV Protector IV Jun. 16, 2010
Another scout bar flying issue: Storyline Quest "Mountain Highway," wave 11: Gazer Escorts: Strong Energy, Weak Poison [Flying] [Regen] [Flying] Waves 2, 3, 5, 6, 10, and 11 in that quest seem to have a [Flying] where they shouldn't.