Halls of Balance isn't difficult even if you have a lot of trophies: just buy only 1 Hall of Legends, as many Farm/Inn/Blacksmith as you can, 0 of everything else. As for Equality though, unless you cheated before, it shouldn't take any more than 3 months to get, which is somewhat comparable to getting the month spent in both good and evil trophies.
I actually do like the idea of needing to change strategy by having some villagers unavailable on certain levels, but that's the sort of thing you should be warned about at the start so you don't invest heavily in one unit only to have it go away.
This game is very poorly designed. There is no information given about any of the units other than their range and a short blurb on their skills. You can only see how much a unit costs while hovering over the circle to buy one and the range only when placing them. The size of units and the angle of the board causes overlap and difficulty placing units. Enemy ranged units are overpowered, forcing units to be placed farther forward and in a compromising position against enemies that pop up halfway across the board. No hotkeys for units/skills makes it difficult to keep up with the flow of battle. When you are forced to leave units behind, you can only see their picture rather than what they are and what they do. The loss condition is unfairly harsh without the Musket upgrade but laughably easy once it is maxed. And actually losing is meaningless since you can then repeat the level under 'easier'(how?) conditions, and potentially gather more gems/gold for the next level.
As far as the question of having the x10 button only work when all 10 can be bought or not is concerned, perhaps have a toggle switch to alternate between those two options (and such functionality could also be used should additional purchase bundles be added)
Alright, level 17 isn't pretty, but it is possible: Possess girl, jump to the left and unpossess girl to get into the area to possess the hunter. Shoot out the targeting shooter. On the lower level where the girl falls, unpossess the hunter and possess the girl again. At the upper level, walk up against the lantern platform and jump, quick press right; you can stand on the very edge without taking damage. From there, jump to the right, unpossess girl so she falls and move left to land on the upper platform. Possess hunter again, repeat the process, but this time going right to collect the soul before falling. Then, possess hunter to shoot out the trap and turn off light, and possess girl to jump up the platforms. ... And throughout all this, don't let either get shot.
Especially now that there is in-battle text with the campaign, there really needs to be a low-quality option. Many times, lag will cause text boxes to fade away before I can finish reading, or even before it is finished displaying! ... The lag in general also prevents me from going into multiplayer with the deck that I want to play because the turn timer runs out too quickly when I want to play a lot of green cards each turn.
I really like the growth part of the game, but I agree that growth should have some additional benefit (gain health on growth, take less damage when larger, maybe even immune to small bullets) to make up for the decreased dodge chance. I'd actually like to see the growth expanded even more (without a limit on size, screen zooming out to fit) with new and bigger enemies later on to compensate.
I'd like to be able to decrease my speed stat somehow. At one point, even when I have my character move as slowly as possible, the screen pans off to the side every time I hit an enemy and I can't see my health. It just makes things unplayable.
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