DuskRaven's Comments

Game Comments
Play Zombie Hospital Zombie Hospital Apr. 14, 2012
My only problem was that it was really repetitive - there wasn't much variety, just zombies teleporting in or popping up right in front of you a la the Area 51 arcade game. It was actually kinda easy, I only took damage when zombies popped up at me. Well, that and when I forgot the weak point of the second boss...
Play Class 3 Outbreak Class 3 Outbreak Apr. 05, 2012
So, I actually managed to fight back the outbreak with 219 civilians left... after one giant search-and-destroy operation, moving from street to street and house to house in a desperate attempt to fight back the zombie horde... and eventually the last of them fell. And then nothing happened. Something should happen if you actually succeed in fighting back the zombies...
Play Ultimate War Ultimate War Aug. 03, 2010
Rentsy: Different worlds for different writers. Just because one person puts dragons as the enemies of the Dwarves doesn't mean everyone has to. Though, personally, some background info on the Dwarves and why they use dragons (maybe they have some sort of pact, bond, or allegiance? The Dwarves use the dragon's fire for forging and in battle, and the dragons get something in return) would be nice, though...
Play The Reincarnationist The Reincarnationist Jul. 29, 2010
I love the music, and the illustrations are pretty good, and start getting a little errie near the end. Personally, I think this is one of the best advertisements for a book serious I could think of...
Play Dj Sheepwolf Mixer Dj Sheepwolf Mixer Jul. 29, 2010
Why is this not at LEAST 4.0 in ratings? The only flaw is that you can't record and save the awesome music!
Play Mystic Cards Mystic Cards Jul. 29, 2010
I loved the them, the music, and the evolution system, but the diffuculty was too high for me - seems there's a specific way to win, which the computer is good at but seems to not be the style I like to play. Also, the way units are set up to attack is a little... lackluster. They just pair off into melee and archer pairs, except for those mages which seem able to attack any unit they wish and their targets can't strike back. Good concept, but some rather painful flaws. I'd give it a 3.5 if I could, but I think I'll settle for giving it a 4.
Play The Competitor The Competitor Jul. 16, 2010
I dunno that this game is particularly "easy," I think it's more a matter of finding the exact drawing pattern to use, and the real problem for me is that I simply can't find it. I tried life number 5 on easy for about 5 times before giving, since nothing I did worked, and yet some people claim it's easy. It's like a puzzle, I suppose - more about finding the right solution than actual skill.
Play Necropolis Necropolis Jul. 07, 2010
Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....
Play Vox Populi, Vox Dei(a werewolf thriller) Vox Populi, Vox Dei(a werewolf thriller) Jul. 07, 2010
Games like these inspire me; they make it clear to the world that you don't need to have fancy-shmanchy high-resolution art to have a fun, enjoyable game.
Play Temple Temple Jul. 03, 2010
I like this - the keyboard aiming isn't a problem for me, and having an over-the-shoulder shooter in a Flash game is a really impressive achievement. My only complaint is the repetitive levels... 4/5.
Play Starcom Starcom Jul. 18, 2009
I like how it never really says the name or identity of either the player faction or the enemy. Lets me come up with my own background, so to speak (Roleplaying in games is important to me). I also like the physics as well, very reminiscent of Asteroids, though not overdone. Considering the physics, though, it's a good thing there aren't any collisions, though adding them to planets wouldn't be a bad idea. Ships, yes. There's plenty of room in space, and having ships collide would be... ugh. I just assume they fly over each other, or that the ships themselves aren't to scale and that two ships on the opposite sides of the screen are really millions of kilometers apart. Other than a longer length, maybe in the future we could have a greater friendly presence, and the ability to customize the actual shape of the ship, altering its base stats and function (like, as someone mentioned below, a carrier).
Play Icescape Icescape Jun. 29, 2009
Lost because the damn computer wouldn't log me in. The password must not be what the report says it is....
Play Doomland 2154 Doomland 2154 Jun. 28, 2009
Just like Time Crisis! But with Flash.
Play Create your own TD 2 Create your own TD 2 Jun. 28, 2009
You can't use or download the music that plays in the menu, sadly. Otherwise, a good improvement on the original. The ability to save maps is especially good, so one doesn't have to make it in one go, which is hard to do and still make a quality map, unless you spend hours on end at it.
Play Don't Look Back Don't Look Back Jun. 09, 2009
Proof positive that you don't need to have awesome graphics to have an awesome game.
Play Morningstar Morningstar Jun. 06, 2009
I like point-and-click adventure-puzzles like this, but the problem is that, every time I get a weapon of some sort in these kinds of games, I expect there to be a situation where I'll have to use it in under a very short time or I die (thanks to The Black Mirror). This produced much anxiety as I expected a monster to pop out of every corner (particularly the entrance to the other ship's engine room). Other than that, I enjoyed it greatly.
Play SAS: Zombie Assault SAS: Zombie Assault Jun. 05, 2009
Not being able to move away when attacked by zombies has been the cause of many deaths, but it makes sense, I mean I imagine that the zombies grab hold or something while they attack. Also gives a god reason to not let the zombies reach the character.
Play 3000 AD 3000 AD May. 31, 2009
An interesting concept, and fun for a lost-lost Mechwarrior fan such as myself....
Play Ghostscape Ghostscape May. 31, 2009
Note to self - never play this at night... the wardrobe ghost got me in trouble with my mom lol.
Play Pit Dwellers Pit Dwellers May. 31, 2009
The enemies are... a little too fast for me. Almost too fast to hit. I usually prefer slower but more durable....