EcCeterum's Comments

Game Comments
Play Fixation Fixation May. 03, 2012
@Oake: The dialogue is easily skipped; I enjoyed it. As it is a prologue; you should notice how different it is in comparison to The Company of Myself. There is nothing 'fake' or 'hollow' about the dialogue as you imply. True: good philosophical gaming doesn't need dialogue for a story- but dialogue does not make a game bad. If you found the dialogue confusing, I have low esteem for your ability to hold attention. Nothing entirely against you, but I believed it to be quite fruitful and patient. As a note on the topic of justification, philosophical games do not require justification- they require thought and connection without too much of someone holding your hand for every bit. Above all, I will reiterate that fact that it /is/ a prologue. Whether all of this is in Kathryn's mind needs justification or not is mostly irrelevant.
Play Hood Episode 3 Hood Episode 3 Apr. 26, 2012
The imp was horrifically haunting. It wasn't ...too cheap. It was more justified than cheap; but always scary. It made me keep on my toes, but not become paranoid. I can see how it would be scary for others, though. :C Itpoppedupattheendtoo!
Developer response from Hyptosis

Yeah, in the next game I plan to explain everything about him and hopefully people will better understand why I put him in the game like that. I didn't intend him to startle players so much as to just creep them out and make them feel constantly watched.

Play Memohuntress Memohuntress Mar. 25, 2012
Love and peace! LOVE AND PEACE! Awesome reference!
Developer response from SpikeVallentine

=)

Play A House in California A House in California Dec. 29, 2011
The story of this isn't random, just to be random- it is about four women, and the story of recalling their experiences and telling it to their children- all of them in the same wonderful house the children seem to fear. It is random, because it is supposed to be a story for a small child; the ending is not sad, it is simply meant to be Ann's turn to finish the story to her child, soothe his fears and let him finally sleep. Everything was erased because her child was too captivated by the story, which is beautiful in itself even if you share or do not share in their experiences. Bravo; for the beautiful and whimsical experience.
Play Belial Chap. 2.5 Belial Chap. 2.5 Feb. 12, 2011
You idiots need to stop whining about the god damn ending. 2.5 is OBVIOUSLY the game that would have come if you took Beelzebuub's advice to unleash Baal in the first game. Hence why it's not Chapter 3, and why Baal is floating at the end of the credits.
Play Man in Gap Man in Gap Jan. 17, 2011
Thumbs up if you died the moment the game started.
Play Epic Coaster Epic Coaster Jan. 13, 2011
So this is how Final Destination 3 happened? Bummer, I thought it actually had something goin' for it...
Play Flutterbies Flutterbies Jan. 09, 2011
It's a casual game. While destined to never get a score higher than a high 2, or a very low 3, it's purpose it to be a kind of 'zen' sort of game.
Play Record Tripping Record Tripping Jan. 02, 2011
Alice in Wonderland is actually based on abstract math. Did you know that? It's author despised the new-fangled math and wrote a book to demonstrate how very ludicrous the concept was; he failed in one endeavour, and succeded in one he did not strive towards!
Play endeavor endeavor Dec. 11, 2010
@Purple Melon ... The life berry gives you infinite endurance. Thus; IT'S HOW YOU GET ENDING 3. (Or one of the ways to do it.)
Play Fog Fall 2 Fog Fall 2 Oct. 08, 2010
"Did I just escape?..." Nice job, Captain Oblivious!
Play Space Oddity 2 Space Oddity 2 Oct. 08, 2010
@PhoenixUltimate: Pixel hunting isn't too needed- I needed just one simple glimpse of that scene, and I got the pipe on my first click. It didn't even take a second. But yes. The ending is waa-aayyy too anticlimatic; it would have been better to combine the whole game. But besides that, the ending was awesome!~ :D (Er, looking past the anticlimatic part.)
Play Bermuda Escape Bermuda Escape Oct. 07, 2010
@Eu_Plon_Ka; nice review- except for the fact that you whined about having to put six balls in slots. If you're going to whine about this: you must've ragequit a ton of other point'n'click puzzle games, because things like that are extremely common.
Play Andrew the Droid Andrew the Droid Sep. 18, 2010
Is there a comment mafia now?...
Play Museum of Thieves Museum of Thieves Sep. 18, 2010
@Burlor: Do you believe that leaks are non-existant in this world? Pfft. D'x Or, the people in question COULD be lying. And... @Moonangel135: Be fair, since it IS based on a book. You cannot simply just add in a canonical book ending in a game all too easily, since it ruins the book it was meant to advertise. The art is amazing, the music is gorgeously catchy. (Switch those up, if you wish. xD) It also actually executed the ending fairly well. It could've just ended in a flash without any dialogue, you know.
Play Balance of Tower Balance of Tower Sep. 06, 2010
And that, my friends; was how the Moai statues on Easter Island were made.
Play Subject: Mo Subject: Mo Sep. 02, 2010
The ending wasn't worth the trouble. ;3; But the game was nice, not too excruciatingly difficult for me. Of course, I was probably spamming the keys... But that's beside the point.
Play Robot Wants Fishy Robot Wants Fishy Aug. 24, 2010
Watch. It'll be Robot Wants Ice Cream next! :DD!
Play Student Escape 2008 Student Escape 2008 Aug. 21, 2010
All of these... Were done in ONLY a few weeks?! Wow! Those guys certainly have a bit of talent! I loved Blizzard on Wheels.
Play Achievement Unlocked 2 Achievement Unlocked 2 Aug. 19, 2010
I. Hated. The piano achievements. Dx... Other than that, I loved filling and draining the building back and forth... -snickers- Imagine if anybody else was inside...