This feels like the great start to a game, so please keep working on it! I guess the only suggestion I have is maybe you could pay to make some sort of facility to combine elements for a slight profit, like 4 $ for H2O instead of 3 for an H & O and H? I dunno, you're the head honcho here. Keep up the good work!
I want to hate this game, I really do; it's the same game every time, just in a different environment and a slightly different "story" each time. But I can't-- it's too cute! Plus, it's almost Christmas.
That was funny. I really liked the dialogue, it gave the game more... something. I don't know what it was it gave it but I'll definitely remember the game because of the dialogue. Thanks for making it!
Okay, wow. I really wish I had played this game sooner. I just finished the first episode and it took 2 hours. You know it's a good game when you lose track of the time like that! Incredible game you guys!
I really love this game. My only minor concern is that the addition of the new jumping mechanic is never really properly introduced and I don't really know how to use it. A minor detail really, I'm sure I'll figure it out eventually. Like I said, awesome game!
I love this so much!!! After reading a post about from a flash game maker about how they think flash gaming is dying I've been worrying about whether or not they could be right. Then, you come out of nowhere and make something original, thought-provoking, and fun. I really appreciate that!
Perhaps I'm being a bit picky, but I believe that the way that the increase in collection radius is displayed is a bit misleading. You show the increase in radius, but what matters is the increase in area, which doesn't change linearly. For example, the increase from 121% to 128% in radius (+7% radius) actually results in a (1.28^2)/(1.21^2) - 1 or just under a +12% increase in volume. But perhaps I'm just being picky.
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