You can't play as a chick, the exposition chick wants to get in your pants, and then.... the last straw, the cheerleaders. I mean look at their legs. Can YOU stand like that, much less jump? Man, this game isn't quality enough to put up with bullshit sexism. That vocal audio quality was par in like, the 70s.
This continues to be one of my favorites games of all time. The gameplay is epic, cathartic, and visually entertaining. The plot choices are important, fun, engaging, and quite numerous and interconnected. The customization is nigh perfect. The culture holds its own as a living, breathing fantasy world. The music's not half bad! Basically, yeah. One of my favorites games ever.
The game's good. But Nerdook stuff is... samey. I like that you change the music, theme, and setting every game... But the gameplay, sprites, and gui all seem stuck in the Nerdook Stasis Field. And unfortunately, the repeating elements are all the ones that I found kinda grating from the first game I played. E.g., the everpresent open black menu with the white letters feels awkwardly floaty (no solid structure) and contrasting (white on black is eye-straining). The sprites are always the same too. If you make each game have a different /visual asthetic/, at least a little bit, then everyone will find a game they are really drawn to, instead of /always/ having little hopping squarish dudes smacking eachother. While that's fine in and of itself, I really feel like avoiding the shortcut approach will make a better game. I really appreciate that you make them playable for free. Just my two cents! Keep making games, friend. You're still way better at it than me!
As the mountains melt together with the sunrise
You tell about the time
When you turned yourself into a stranger
And all the chemicals were dancing in your blood
When you dear suddenly felt seasick
Because you thought all lies were revealed
And the things that I felt when you told me
About that house with that singing weather vane
Oh, determined heart please translate it
These cryptic messages hidden in between
Her moon and her sky and her oceans
Cause I don't seem to understand them anymore
Now the bachelor seems to wind up in a corner
And his army of lovers they have left
And the brakeman is obviously sleeping
'Cause this train is going faster than light
Endgame: Stuff I got answers from the wiseman for: Me, past, clouds, stone/rock, great oak, captain/catchers, cloth, rudowski/authors/brothers, force, bird, sleep, vision/future. That's all I got! There might be more!
FANTASTIC. When I play point and clicks, I usually get terribly outfoxed by fairly straightforward problems, but for me, this game seemed to hit a sweet spot where I could just sit and think for a moment or two, look around once or twice, and get it done shortly :D That is really hard to do when making a point and click, I know this. That spells major props to you fellows! Not to mention that I love the entire feel of the game, visually, interface-wise, musically, and idea-wise. Thank you so much!! I enjoyed myself :DD
Ah. He's a ghost. That's why he's trying to get her attention and failing, even though he's right there. The girl's not scorning him, she's just resting. He's bringing her happy memories from when they were together so they can both move on. The grave is his own; that's the reason you don't just pick up any old flower... You bring her the one she'd set next to his headstone.
Considering your reply to my comment about music: (Thank you very much for being so gracious and considerate!) There's lots of fitting music for free use on Newgrounds, and some restricted but free with permission from the maker! I /highly/ suggest getting in touch with musicians from NG! Even Kong itself is started to gather a nice database of collaboration-aimed music! Hope that helps!
NICE! I'm incredibly impressed by your effective and rapid willingness to improve gameplay! You've been so cool, I can't not get the fedora when you add gem options. Remember to include the kred -> gem option! Also, I giggled at DJ Paletteswap ;) ----- The only suggestion I have is to make it so the enemy's stats are displayed constantly. Obviously they'd not want to overlap the enemy itself, so some location fiddling might need to be done, but I feel it's very awkward to have to scroll over a guy whenever I want to figure out what attack would work the best. That would be super! Thanks again!