A very solid puzzle platformer with perfect length and challenge. I love it how it moves between puzzle levels and levels that require platforming skills and precise stone creature placement. My heart dies a little every time I press space.
I'm seriously surprised by the amount of exploitable levels due to bad design. Was this game ever playtested? And no, these can't be called alternative methods when they're skipping half a level. Also, the sign collection which had potential to add optional difficulty to the game is reduced to a find-the-tip-of-the-triangle minigame.
But otherwise, it's a pretty solid platformer that takes site exclusivity way too far.
I have not enjoyed a puzzle game this much since Portal 2. Seriously. If this is an original concept, I have to tell the designers they're gentlemen and scholars. The difficulty here is perfect for me, not too hard, yet it still has a nice curve from easy puzzles to more challenging ones. I was surprised that larger puzzles weren't at all too stressful (this is something I often feel in puzzle games).