It's fun, but the game has wiped my save three times consecutively. I get that export/import exists for that very reason, but I don't want to have to export my save ever single time I close the game since apparently saving doesn't do anything.
I had the same 'training without tickets and ending up with negative tickets' problem that somebody else mentioned. The game is also excessively grindy and if most of the top comments are to be believed, one of the most important features straight up doesn't work. The game's not inherently bad, but there are some poor design choices and many problems that need to be ironed out. Keep working on it.
I love how the dev just keeps digging the rabbit hole even deeper. It started out as a fairly interesting new take on idle games and had a rudimentary prestige system; now it's one of the deepest incrementals I know of and there are already other games borrowing ideas that this game implemented. Pretty awesome stuff.
I like it. The music is nice and there's some actual thought involved in buying upgrades. Haven't gotten far enough to prestige yet, which is another plus in my opinion; lately it seems that too many idle games are foregoing actual content in favor of throwing the player into an endless prestige loop as soon as possible.
It looks nice, but the gameplay ultimately suffers from a lack of any end game goal or prestige option. Additionally, after only ~45 minutes of playing, I was able to basically build an army many times stronger than what the current field required and dominate everything within a half-second. So basically, so more depth and better balance would make this okay game into an awesome game.
Pretty interesting, but like others have pointed out, the execution is lackluster. Of all of the issues present, the ones that stick out the most to me are the excruciatingly slow pace of the game and the fact that the only way to achieve victory is through repetitive wars of attrition. Diplomatic options such as alliances or the ability to increase your regional influence via economics would be interesting additions that could break the monotonous pattern of Building your army --> Attacking --> Repeat. Also, I was a little disappointed that you could spy on cities, but were unable to do other devious things such as sabotaging their army/defenses or pitting two neutral cities against eachother to weaken them both and swoop in for an easy victory. The most obvious balance for such features would be that your plans could backfire and make you a target instead.
I've only just conquered the second territory, so what I'm about to suggest may already be implemented somehow, but I'll share my thought regardless: I think there should be a sort of defense mechanic where a country's loyalists might incite a rebellion and the only way to maintain control of the territory is by ensuring your military presence in that country is sufficiently high. Maybe by building military outposts and fortresses and sending troops from your mainland to garrison said outposts. Just a thought.
Great idle game regardless and now that the performance issues have been resolved, it's one of my current favorites, 5/5.
It's a pretty decent idle game so far, not bad! One thing I think should definitely be added is the ability to discard items in your inventory all at once. Also, the option to select which type of item the enchanter prioritizes would be a good addition.
Not bad, but it's painfully slow in the beginning. Two minutes to get $25 when the next available upgrade is $2500 is a little overboard in my opinion. Regardless of how contradictory it sounds, an idle game should still have some way to occupy the player and make the early stages more playable before it truly becomes an idle game.
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