Eggsnham's Comments


Caravan Beast

Play Caravan Beast

Jan. 15, 2016

Rating: 2

I feel like 2x speed would be better suited for battles and travel while being able to click in order to advance dialogue would give the player more freedom to move a conversation at their preferred pace without skipping it entirely.

Medieval Warrior Capitalist Idle

Play Medieval Warrior Capitalist Idle

Nov. 18, 2015

Rating: 1

Decent idea, horrible execution.

Warnet - The Elixir of Youth

Play Warnet - The Elixir of Youth

Nov. 09, 2015

Rating: 2

Reminds me a bit of Battle for Wesnoth. The game looks pretty nice too, albeit a bit too small for my eyes to be comfortable while playing it. The music is pretty cool, but the loop is so short that it quickly gets repetitive. Still, I think this series has a lot of potential if you plan to continue developing it.

Gods Of Arena

Play Gods Of Arena

Nov. 03, 2015

Rating: 6

Guys, chill out about the whole account thing. You can just make up some BS email, username and password; it doesn't verify your account.


Play SkillQuest

Oct. 30, 2015

Rating: 5

While I love the humor in being able to use the Strength skill to finish most of the quests, it would be kind of cool if some of the lesser used skills were given some more screentime. Or perhaps if you were able to use more than just 3 possible skills to finish a quest.


Play GunBlood

Oct. 10, 2015

Rating: 164

Even now, nearly five years later, I still keep hoping that an awesome sequel will come along and blow this already awesome game out of the water.

Tap Adventure

Play Tap Adventure

Oct. 09, 2015

Rating: -9

I like that there are numerous (and consistently effective) ways to get gems from login bonuses and whatnot. I always appreciate when a developer realizes that not every player is willing or able to make microtransactions in a monetized game. That being said, the chests-to-keys ratio is waaaay off balance. I've got 5 uncommon chests and 2 common chests and I ran out of keys around stage 30 and have about 50 more stages to go before time loops become an option.

Developer response from darehitorimo

Thanks for the feedback! But you don't need to open all chests. Amount of chests gives you variety of options - you can unlock chests for your favorite heroes. And because bonuses from items from chests based on level - it's better to open them later in game

Eternal Pharaoh Revised

Play Eternal Pharaoh Revised

Oct. 01, 2015

Rating: 1

It's fun, but the game has wiped my save three times consecutively. I get that export/import exists for that very reason, but I don't want to have to export my save ever single time I close the game since apparently saving doesn't do anything.

Developer response from ExperaGameStudio

Hi, we're trying to indagate about the problem: but we cannot reproduce the issue. Even making the browser crash or killing the process don't seems to have a direct effect on the saved game. It could be a problem only on certain pc configuration. We will let you know when we solve definitively the issue!

Monster Frontier

Play Monster Frontier

Sep. 29, 2015

Rating: 3

I had the same 'training without tickets and ending up with negative tickets' problem that somebody else mentioned. The game is also excessively grindy and if most of the top comments are to be believed, one of the most important features straight up doesn't work. The game's not inherently bad, but there are some poor design choices and many problems that need to be ironed out. Keep working on it.

Heroes of Glory

Play Heroes of Glory

Sep. 29, 2015

Rating: 6

I would continue playing this game, but... uh... no, I wouldn't.

Realm Grinder

Play Realm Grinder

Sep. 26, 2015

Rating: 4

I love how the dev just keeps digging the rabbit hole even deeper. It started out as a fairly interesting new take on idle games and had a rudimentary prestige system; now it's one of the deepest incrementals I know of and there are already other games borrowing ideas that this game implemented. Pretty awesome stuff.

Make Cats 0.5 BETA RELEASE

Play Make Cats 0.5 BETA RELEASE

Sep. 23, 2015

Rating: 0

Oh. Oh wow. This is... special. Might I suggest making sure that your game works before submitting it?

I am Pixel

Play I am Pixel

Sep. 21, 2015

Rating: 4

I like it. The music is nice and there's some actual thought involved in buying upgrades. Haven't gotten far enough to prestige yet, which is another plus in my opinion; lately it seems that too many idle games are foregoing actual content in favor of throwing the player into an endless prestige loop as soon as possible.

Metal Miner

Play Metal Miner

Sep. 19, 2015

Rating: 0

I like a lot of the ideas, but the execution is a little lackluster. Keep working on it, I think this has the potential to be one of the best idle games!

Immense Army

Play Immense Army

Aug. 18, 2015

Rating: 0

It looks nice, but the gameplay ultimately suffers from a lack of any end game goal or prestige option. Additionally, after only ~45 minutes of playing, I was able to basically build an army many times stronger than what the current field required and dominate everything within a half-second. So basically, so more depth and better balance would make this okay game into an awesome game.


Play SAGA Idle

Jul. 01, 2015

Rating: 1

It would be nice to have an option for heroes to automatically head back into the wild once they finish healing in the city.

Brave World 2

Play Brave World 2

Jun. 04, 2015

Rating: 7

Pretty interesting, but like others have pointed out, the execution is lackluster. Of all of the issues present, the ones that stick out the most to me are the excruciatingly slow pace of the game and the fact that the only way to achieve victory is through repetitive wars of attrition. Diplomatic options such as alliances or the ability to increase your regional influence via economics would be interesting additions that could break the monotonous pattern of Building your army --> Attacking --> Repeat. Also, I was a little disappointed that you could spy on cities, but were unable to do other devious things such as sabotaging their army/defenses or pitting two neutral cities against eachother to weaken them both and swoop in for an easy victory. The most obvious balance for such features would be that your plans could backfire and make you a target instead.

Realm Grinder

Play Realm Grinder

May. 20, 2015

Rating: 5

This is actually very well put together; some of the factions could use a significant buff and offline progress would be much appreciated, but overall it's a nice idle game with tons of replay value.

The Insane Colorium Experiment

Play The Insane Colorium Experiment

Apr. 21, 2015

Rating: 3

A bit slow to start, but it really picks up after the first few upgrades. A more thorough explanation of combo/scoring might be good for new players, but I wouldn't says it's really necessary.


Play WordRage

Mar. 21, 2015

Rating: 0

Awesome game, but it would be nice if there were a free play mode with no time limits and no scoring. Sometimes it's nice to just do anagrams at your own leisure.