It's really funny to interpret what the symbolism of pickup arrangements. Like for instance - what does it mean when you're single and there's a career folder dropped right next to a guy, so that you can't advance your career without getting the guy as well? What about when there's one guy and like five pieces of chocolate or diamonds right next to him? Also, traits should be revealed in order from highest magnitude to lowest - I shouldn't find out that someone's a nice guy AFTER I find out he's a violent axe murderer.
If you stand in the right place, you can shoot at the final boss' shield from the platform up above him. He can't hit you from there. Unfortunately once the shield comes down you do have to go down there and expose yourself to getting hit.
The controls are way too fiddly. There's a reason why people use distance from the cannon instead of how long you hold the mouse button down to determine the power. It's ridiculously hard to consistently make a shot because of this, or even to subtly adjust an almost good shot.
You seriously, seriously need to be able to re-spec your character for free in the beginning (or throughout the game!). If you make a few bad choices, there's pretty much no way to undo them without starting a new character.
I... don't get it. Is this about how if you make a horrible game, people will hate it? It's true, if your game lags for no reason, people won't like it; if it looks like nothing's happening, people won't like it; if the controls suck, people won't like it.
I don't understand. Why would you make fun of the people who, presumably, are going to be playing your game? I mean, if you don't like that people down-rate your game for locked content, don't lock content.
Lightwired: if you tap the accelerator button (forward key or w) as the countdown goes, you'll get a bit of nitro. Do it enough and you'll get full nitro. (you have to tap the accelerator just as one of the countdown things disappears)
That guy needs to stop talking, especially in a game like this; it worked in the Prince of Persia reboot because you didn't die every ten seconds. Maybe once in every ten deaths or something like that.
Also, the ending is a complete asspull - why would the woman do that? It makes no sense, it comes out of the blue, and it's the entire motivation for the ending and the moral. Basically, this is a horrible story in terms of story.