Eketek's Comments

Game Comments
Play Call of Gods Call of Gods Sep. 30, 2011
Admi.nistrator is a DIRTY word!
Play EketeKonnect EketeKonnect Dec. 03, 2009
My game is not actually smart enough to know if a link is good enough for a solution. It only knows how to determine whether or not a solution is valid. A lot of the levels have many valid solutions...
Play EketeKonnect EketeKonnect Dec. 02, 2009
Thanks for playing it. The first several levels are not actually very difficult. Its the later levels with wide-open spaces and lots of ways to route links around or through each other that are hard. I recommend taking a look my tutorial, which describes how the puzzles are structured: http://blog.eketech.com/?p=88 If nothing else, it'll at least cut down on the amount of guesswork.
Play OrThought OrThought Aug. 21, 2009
I am definitely working on improvements, when and where I can. (the most recent release, 1.0.5.0, has a better color scheme and a space-bar shortcut for the map editor). I'm not so sure I like the idea of a keyboard shortcut for resetting levels - it sounds to me like an accident waiting to happen, when I should be taking my time to think over the challenges presented by the level.
Play OrThought OrThought Aug. 20, 2009
I recommend keeping a copy of your maps on your computer, and only share them when you are ready. It was my intent not to make user-generated content accessible to the map editor, though you are more than welcome to share your XML data around. I'll post some instructions for the map editor in a day or two, after I get some work done on my website.
Play OrThought OrThought Aug. 20, 2009
When you see mice roaming about, you should probably look for movement patterns before rushing in.