Some sort of "select all/all attack" button would be nice. Also, it seems that when I select a villager and change their outfit just to see what it would look like, the original hairstyle/clothing they were wearing disappears and I can't get it back. Am I just dumb and there's a way to do that, or what?
My only gripe is that too many of the differences seem like the same gimmick from previous pictures
Like the tattoos/markings on the girl's body
Though I guess that's really not much of a gripe
The extraction game is actually quite simple. You just have to hold down the arrow keys for a second or so before the green balls appear. This game is not half as bad as people seem to think it is. The extraction game could probably be taken out of the game though as it really adds nothing to it.
Here's the problem I had - I somehow got the upgrades out of order and got the drill for the gray blocks before I got the one for the orange blocks - once I got the orange one, I could no longer break gray blocks. Made it impossible to continue.
4/5 cause I love the idea.
I just think there are a lot of things that need work.
First off, I don't care what Diablo says, this is a game, there should be a little more sense of control on the part of the player. I feel like I'm really just sitting here watching and hoping my planets don't get obliterated by random chance.
Tone down the gravity well, or maybe find a better way of influencing planet movement.
I feel like the game moves way too fast - slow down the movement speed of planets/asteroids - I know adjusting quality supposedly alters the speed, but even on high quality, the game moves way to fast (and actually increasing quality makes mouse control laggy, at least for me)
Some sort of sense of objective would be nice - it's fun to mess around for a bit, but after 15 minutes or so I started wondering if there was anything else I could do than just name my planets and watch their populations increase. And if there IS more I can do, it's really unclear how to do it.
meh. honestly, its ok. I liked the idea, but it was too short/lacked variety/lacked immersiveness. I know it was ant "art game" but its not like it was an incredibly original message and its not like it was told incredibly well, at least not in my opinion. But it could be the prototype of something far more interesting.
like everyone says, a little easy - beat it somewhere around 8:30 am on day 2
But I love the idea
I think it's too easy to regain stamina,
and the balloon fills a little too quickly,
because all I did was buy the 2nd gun until i could afford the mk blast or whatever its called and then it was an easy win from thereon out. I never had need of traps or forts
Finally, a turn-based fighting game in which buffs/debuffs and status ailments are USEFUL! (I guess they were in Sonny too, but I almost felt they were too overwhelming in that one, what with almost every attack causing some kind of effect)