El_Oscuro's Comments

Game Comments
Play Focus Focus Nov. 22, 2011
4/5 for concept, 2/5 for sticky controls. Overall? 3/5...
Play Voxel Islands Alpha 0.01 Voxel Islands Alpha 0.01 Oct. 06, 2011
It's like a cross between Minecraft, Worms and CS:S! 4* for the potential of this project, if you manage to get some more detailed physics in there I might be persuaded to bump it up. ;) x
Play Tankblitz Zero Tankblitz Zero Aug. 18, 2011
Make the next one already! Not the most original of ideas, but extremely well-executed. The music reminds me of Unreal Tournament as well...
Play Experimental Shooter Experimental Shooter Aug. 12, 2011
So happy to beat the last level, I wanted to comment again. I thought that would never end...
Play Experimental Shooter Experimental Shooter Aug. 12, 2011
Fresh! Very innovative and slick. And I LOVE the music!!
Play Top Defense Top Defense Aug. 06, 2011
Pretty good. Would be even better if you could shoot down the missiles though. Considering you're an orbital battlestation, I don't think that's implausible.
Play Effing Machines Effing Machines Jul. 27, 2011
I quite like it. Even if it's very generic gameplay, I think the concept is sound and the artwork is nice. Could DEFINITELY use a "quality" button though. Screen gets pretty busy, and my little netbook only goes so fast. Oh and the music kicks ass. 4/5
Play Mr Vengeance Act-I Mr Vengeance Act-I Jul. 23, 2011
It's got some promise, but you really need to fix some things; headshots should do a lot more damage (some kind of reward like a 1-hit kill would be nice) and you should make it so that opening the menu pauses the game, just for starters.
Play Gun Mayhem Gun Mayhem Jun. 30, 2011
I always wanted a version of Super Smash Bros with assault rifles and shotguns. :)
Play Epic Combo! Epic Combo! May. 03, 2011
So I've just got the 100,000 combo in unlimited mode, I go back to the menu expecting to see my Thor and 10xTTT badges, but no joy. :( I don't want to have to do this a fourth time...
Play Modern Tactics 4 Modern Tactics 4 Mar. 07, 2011
You need to add in the ability to define the soldier's path to the destination, or at least the direction he faces when he gets there. Otherwise the whole thing has no sense.
Play Its Coming!! Its Coming!! Feb. 22, 2011
The description was bang on. I hit space and came.
Play IntoSpace! IntoSpace! Feb. 06, 2011
Why oh why didn't they clear the airspace above the launch area?!? xD
Play Star Wanderer (Stjernevandrer) Star Wanderer (Stjernevandrer) Feb. 04, 2011
Reminds me a lot of Myst. This has some potential, I'd like to see it expanded in the future! I'm glad I finally "got out" of that "simulation". ;)
Play Exit Path Exit Path Feb. 02, 2011
(5/5 needs badges)
Play Exit Path Exit Path Feb. 02, 2011
Huh. Looks like Portal and Mirror's Edge made a baby. And that baby turned out to be the HARDEST GAME IN THE WORLD.
Play Happy Path Happy Path Feb. 02, 2011
When the line came up about destroying something carefully crafted, I just KNEW this was an elaborate MineCraft joke. Nice. 4/5 :P
Play Time4Cat Time4Cat Jan. 30, 2011
Really nice game, could do with some extra lives though. I wonder where the idea for this came from...
Play Corporation Inc. Corporation Inc. Jan. 30, 2011
A few little bugs, and some questionable design but once those have been dealt with, this should be worthy of badges! For example, a lot of the time the buttons in the upgrade screens seem to be treated as "behind" the objects they've popped up over, meaning I click on "Promote" and end up selecting a lift. Minor qualms which don't take away from its spirit; just needs a little work. 4/5.
Play Sniper Assassin: Final Sniper Assassin: Final Jan. 29, 2011
I quite like this game. Still, I couldn't help laughing at "we must be conspicuous about it so as not to alert them." I'm guessing English isn't your native language?