The tungsten mine opens once you chop a total of 40k wood, so I suggest just chopping all of it in 1 go (you'll be cutting around 86 wood per click by the time you get it)...
Uhm Developer, I suggest putting the date in yyyy.mm.dd if you're going to use the date as the version number (that way it can be properly sorted)
For those wondering what the long text at the main menu says. xD
"This is an inefective form of communicaton, most of thes words will never be ead by anyone. Who would even spendthe time making this useless text scrolly thin? Oh wait"
I wish I didn't have to click through the mines to know their upgrade price, I know it is not the optimal way to go, but I like to keep all the mine upgrade/buy prices even and upgrade them as soon as I can pay, which is a bit hard to keep up with since I can't really tell which one is the cheapest... I liked the old layout more, but whatever. Please add blacksmith soon. :D
Well, after you get all the upgrades, get all the skills but crit power to their cap, there really isn't anything to do ... Resetting levels is pointless at this point too. I hope you add more content. :)
This is my favorite CCG here on kong, along with Clash of the dragons. However, I love this one more! Why? No energy! Its so pleasing. Also, cards arent "limited". Sure, you have 10, but you can get 5 of each! I played the campaign twice, the second time to read the story. Totally worth paying attention to it, really fun and interesting. :)
I voted 4 at first, because the lag was ok-ish and the game was great. But the more I played, the more bugs I found, and the slower the game got. I even got a 'blank' equipment which is supposed to be a weapon, it keeps showing up as if I had new equipment... I would suggest at least fixing 2 things: The drop down bug. If you get hit by a trap near a ledge, or you fall on top of an enemy, there's a chance someone might end up in a different lane than the one the fight is on, and that means that the game is "stuck" unless you go back to menu or restart, losing (precious because of lag) time, fish, keys, at least you keep the equipment ... Second, the lag. I just assume you are not destroying objects properly when the run ends, maybe you keep instancing something you don't need to over and over. Great game, but please fix some of these things. :)
Oh and can the white border also appear when you change the skins? With skin 2 almost always there is 1 box that is invisible, and when that box is either light blue (prediction) or red (follow), it gets hard to survive.
Agreed, showing progress of missions that need to be done in 1 life would be helpful, I know that the survival ones show a ring, boxes only spawn when you have to collect them, and lines appear on the walls you need to touch, but when they need to be done in 1 life, only the circle is useful...
@Kactus the penalty system has always been in this puzzle for as far as I know it, and the first one I played is almost as old as me... About 24 years old. :D Also, the removing the X thing is temporal, later on you unlock an option that disables that "feature".
Following up on crhickster's comment, if you make exp be something like (zombie.level + zombie.hp*2 + zombie.damage*3)*type (as in, normal, epic, boss, whatever), it would solve some of the balancing issues. Granting money/exp for the challenge is a better way. Or when you actually add money, make zombies give, relatively, more/less exp and less/more money. :B
Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »