Some way to deselect attacks would be good, and maybe a little more visual clarity - make it easier to see how many of each unit you have left and how much health they have. Overall, a very fun, compelling game.
Annoying how the fuel can run out while you're in the air... what's the point of that?? And the EXP can only be gained on the ground. At least provide main unit upgrades as well as enemy frequency - longer fuel time, etc.
An infintesimal chance of getting diamonds from mining/whatever might be good, because once the tree is maxed out, it kind of creates a bottleneck? I mean, at that point clicking on the tree doesn't do anything noticeable.
Very cute, very fun game. I agree that it needs a way to (optionally, maybe) hide bought upgrades, maybe a tab system for upgrade types, and a way to move quickly through the rooms would be nice. But overall, very well done.
The fact that things like Graphics or Sound reset after a Text game finishes seems... really dumb. Why not have several projects going at once, if nothing else? The flickering as the progress numbers extend and settle is a little annoying too. But I do like the game and the concept.
I feel like the HUD of the previous Idle God games was better. At the very least, a more deliberate map-scroll feature (so it doesn't keep whipping to the left when I try to gather resources) would be nice.
Needs a little more complexity (and a zoom button and a minimap), but good concept and pretty relaxing to play. It's funny how quick I was to start thinking of humans as adorable nuisances that destroyed my nice neat land for some expansion that literally won't last five minutes.
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