Very fun game, though I agree with oddish - the mid-level commentary got annoying real fast, especially since it seems to keep popping up with no trigger (interestingly, if you turn of the SFX, the music still mutes down for the non-existent comments). That and maybe making the achievement popups a little smaller are my only complaints, though. It's pretty good overall.
I like the art and the concept but the battle UI really needs some tweaks. It's weirdly paced, and you can set a knight to attack an enemy that's already dead... keyboard shortcuts for spells would be a good start, but this might be better as a turn-based game.
Aside from key controls and some way to restart and/or respec (I started a new game because I couldn't get past level 11), a fast-forward hold key could help (like, hold it down, and the second you let up it snaps back to normal speed, since it's quite easy to get quickly overrun once the enemies REACH you). It's also slightly difficult to click specific tiles easily, but overall, it's a really well-made and interesting game.
Some way to deselect attacks would be good, and maybe a little more visual clarity - make it easier to see how many of each unit you have left and how much health they have. Overall, a very fun, compelling game.
Annoying how the fuel can run out while you're in the air... what's the point of that?? And the EXP can only be gained on the ground. At least provide main unit upgrades as well as enemy frequency - longer fuel time, etc.
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