Endovior's Comments

Game Comments
Play Caravaneer 2 Caravaneer 2 Dec. 12, 2014
The economy log in the Caravan screen is kind of annoying. You've got a perfectly good scrolling list in the top right hand part of the screen, but if you want to scroll through the price histories for all the towns you've been to (a HIGHLY useful function when planning trade routes), you have no way to do so but by clicking 'next/previous' buttons to manually switch between every possible good, including stuff like the unique quest books that no one is ever buying or selling. It'd be a lot more useful to put that list of all items in the scrolling list, and have whatever you select from that list also show up in the section below.
Play Galaxy-Siege2 Galaxy-Siege2 Oct. 02, 2014
The cinematic mode was working earlier; kind of annoying that it's broken now. Definitely needs fixed, yeah.
Play Overlod Overlod Sep. 22, 2014
There's been a lot of these games lately, patterned basically after Adventure Capitalist. This one looks pretty... but it uses the terrible 'click rapidly' anti-idle method, which is a crime against my fingers. It doesn't really make any innovations on the theme, which is kind of sad. Notably, it doesn't even have "increase the production of X for every few Y" mechanics, which have been around since Cookie Clicker. It's possible that more interesting content was hidden in new game plus territory, but the experience just isn't compelling enough to get me to invest the effort. A fairly unexceptional clone, all told. 3/5
Play Spore Spore Aug. 12, 2014
there should be more warning that clicking the red button quits, with no progress saved :(
Developer response from StumpyStrust

Progress towards achievements is saved. I will add some popup text when hovering over the button to give a better warning that it takes you to the menu.

Play Helixteus Helixteus Aug. 07, 2014
I want to like this game, but there's a bunch of things in it that are very un-fun. The (apparently deliberate) decision to prevent gem / energy ball production on non-active worlds, for instance. If that would allow people to farm things 'too quickly' or whatever, balance around it; make individual gems/balls less valuable, and require more science/mineral investment or whatever. As is, the system where all the planets want you to upgrade everything, but a third of the upgrades will do nothing for planets you aren't watching? Un-fun, especially since it's not apparent that this is the case, and I needed to find out from the comments. Aside from that, managing an increasingly large empire grows tedious (and RSI-inducing); it'd be nice if there were more idle mechanics, to allow you to benefit more from worlds that you aren't personally watching.
Developer response from Apple0726

The main intention to disallow rare item generating in non-active planets is to prevent lag. Imagine if you had a thousand ore mines and each tick, the game has to check if every one of those tiles have passed a check and thus produced a rare item. One solution I can implement though is to modify the formula in such a way it includes the resources produced while you were away from that specific planet, and incorporate that factor into the rare item producing formula so it "looks" like they have been generating rare items even while you were away. Disregard that if you don't understand though, the only person that can actually understand long explanations by me is me myself. c:

Play Auto Turret Auto Turret Jul. 28, 2014
Minor quibble: beyond a certain point, numbers like 'attack speed' and 'enemies per second' end up being displayed to a silly amount of decimal places, probably due to tiny rounding errors. Whatever it is you do behind the scenes to calculate those numbers, it's a lot better display-wise if you don't show all that junk... three decimal points are more than enough.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@TheLaw118: Hmm... don't know what to tell you, then. I found that my income increased after the update, but that might've been because I was already far enough along to benefit more from the high-end stuff. 800 newspapers, in particular, is a massive income boost, which makes Banks the best business in the game... but it was fairly grindy getting there under the old system, and I can see it being harder to hit that particular milestone.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@TheLaw118: If you're a quadrillion-AI-haver, it shouldn't be taking you THAT long to get trillions of AI... I moved from quadrillions to quintillions quite smoothly, and that was after the update. Are you sure you have ALL the upgrades purchased? The newspaper ones, in particular, are a big deal, and the additional x9 in the upgrade tree (and the assortment of x11s for the high-tier stuff) should more than make up for the lost lemonade income.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@ harhardee: As a quintillion-AI-haver, I totally know how fast you can get your AIs back past a certain point. My post was more a warning for the trillion-AI-havers... it should be obvious, but you should absolutely not spend your ONLY trillion AIs on the upgrade. That will ruin you, possibly so badly that you need to hard reset to fix your game, because of how the AI-receiving system scales. As a general rule, I'd suggest not doing any of the multiplier-giving angel upgrades until you've got twice the amount of AIs needed, and not doing any of the bonus-increasing angel upgrades until you've got at least 5 times the amount needed. Save the business-giving angel upgrades for last, when you're comfortably bringing in trillions of AI, and don't mind burning a bunch of angels to help you reach newspaper-related achievement tiers easier.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@ Llinl: Spending all your AI on upgrades is actually worse than starting over, since AIs are awarded on a curve that gets harder over time. It's possible to spend yourself into an inescapable hole, if you do it wrong. It is STRONGLY recommended that, if you buy angel-costing upgrades, you not soft reset until you've earned more than enough angels to pay off any upgrades you used them for.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
I got the update when it updated last night, and since then, I confirm that there has been offline progress. It might still be broken for those of you who last played with the broken version, and are just coming back to the update, though. Presumably, once you play again to properly update, it should continue to work in the future.
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
New update is definitely working. Thanks again for all your hard work!
Developer response from HyperHippoGames

Oh sweet Adam Smith, I'm so glad that worked!

Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
@rakarx15: Speaking personally, I just downvoted you because you're being rude; that's something I can and will downvote people for. It has nothing to do with positive/negative, except for the fact that, for some reason, negative people tend to be rude in their negativity. Don't tell me what I can or can't do with my votes, and certainly don't make insinuations about my motives in doing so. That said, it's entirely possible that other people are downvoting you based on hivemind disapproval, which is the usual alternative, and a far more plausible explanation for downvoting streaks than a developer conspiracy.
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
Troubleshooting update: refreshing didn't work. Clearing cache didn't work. Trying a different browser didn't work. Uninstalling and reinstalling Unity didn't work. Doing a Hard Reset (after exporting) DID work, but importing the old data undid the fix. That suggests that there's a save file compatibility issue in the new version, which... isn't great. Please investigate.
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
The newest update doesn't seem to have propagated properly for me; I can't see the new x9 upgrade, even after clearing my cache. What do you suggest?
Play AdVenture Capitalist AdVenture Capitalist Jul. 16, 2014
Fix worked, nice and easy; just a refresh, didn't even need to clear cache or soft reset. Thanks for the quick response!
Play AdVenture Capitalist AdVenture Capitalist Jul. 16, 2014
For reference, since you still seem to be suggesting clearing cache / soft reset as a fix for the cash earned tracking bug: I can confirm that that definitely doesn't work. I mean, I'd expect something to be wonky about all time cash earned in an imported bugged save, or whatever... but even after the approved reset process, having over 1000 lemonade stands, plus over 400 of everything else to max out the rate, definitely and quite observably brings in cash much faster than it's being tracked by the cash earned meter. Hope that helps.
Play AdVenture Capitalist AdVenture Capitalist Jul. 15, 2014
Alas, the recently released update to Operating Lemon VIII seems to crash the (All Time) Cash Earned tracking system. I now have more current cash than my all-time earned cash. (yes, even after clearing cache / soft reset)
Play AdVenture Capitalist AdVenture Capitalist Jul. 15, 2014
Yay for update! I had some kreds sitting around, so I sent them your way. Thanks for all your work on making AdVenture Capitalist great!
Developer response from HyperHippoGames

We appreciate them very very much! Thanks for playing, and for your support!

Play AdVenture Capitalist AdVenture Capitalist Jul. 15, 2014
@RedBeardedRob: Angel Investors appear as your income increases. I find a good strategy is to reset whenever your AI gained is more than your AI owned; this helps a lot with the 'plateau'-type nature of upgrade costs. If you don't reset regularly, you can get stuck at a low earning potential for a while, waiting slowly to get better... instead of using those Angel Investors to quickly get back to where you were before the reset, and then running ahead even further.