Endovior's Comments

Game Comments
Play Time Clickers Time Clickers Mar. 22, 2015
Having fun with this so far, some thoughts... Firstly, it's not at all clear how Dimension Shift works. Seriously, this needs an explanation. As has been mentioned, the main gun definitely needs more upgrades. 'Passive' autoclicking would be best, I think; you'd still have to aim it somewhere to make it useful, but you wouldn't need to hurt your finger and/or use an autoclick program to actively participate in the game. The rocket launcher feels underwhelming. I've been consistently leveling up whatever gun is cheapest, and the rocket launcher just doesn't measure up. Even in cases where the splash effect is actually useful, it still seems less effective than the Spread Rifle, and the splash effect is wasted most of the time. Finally, It'd be nice to be able to see in-depth stats for the guns. It's not entirely clear how much of what stats get reset after promotions, and being able to see the numbers behind all the upgrades and such would help demystify things.
Play Reactor Incremental Reactor Incremental Jan. 31, 2015
I like the new upgrade structure! Given the abundance of new upgrade-room, I think the next logical addition would be 'infinite' neutron reflectors, so you don't have to re-place them in any design that uses them.
Play Reactor Incremental Reactor Incremental Jan. 27, 2015
Been fiddling around with things. At the high end, I'm more limited by the capacity of my heat exchangers than anything else; it's possible to get vent/plating synergy more than strong enough to let your vents cool away more heat than their melting capacity. Unfortunately, exchangers are hard-capped, so they'll never get any better. Coolant is interesting, but there would need to be better exchangers to really take advantage of it. As such, I'm going to reiterate my earlier suggestion about durability and exchanger improvements for the remaining empty upgrade slots. More durable heat vents could take advantage of extreme vent improvements, and more powerful heat exchangers could handle the resulting heat pumping needs.
Play Reactor Incremental Reactor Incremental Jan. 25, 2015
The new update definitely helps with the balancing; swapping the plating vents for a vent buff is interesting, particularly as it makes vents the only source of cooling, and heat exchangers the only automatic way of getting heat out of the reactor hull. 1% per plating is a really interesting sort of bonus; I'll have to play with it a bunch to see how it works in practice, but it certainly gets my imagination working. Coupled with the buffs to vents, exchangers, and coolant, this looks very workable; off to reset and see how it plays out!
Play Reactor Incremental Reactor Incremental Jan. 24, 2015
Echoing what's been said here; given the upgrades that let reactor plating vent heat, heat vents and heat exchangers are useless. There seems to be room for four more upgrade trees on the screen, so I'd recommend one for heat vents (doubles the heat dissipation of the vents), one for heat exchange (doubles heat transfer), and one for component durability (doubles the heat that components can absorb before melting). That would make the vent/exchange/coolant system actually worthwhile (and able to keep up with the scarier fuel cells), and leave plating where it should be, as a mediator between the exchangers, and not the totality of your containment solution.
Play Caravaneer 2 Caravaneer 2 Dec. 12, 2014
The economy log in the Caravan screen is kind of annoying. You've got a perfectly good scrolling list in the top right hand part of the screen, but if you want to scroll through the price histories for all the towns you've been to (a HIGHLY useful function when planning trade routes), you have no way to do so but by clicking 'next/previous' buttons to manually switch between every possible good, including stuff like the unique quest books that no one is ever buying or selling. It'd be a lot more useful to put that list of all items in the scrolling list, and have whatever you select from that list also show up in the section below.
Play Galaxy-Siege2 Galaxy-Siege2 Oct. 02, 2014
The cinematic mode was working earlier; kind of annoying that it's broken now. Definitely needs fixed, yeah.
Play Overlod Overlod Sep. 22, 2014
There's been a lot of these games lately, patterned basically after Adventure Capitalist. This one looks pretty... but it uses the terrible 'click rapidly' anti-idle method, which is a crime against my fingers. It doesn't really make any innovations on the theme, which is kind of sad. Notably, it doesn't even have "increase the production of X for every few Y" mechanics, which have been around since Cookie Clicker. It's possible that more interesting content was hidden in new game plus territory, but the experience just isn't compelling enough to get me to invest the effort. A fairly unexceptional clone, all told. 3/5
Play Spore Spore Aug. 12, 2014
there should be more warning that clicking the red button quits, with no progress saved :(
Developer response from StumpyStrust

Progress towards achievements is saved. I will add some popup text when hovering over the button to give a better warning that it takes you to the menu.

Play Helixteus Helixteus Aug. 07, 2014
I want to like this game, but there's a bunch of things in it that are very un-fun. The (apparently deliberate) decision to prevent gem / energy ball production on non-active worlds, for instance. If that would allow people to farm things 'too quickly' or whatever, balance around it; make individual gems/balls less valuable, and require more science/mineral investment or whatever. As is, the system where all the planets want you to upgrade everything, but a third of the upgrades will do nothing for planets you aren't watching? Un-fun, especially since it's not apparent that this is the case, and I needed to find out from the comments. Aside from that, managing an increasingly large empire grows tedious (and RSI-inducing); it'd be nice if there were more idle mechanics, to allow you to benefit more from worlds that you aren't personally watching.
Developer response from Apple0726

The main intention to disallow rare item generating in non-active planets is to prevent lag. Imagine if you had a thousand ore mines and each tick, the game has to check if every one of those tiles have passed a check and thus produced a rare item. One solution I can implement though is to modify the formula in such a way it includes the resources produced while you were away from that specific planet, and incorporate that factor into the rare item producing formula so it "looks" like they have been generating rare items even while you were away. Disregard that if you don't understand though, the only person that can actually understand long explanations by me is me myself. c:

Play Auto Turret Auto Turret Jul. 28, 2014
Minor quibble: beyond a certain point, numbers like 'attack speed' and 'enemies per second' end up being displayed to a silly amount of decimal places, probably due to tiny rounding errors. Whatever it is you do behind the scenes to calculate those numbers, it's a lot better display-wise if you don't show all that junk... three decimal points are more than enough.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@TheLaw118: Hmm... don't know what to tell you, then. I found that my income increased after the update, but that might've been because I was already far enough along to benefit more from the high-end stuff. 800 newspapers, in particular, is a massive income boost, which makes Banks the best business in the game... but it was fairly grindy getting there under the old system, and I can see it being harder to hit that particular milestone.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@TheLaw118: If you're a quadrillion-AI-haver, it shouldn't be taking you THAT long to get trillions of AI... I moved from quadrillions to quintillions quite smoothly, and that was after the update. Are you sure you have ALL the upgrades purchased? The newspaper ones, in particular, are a big deal, and the additional x9 in the upgrade tree (and the assortment of x11s for the high-tier stuff) should more than make up for the lost lemonade income.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@ harhardee: As a quintillion-AI-haver, I totally know how fast you can get your AIs back past a certain point. My post was more a warning for the trillion-AI-havers... it should be obvious, but you should absolutely not spend your ONLY trillion AIs on the upgrade. That will ruin you, possibly so badly that you need to hard reset to fix your game, because of how the AI-receiving system scales. As a general rule, I'd suggest not doing any of the multiplier-giving angel upgrades until you've got twice the amount of AIs needed, and not doing any of the bonus-increasing angel upgrades until you've got at least 5 times the amount needed. Save the business-giving angel upgrades for last, when you're comfortably bringing in trillions of AI, and don't mind burning a bunch of angels to help you reach newspaper-related achievement tiers easier.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
@ Llinl: Spending all your AI on upgrades is actually worse than starting over, since AIs are awarded on a curve that gets harder over time. It's possible to spend yourself into an inescapable hole, if you do it wrong. It is STRONGLY recommended that, if you buy angel-costing upgrades, you not soft reset until you've earned more than enough angels to pay off any upgrades you used them for.
Play AdVenture Capitalist AdVenture Capitalist Jul. 18, 2014
I got the update when it updated last night, and since then, I confirm that there has been offline progress. It might still be broken for those of you who last played with the broken version, and are just coming back to the update, though. Presumably, once you play again to properly update, it should continue to work in the future.
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
New update is definitely working. Thanks again for all your hard work!
Developer response from HyperHippoGames

Oh sweet Adam Smith, I'm so glad that worked!

Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
@rakarx15: Speaking personally, I just downvoted you because you're being rude; that's something I can and will downvote people for. It has nothing to do with positive/negative, except for the fact that, for some reason, negative people tend to be rude in their negativity. Don't tell me what I can or can't do with my votes, and certainly don't make insinuations about my motives in doing so. That said, it's entirely possible that other people are downvoting you based on hivemind disapproval, which is the usual alternative, and a far more plausible explanation for downvoting streaks than a developer conspiracy.
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
Troubleshooting update: refreshing didn't work. Clearing cache didn't work. Trying a different browser didn't work. Uninstalling and reinstalling Unity didn't work. Doing a Hard Reset (after exporting) DID work, but importing the old data undid the fix. That suggests that there's a save file compatibility issue in the new version, which... isn't great. Please investigate.
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
The newest update doesn't seem to have propagated properly for me; I can't see the new x9 upgrade, even after clearing my cache. What do you suggest?