Ranged is weak. Its damage-increasing skill, Marksmanship, only increases damage by 100% (+5% for each additional level) of dexterity.
However, melee's damage-increasing skill, Brutality, straightforwardly increases damage by 100% (+10% for each additional level). Melee damage increases much more quickly than ranged damage.
To reiterate what everyone wants, add story mode and multiplayer. Some of my wishes are a tutorial and the removal of the "aim assist" (the crosshair indicating where to click when targeting an enemy. The crosshair takes into account distance and travel time, thus taking the skill out of the game.).
Pretty sure the level 14 ninja bug was intentional. I wonder if it's possible to beat it right on that level.
Otherwise, nice little game to test your aiming skills. The M3 Super 90 shotgun can sure use the ability to interrupt mid-reload.
608 seconds on first attempt. I played the game as the developer intended, not utilizing the "keep the first comet afloat" strategy. As mentioned in the top comments, aim for the sides of the asteroids to push them off to the left or right boundaries rather than aiming for the bottom to push them to the top.
The shop can be expanded beyond 6 slots for weapons and 6 slots for attachments/armor, something to like 10 slots for each. Sometimes you just don't find a sniper for the sniper class in the shop after a match.
I can't seem to load the "Isolation" map (the space station) map properly after playing it (in the first mission) once. I tried the first mission again, in hard mode, "Wizards in Space" challenge and a custom game; they all load the map with the platforms/backgrounds missing. Anyone else having the same problem and anyone have a solution?
Pretty lengthy game. The last few missions felt more like an endurance round, rather than being difficult. After completing the "last" mission, I was expecting something like a cutscene or credits or just something. It felt like a downer to get nothing at the end. Gameplay is fine, except that there needs to be a better way to manage the inventory, rather than just by decreasing rarity.
There seems to be a problem with where the bullet lands when ADSing. With enough distance, you can see that the bullet lands at the "peak" of recoil when ADSing, not where you actually aimed.
tl;dr? The bullet lands above where you aim when ADSing.