I'm considering adding a campaign mode to Pixel Purge 2 with a more completed story, rather than it being JUST arcade mode (arcade mode will still be in the game, and be even better than this one though). Rate this comment up if you like the idea of a campaign mode so I can get an idea if it's worth doing or not. I'm also making a forum topic about the game, so feel free to leave your thoughts there!
"Shouldn't it be impossible to get the "get all tropies" trophy since you don't have all the trophies if you don't have the "get all trophies" trophy" The final "trophy" isn't a trophy technically, you'll see when you get it. As for adding a shop, most likely.
To those submitting bug reports about the Fume King trophy, both Vessels and Fumes must be KILLED BY YOU, they CANNOT SELF DESTRUCT, it will not count as a kill. Vessels will release a bunch of grunts, while Fumes will shoot spikes in many directions. If you actually kill them, neither of these actions will happen.
Excellent game, one of my new favorite flash games of all time. Shame on you for leaving out high scores, and achievements, but that aside, this is a very polished and complete game. I see incredible potential for a sequel, hopefully you explore those options in the months to come. Fantastically fun gameplay, great effects, very upbeat, and overall, awesome.
You likely have a grunt inside of you doing damage, there's nothing in the game that can possibly hurt you for no reason. As for the upgrade menu, press SPACE, P, or ESC to bring it up, it only comes up on it's own once.
Your progress is saved, your trophies. This is an arcade game, it's a single play for high score, then it's over. Unlocking trophies gives you BONUS STARTING SKILL POINTS. Unlock trophies and you'll be rewarded with "saved data" in the sense that you'll have skill points at the very beginning, allowing you to get further.
+Pixels has two purposes. First, it's meant to level up quicker (combined with the pixel magnet). Leveling up faster will cripple you in the long run (somewhat), however you'll gain trophies and learn the enemies of the game quicker. The earned trophies give you more starting stat points, which then helps you in the long run. The second use is that it's a secondary form of healing. Leveling up heals you. If you're going for a strong healing build, leveling up your regeneration, magnet, and pixel drop a bit, will greatly increase your survival. There are many builds, and I've played them all. One way or another, each power-up serves it's purpose.
There was an issue with an improperly named trophy that was causing issues in more than one place, so it had to be renamed. Since it was renamed, your old trophy with the typo no longer exists. You lost the skill points because you'll unfortunately need to get that Gold trophy again. Once you get it again, the skill points will come back. Sorry for that bug, but everything is entirely fixed now and fully functional.
The newest version fixes the issues with the marksman trophy, it'll definitely work now.
We also took out the ability to click the mouse really fast to fire beyond your firing level. It was meant to be a secret, but many found it to be a bug, so it's now gone. Better upgrade that rapid fire skill ;)