I would like to see stats before smithing weapons, and it'd be nice if you didn't run out of dungeons...
All in all, though, a very good game. Good music and gameplay, I like how the dungeon crawls are set up, and the retro dice-version of damage-dealing is great.
The room's changing was very original. I'm left to wonder, were the rooms nice and peaceful and slowly became menacing, or was it like that the whole time and the happy rooms merely an illusion to draw people farther in? Ooooohhhh, spooky!