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Mar. 19, 2008 This game is simple yet effective. It's great to play when you want to listen to music and chat, but not have a flash game's sound effects on (Kong games tend not to be mutable without muting the entire PC). Heck, you might even enjoy the game itself.
It does what it does very well, but you can't award a game this simple a 5 right alongside other very technically impressive games who are rated down because of how they compare against their peer programs. For that it gets a 3.
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Mar. 20, 2008 Nicely done. Fun, but my complaint is that it's too easy--both bosses can be defeated by spamming heavy weapons. Additionally, the keycard is difficult to locate -- perhaps some form of radar unlocked after several minutes in melee, or something like that.
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Apr. 10, 2008 Simple, kinda fun, nothing fancy. Keep your board clean if you want to get far; try to get as many Perfect levels as possible.
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Apr. 11, 2008 Very simple, not much variation. The difficulty climbing large faces is largely counterintuitive, although the instructions explain it. Interesting for a few minutes without much staying power.
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Apr. 11, 2008 Simple; well done but uninteresting. Perhaps would be better with more variation, or a keyboard key to rotate.
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Apr. 11, 2008 It started rather slow, but started getting fun. Well done, although enemies making swift turns is mildly annoying. These Eat-Grow games are unusually addictive. My recommendation? Perhaps some sort of evolution abilities.
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Apr. 15, 2008 Not particularly fun. Not visually impressive, glitchy when one balloon is underneath another, easy, and has been done already, better and earlier.
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Apr. 15, 2008 The fish could just be a little more responsive. This is better than the helicopter tunnel graphically, at least, but needing to submit a score after each play is a flaw.
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Apr. 15, 2008 Retro feel was nifty, otherwise, just another asteroids clone. Needs an autofire when holding spacebar.
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Apr. 15, 2008 Too difficult. The angels detract points as quickly as you gain them, and trying to avoid them just causes the points to leak away, returning to zero just slower.
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