ExtremePopcorn's Comments

Game Comments
Play Pixel Pixel Jul. 25, 2009
I wrote a guide for this game (not really necessary, I know) that can be found here: http://kongreguide.com/guide.php?g=pixel.
Play ScribIdle ScribIdle Mar. 19, 2009
Telnet would infact make the game amazing-er.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 29, 2009
Legendary items can be obtained from any chest.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
Yeah. My MSN is extremepopcorn@gmail.com
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
(Oh, and sorry about spamming your comments up)
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
It's not really a joke, it's just an episode of a T.V. show. A guy dies and he goes to "heaven". He can have everything he wants and wins every single thing he does. In the end he realizes it's hell because you get so bored of it after a while.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
Yeah, hackers are annoying. I don't know why they find hacking fun, you'd think it'd be like that one episode of the Twilight Zone with Valentine...
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
Also, I think this game needs a bit of an interface cleanup. Especially the "View your Stats and Inventory" frame.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
I like that idea. You should just have an extremely flexible engine when it's released, then every week add a couple new items and quests.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
Does this means that it won't really happen until the summer? The sequel sounds awesome, just make sure you keep your awesome stories and the great battle system (don't go *too* far from it). Like I said, I can help you if you need it.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
I think seyrah was saying that she'd do your homework, if you'd work on TRPG:TRoD
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
Alright, well if there's anything I can do to help, let me know (programming though, I'm terrible art). Also, how do you use strength potions? When I buy them it doesn't seem like they go anywhere.
Play TextRPG: The Rise of Diablo TextRPG: The Rise of Diablo Jan. 27, 2009
I love this game, it's definitely one of my favorite games on Kongregate. The battle system needs just a bit more variety, but you are a creative writer, so the story is great. I can't wait until the sequel!
Play Whiflash Whiflash Dec. 28, 2008
Needs a save feature, and badly. It's a fairly long game and I kinda just lost all my progress when Firefox went insane just now.
Play Pyro Pyro Dec. 24, 2008
Awesome game, Ark! (and Damijin)
Play Spin-In Spin-In Jul. 20, 2008
It's a very good game, I like the concept a lot. The sound effects weren't very good, maybe if you had them differ in pitch randomly/non-randomly it would make them better. I wish the sliding was faster though, like night_stalker. Graphic wise, I think the main sprite was missing something. The colors of it didn't go very well. Everything else was pretty great graphically, though, I thought. The backgrounds were especially interesting. You should add an option to download the background as a desktop background once someone beats the level -- that would add some incentive! The difficulty of the levels was pretty insane. Level 5 is impossible, and usually it takes until level 25 for players to be stumped in puzzle games. I'm not saying that you should change it, just pointing it out as something new in the puzzle game genre. Great game, I loved it! =)
Play Multiplayer Snake Multiplayer Snake Jul. 06, 2008
I found an error. If you click someone's name in the Nonoba chat (we were both logged in with our Nonoba accounts, it goes to a.kongregate.com/USERNAME_HERE in the game window.
Play Multiplayer Snake Multiplayer Snake Jul. 05, 2008
Oh, and ptgames, the first person to do a multiplayer TD game will win that Nonoba competition. I suggest you go for it. ;)
Play Alpha Drop Alpha Drop Jul. 05, 2008
(I had to split my comments up because it was over the 1,000 character limit.) This game probably doesn't belong in the puzzle category, but I guess that doesn't matter all that much. It's not really a new idea, but I do think that the game was done well. The graphics were nice, and the sound was good and not repetitive at all (though like rdmeeker said, a mute button would be good). Along with a mute button, though, you'll want to add in a pause button. I think that the space bar would be good for that, seeing as you can't use P, and in later levels you can't take the time to click on a pause button or a few letters will get by. The game also shouldn't count incorrect keys from non alphabetic keys, like the arrow keys or caps lock. I also think the game difficulty curve increased too fast.
Play Alpha Drop Alpha Drop Jul. 05, 2008
Once you get past a few levels (which are very slow and boring at first, add an option to start at level x, please) even moderately fast typers (yes, I'm considering myself one) start to fall behind and come to a quick watery demise. At the game over screen you aren't very specific about how much damage those incorrect keys did to your score. Could you add a feature that shows how many points you lost because of your mistakes? I understand that this game was made a while ago and you probably aren't interested in going back to it, but this comment is just here if you'd like it.