FalconWolfe's Comments

Game Comments
Play Command & Control Command & Control Jul. 21, 2014
Just finished... bra-vo, BRAVO! Awesome game, well engineered, and great story. Thank you. It's not a game I would play over and over, but I would not trade my single play-through of this for any other game on Kongregate.
Play Command & Control Command & Control Jul. 21, 2014
Fun, but easy. I started wondering why it got so hard all of a sudden at level 6, then I found the upgrades button! You know you need to step up your game when a player can get over half way done with the game before finding a major game mechanic (it's not that I had trouble finding it, I had just never looked before then because I was getting 3 stars no problem on Normal difficulty, so I figured I was playing the game right).
Play MegaDrill MegaDrill Jul. 03, 2014
So you are simply jealous and want money to buy a yacht. why is there a time limit on that?
Play StrikeForce Kitty StrikeForce Kitty Jun. 30, 2014
I forgot to mention earlier, but the song loop is driving me insane. The cut in the loop is not very clean, it's a very short loop, and it randomly gets quiet and sometimes stops all together, then picks back up at full volume. Very annoying. But still a fun game.
Play StrikeForce Kitty StrikeForce Kitty Jun. 30, 2014
this game is very fun, but there are a few issues that make it nearly unplayable for me. 1- lag. This game relies so heavily on timing that any bit of lag in the system can kill you, very quickly. 2- it is very repetitive. You have to replay the same level over and over often making absolutely no further progress, just collecting more outfit components so that you might be able to find something with an energy boost to help get you to the next set of enemies that you'll then have to run to and kill 30 times before getting their equipment. It has been brought to my attention that you can raise the cat's stats... I'll try this. It's really bad if a PRIMARY game mechanic doesn't get discovered after hours of playing, and only when someone puts it in their review. Might want to see to that.
Play Death Call Death Call Jun. 04, 2014
I seem to be having issues with lag when enemies appear on screen... any clue what it is?
Play Minewall Minewall Jun. 04, 2014
Enjoyable but very low replay value, unfortunately. Maybe a strategy mode that is not timed but uses turns?
Developer response from Atmist

Thanks for the feedback FalconWolfe, a limited number of clicks per mineshaft could be an interesting way to add extra strategy to the game. We will definitely consider it.

Play Jacksmith Jacksmith Jun. 02, 2014
My only complaint is that the pace of the game as a whole is not broken up enough. I don't like having to pause by opening the shop or menu in the middle of a level, I always prefer having a full stop between levels. It would be nice to be able to buy upgrades via an in-between levels menu rather than just unlocking things through experience. I like Upgrade games, so I guess I would lean towards wanting that...
Play CastleMine CastleMine May. 21, 2014
Maybe you could make some levels multi-stage where after you hit the big cavern with the massive wave, you get a large deposit of gold or other reward, then have to keep digging. You might even want to add some sort of boost or healing effect for the enemies as they go through the caverns.
Play CastleMine CastleMine May. 21, 2014
So fun! 4/5 for concept, it looks like you have ideas already for how to make it better. My guess is your next game will be a solid 5/5. Larger maps, more obstacle types, more enemy types, and more tower types/upgrades would all make the game more fun, as I'm sure you're working on those things.
Play Vector Conflict: The Siege Vector Conflict: The Siege May. 21, 2014
super fun, but a bit hard on the eyes
Play Obliterate Everything 3 Obliterate Everything 3 May. 20, 2014
To preface, I'm a HUGE fan of OE2 and plan on spending days on this game. It's very fun and certainly one of the better strategy/defense type games out there. But I do have some criticisms- It would be nice if there was a way to change what ships are produced without destroying and re-building docks. The multiplayer aspect doesn't seem to have much of a matching mechanism to make sure that battles are even, and the players often start close enough together to be able to win with only turrets. Ultimately, it feels like very little forward movement has been made since the previous title aside from the multiplayer. Balancing is even more of an issue than before because of the multiplayer, and there seem to be instant win solutions for players who have the right combos. My biggest complaint is simply that the big complaints with this game were present in the previous version.
Play Decision:Medieval Decision:Medieval May. 14, 2014
How long did it take for me to figure out that you can break chests after you open them for extra gold? Very long...
Play Bubble Tanks 3 Bubble Tanks 3 Apr. 28, 2014
The lag kills me, and my computer isn't "bad" or anything. i3 4GB RAM, should be fine for browser games. Nearly unplayable when there's too much going on.
Play Frontier Frontier Apr. 27, 2014
Needs LOTS of polishing before it can be considered a finished game.
Play BioGems BioGems Apr. 24, 2014
I was like "oh, that's the final boss? Too easy!" Then.. "oh, of course he has a second form. Why is that surprising me?"
Play Fishy Waters Fishy Waters Apr. 14, 2014
Good and fun, but short. Not enough upgrades to choose from, not enough fish available, and too small of a play area. The Kraken didn't feel epic at all.
Play Sentry Knight Sentry Knight Jan. 24, 2014
great game but very short. I look forward to an expansion!
Play Gun Disassembly Gun Disassembly Jan. 08, 2014
@Maatroh, it's fine to want money for the game, but there are plenty of developers on Kong that are happy with the money they get from their publisher. For the games that do use microtransactions, they are generally able to do it without frustrating the player. As a simulator, this game has too much of a "game" feel to it, and as a game, this game doesn't have enough to keep players interested. Poor combination of the simulator and game genres.
Play Gun Disassembly Gun Disassembly Jan. 08, 2014
Okay, I found the gun catalog and figured out the controls, so my previous complaints are invalid. However, the XP system is really broken. I never have and never will pay microtransactions in games, and it seems that there are certainly pieces of this game that simply can't be unlocked without paying. The camera, even with the "focus" button, can make it impossible to get the Sniper badge, and playing over and over for more xp just to unlock one gun is not cool.