I think this game would be better if you unlocked quotes the same way you unlock words- by systematically trying combinations of words (that you have discovered) together. But give the player some management over it, such as how many scribes are set on discovering quotes and how many are on words. Perhaps some even more in-depth parts can be added to the game, such as special writers who focus on certain *genres* of quotes, so they will run their own combinations, but slower and with tighter parameters such as focusing on certain words or leaving certain words out of their vocabulary.
Where has this series been my whole life!? Well, not so much my whole life, but ever since I finished Final Fantasy Tactics and learned that there were no other games out there similar to it. I've wanted a FFT clone for well over a decade now. If only you had Nobou for the music...
As a concept, 5/5. In execution, a lot more could have been done with it. At the very least, it could have been longer. I liked that there were word combos, but still there could have been more to the puzzles. I look forward to the sequel, which you had better deliver because this was extremely fun!
This is a pretty addictive game, but I wish there was more in the way of management. The linear upgrade path doesn't feel broken into choices because all the different colors have the same effect (as far as I know) against enemies, and there is no management of what enemies we go up against. I think it would be cool to have different game board biomes that use unique colors, have enemies that are better against some colors than others, and effects like poison that some enemies may be immune to. A management feature that I would REALLY like to see implemented is % chance of autoclicking certain colors, choosing to go for the larger or smaller numbers of blocks (or even things like "only click blue if over 10 blocks"). This game is incredibly fun as-is, but also has a lot of potential in updates or maybe a sequel. There doesn't feel to be much in the way of progression. Also, the window is too tall to fit on my computer screen.
For anyone who has only reset a few times, the Speed Run trophy is invaluable. It unlocks an upgrade that costs 10 gold and adds 1m to your base click. All you have to do is earn 1m gold in 5 minutes without using Gem Power. To achieve this, focus on buildings and click like mad. Spent money still counts as earned money, so buy into Good or Evil as soon as you can so you can get the higher tier buildings. Skip neutral building upgrades (you may need one or two) and be sure to get click power upgrades, but don't buy the ones that give your click 1% of your production bonus. If you can get this upgrade on your second or third reset, it'll change your early game drastically.
okay, the scaling is terrible in this. I need an autoclicker just to keep pace with my money production when buying upgrades for my reset after the third soft reset. At this point, I'm easily making $200B/sec but can only buy one upgrade per click at $2.6B/upgrade. I think that means I beat it...
I actually like the sound effects that add up among all the businesses and creates a sort of background music that fits with the actual music playing. Normally, I turn off the sound on idle games, but I like this one.
Balancing needs a lot of help. I can finish the first raid while taking virtually no damage, but still can't beat the second raid. I can't train for the second raid very well because the farming levels don't go high enough to get any significant experience from them. At this point, I'm just waiting for the skill guy to come by and sell me more skills while I slowly gain XP and money. The pacing is just really off, but the concept is there.
Lag was fixed by switching to Firefox, which is kind of unfortunate for the developer because now that I've played it I can give it a solid 1 star rather than the 2 it had before when I couldn't really play the game. The physics are irritatingly random and getting stuck on a wall is certain doom even if you have an aid because those guys don't show up half the time and they show up when you don't need them the other half. The entire concept of having a map is made null by automatically progressing to the next level and never having a reason to replay previous levels. Progression is way too fast and also very steep.
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