FalconWolfe's Comments

Comment

Upgrade Complete 3

Play Upgrade Complete 3

Apr. 23, 2016

Rating: 0

Meh. Good ending, which made up for a lot. Over-all, though, it just seemed like more of the same. I liked the 'ads' idea, but like most of the concepts in the game, it just wasn't fleshed out enough. The gameplay itself seemed ignored, which was disappointing.

King's Guard

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Mar. 18, 2016

Rating: 0

this kinda hurts my eyes for some reason

Cosmic Raiders Alpha

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Mar. 07, 2016

Rating: 0

Enjoyable, but the inventory seems to glitch a lot. Kinda ruins the game to not be able to see what my characters are wearing.

Crush Crush

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Feb. 17, 2016

Rating: 0

You could use a scroll bar on the Jobs screen. Also, if you need to condense your UI for new features, you could move the Memory Album to a tab under Stats and that would leave "More" as just settings, which could go in the upper right next to the sound buttons. Achievements could probably fit under Stats as well.

Crush Crush

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Feb. 17, 2016

Rating: 0

The UI is extremely basic. It's easy to use, which is good, but I believe that most players could deal with a lot more complexity without being overwhelmed. Dating should provide more hearts, too, since it's essentially the only way to dedicate time slots to a girl for gaining hearts. Perhaps the dating system could be overhauled to be another system just like Jobs and Hobbies rather than being an item you buy.

Crush Crush

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Feb. 15, 2016

Rating: 5

Date at a movie theater: $750,000. That sounds about right.

Crush Crush

Play Crush Crush

Feb. 15, 2016

Rating: 1

This seems less than half-finished. Which is disappointing, because I kinda like it.

Developer response from SadPandaStudios

Yup, it's beta... Lots left to go, but we needed to test it to see if ppl cared about it and what features they were looking fwd to :D

Caravan Beast

Play Caravan Beast

Feb. 11, 2016

Rating: 2

Solid. Grinding is there, but feels less annoying than that found in classic JRPGs, as it's more built-in to the missions. Collecting new beasts is fun, but I feel like there could have been more variety in everything- more beasts, more advancement, more items, more magic... it felt very limited and I got the feeling of having explored the entire game well before reaching the third city. At that point, I was thinking, "what else could this game actually offer?" It started feeling like one big grind towards a goal that I could already see clearly.

Aisleen

Play Aisleen

Feb. 04, 2016

Rating: 4

This is a great game concept and I'd love to see a campaign version come out. More deckbuilding elements and possibly card upgrading would be neat.

Developer response from cheng3939

Yeah, I love upgrading system! I will give it a try.

Spellstone

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Jan. 31, 2016

Rating: 26

Pretty good gameplay, but very P2W, and I don't throw that term around loosely. This isn't a system where paying gets you a little boost or makes game progression move faster- paying money is the only way to get the majority of decent cards. There are also ways to literally just buy your way straight up through what would otherwise be months of in-game grinding, which is plagued by the energy system that doesn't let you play for more than about thirty minutes at a time unless you want to pay more money. Essentially, this is a far cry for a balanced pay model as seen in games like Gems of War where you can actually play and enjoy the game without paying anything. And Gems of War makes me actually *want* to pay the developers because I've put more hours into that game than I have Skyrim, and I genuinely enjoy it. This game has all that potential, but it falls short because it teases me with cards I'll never get without forking over cash.

Journalizm

Play Journalizm

Jan. 28, 2016

Rating: 1

Nice concept, poor execution. The game had a lot of lag, difficult to read text, and could have been simplified. This game concept was probably better suited to be an idle game of some sort.

GrindCraft

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Jan. 26, 2016

Rating: 3

There really needs to be some way to go back to earlier locations, since there's no way to craft more workers on once you leave your City State. Also, is there any way to beat the Lost Mine, or is that the end of the game?

Developer response from jetspice

end of the game is Strongs Isle, where you fight the Dragon. After that, the world opens up.

Necronator 2

Play Necronator 2

Jan. 24, 2016

Rating: 0

The paths are way too glitchy. Units will get stuck in the middle of a straight road unable to move any further without manual intervention, which is extremely frustrating.

Infectonator : Survivors Alpha DEMO

Play Infectonator : Survivors Alpha DEMO

Dec. 10, 2015

Rating: 3

I randomly got a Game Over after 5 days. Looks like I'm not the only one. Not a complaint because I know it's Alpha, but looks like it's a normal problem. Also, I find it difficult to select the characters by mouse.

Galaxy Siege 3

Play Galaxy Siege 3

Dec. 01, 2015

Rating: 0

Why are we shooting the boss' testicles? That just seems like dirty fighting.

TowerMatch

Play TowerMatch

Nov. 18, 2015

Rating: 0

awesome base concept, it's a real puzzle game like I've never seen before. Some special features/upgrades would be cool, like special enemies that give you abilities when you kill them (ghost enemies that fly through your maze, for example) and don't cost a life if they get through. Other ways to make special tower types could be to have unique types based on your match shape, so 5 across gives you a sniper tower for example. You could actually build out very complex tech trees like that if you were so inclined.

Developer response from Shape5hifter

Thanks, and great suggestions! I hope to come back to this game at some point and improve it. For now, the majority of my spare time is being spent wandering the wasteland in Fallout 4 ;)

Idle Quotes

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Sep. 01, 2015

Rating: 4

I think this game would be better if you unlocked quotes the same way you unlock words- by systematically trying combinations of words (that you have discovered) together. But give the player some management over it, such as how many scribes are set on discovering quotes and how many are on words. Perhaps some even more in-depth parts can be added to the game, such as special writers who focus on certain *genres* of quotes, so they will run their own combinations, but slower and with tighter parameters such as focusing on certain words or leaving certain words out of their vocabulary.

Idle Quotes

Play Idle Quotes

Sep. 01, 2015

Rating: 9

That sponsor reset needs to be somewhere... less clickable. Maybe with a warning popup on it, too.

Rumble in the Soup

Play Rumble in the Soup

Aug. 04, 2015

Rating: 2

Short and sweet, like a chocolate-covered Tom Cruise.

Bloody Fun Day

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Jul. 29, 2015

Rating: -6

This game is fun, but could use more modes/levels. Perhaps some upgrades or different skills for different reapers?