FalconWolfe's Comments

Game Comments
Play Swarm Simulator Swarm Simulator Feb. 25, 2015
so I can't for the life of me figure out how to ascend. I've got 5 Nexuses and have had them for several days. I can't imagine that ascending takes much longer than that on average...
Play Witch Hunt Witch Hunt Feb. 05, 2015
repetitive music is one of the only things I have to complain about for this game. The way you can't just buff up one spell and spam it is good design, and all the different enemy types help add spice. I find myself switching between elements quite a lot. I think the reaction between different effects is great, too, like how lightning will break free a frozen opponent. I haven't figured out if maxing upgrades early in the game is a bad or good design yet, so I'll give you the benefit of the doubt and say it was an excellent choice. 9.5/10
Developer response from kreig13

Thanks! Sorry bout the repetitive musci tho. Was already at my filesize limit. For everything else, Thank you!

Play Reactor Incremental Reactor Incremental Jan. 30, 2015
I really want to like this game, but it has some work to be done on it before it's really playable. The heat exchangers just plain don't work
Play Strikeforce Kitty 2 Strikeforce Kitty 2 Jan. 06, 2015
the memory leak from the previous game certainly hasn't improved any. *sigh* such a great game, but such horrible coding.
Play Zombo Buster Rising Zombo Buster Rising Nov. 10, 2014
On Survival I doubled the minimum needed for "Overlord" on my first try without any bonuses. I could have kept going, probably on to 50,000,000. The hardest part of Survival mode was my laptop surviving so many enemies spawning at once.
Play Zombo Buster Rising Zombo Buster Rising Nov. 10, 2014
Game was fun but a little easy and basic. Riddled with typos in the Journal(s?). Decent and entertaining game, but just didn't quite have any "5 Star" game features or originality, and the typos dropped it to 3 for me. Doesn't mean I didn't enjoy it, though.
Play DPS Idle DPS Idle Aug. 30, 2014
I look forward to being able to set my character to only use special if under 75% hp, not go to the next enemy unless special is over 50%, and not go to the next enemy unless HP is over 75%. Also, I'd love to be able to see what the refine yields and sell cost would be before choosing refine or sell on items.
Play AI-Conflict AI-Conflict Aug. 15, 2014
great game, but it's too big for my monitor. There seem to be lots of little bugs with it that make it difficult to play, not to mention the poor grammar in the text. 4/5 awesome concept, but needs polishing. For a sequel, I would recommend more upgrades available for turrets, more turret types, possibly the ability to alter the weapons/ammo of the turrets. I do like the idea of not being able to alter the turret mid-battle, only the AI, and I LOVE the AI customization. But back to that polishing, there are some glitches with the AI settings such as not recognizing "clusters" and such. Still more than I can do with any other game, so I'm hardly complaining.
Play AI-Conflict AI-Conflict Aug. 13, 2014
The ability to scroll with wasd would be a huge help in this game. I try to scroll with the arrow keys but it keeps scrolling my browser page. Cinematic mode doesn't help.
Play GunFox vs. MonsterBoss GunFox vs. MonsterBoss Jul. 30, 2014
no matter how much I try, I keep pressing up arrow to try to jump.
Play Idle Web Tycoon Idle Web Tycoon Jul. 30, 2014
As a web host, this game kinda pisses me off. I'm going to keep playing.
Play Command & Control Command & Control Jul. 21, 2014
Just finished... bra-vo, BRAVO! Awesome game, well engineered, and great story. Thank you. It's not a game I would play over and over, but I would not trade my single play-through of this for any other game on Kongregate.
Play Command & Control Command & Control Jul. 21, 2014
Fun, but easy. I started wondering why it got so hard all of a sudden at level 6, then I found the upgrades button! You know you need to step up your game when a player can get over half way done with the game before finding a major game mechanic (it's not that I had trouble finding it, I had just never looked before then because I was getting 3 stars no problem on Normal difficulty, so I figured I was playing the game right).
Play MegaDrill MegaDrill Jul. 03, 2014
So you are simply jealous and want money to buy a yacht. why is there a time limit on that?
Play StrikeForce Kitty StrikeForce Kitty Jun. 30, 2014
I forgot to mention earlier, but the song loop is driving me insane. The cut in the loop is not very clean, it's a very short loop, and it randomly gets quiet and sometimes stops all together, then picks back up at full volume. Very annoying. But still a fun game.
Play StrikeForce Kitty StrikeForce Kitty Jun. 30, 2014
this game is very fun, but there are a few issues that make it nearly unplayable for me. 1- lag. This game relies so heavily on timing that any bit of lag in the system can kill you, very quickly. 2- it is very repetitive. You have to replay the same level over and over often making absolutely no further progress, just collecting more outfit components so that you might be able to find something with an energy boost to help get you to the next set of enemies that you'll then have to run to and kill 30 times before getting their equipment. It has been brought to my attention that you can raise the cat's stats... I'll try this. It's really bad if a PRIMARY game mechanic doesn't get discovered after hours of playing, and only when someone puts it in their review. Might want to see to that.
Play Death Call Death Call Jun. 04, 2014
I seem to be having issues with lag when enemies appear on screen... any clue what it is?
Play Minewall Minewall Jun. 04, 2014
Enjoyable but very low replay value, unfortunately. Maybe a strategy mode that is not timed but uses turns?
Developer response from Atmist

Thanks for the feedback FalconWolfe, a limited number of clicks per mineshaft could be an interesting way to add extra strategy to the game. We will definitely consider it.

Play Jacksmith Jacksmith Jun. 02, 2014
My only complaint is that the pace of the game as a whole is not broken up enough. I don't like having to pause by opening the shop or menu in the middle of a level, I always prefer having a full stop between levels. It would be nice to be able to buy upgrades via an in-between levels menu rather than just unlocking things through experience. I like Upgrade games, so I guess I would lean towards wanting that...
Play CastleMine CastleMine May. 21, 2014
Maybe you could make some levels multi-stage where after you hit the big cavern with the massive wave, you get a large deposit of gold or other reward, then have to keep digging. You might even want to add some sort of boost or healing effect for the enemies as they go through the caverns.