BUG: Superior+Epics are no longer dropping for me =( (its not the drop filter) The only weird thing I've completed ALL Quests in the game, even the 80s, been trying since level 61. I'm now level 67 (just entered Nax Raid guild fights)and at some point I stopped getting equips from Grind. This has been an issue since last night :( I reloaded the save. Not fixed. Also,on my old suggestions. I now see what you were going for with Rage/LS, I think, and I think LS is fine now. But Rage and Retaliate need 2 changes. They need to store their DAMAGE COUNT through an AUTOMATIC rest. The reason for this is Ret doesn't activate at ALL during a Grind that is fight,reset,fight,rest. No Ret! For Rage,it should also activate on death like Ret does.Make Ret keeps count during auto-Rests, and Rage works on deaths. Reason for rage change is so I don't have to micro manage Rage count for every boss attempt. Its tediously terrible. Missing rage on 5 boss hits is HUGE. (imagine dying on rage hit 5 vs #4)
Warrior skill hidden details: Retaliate is the warrior's skill that says 10% chance to counter attack. It is actually not random at all. There are 4 details to the skill. First, it activates after 10 hits, every time. It's not random. Second, it also activates when you die, 100% of the time. This can be quite useful on hard bosses if he kills you and are almost dead. :) 3rd detail is that Blood Strike contributes to these 10 hits! (same as Rage) 4th detail is that the 10 hits reset whenever you leave grinding, such as Resting. However, you can transfer from Grinding to Dungeon, to get earlier retaliates :)
Warrior balance issues: With the new Greatsword, Axes become very weak. It takes Axe skill 9 or 10 to beat the same level Greatsword. Suggest Axes get something new. Like as a STR + HP weapon? Other balance suggestions for Warrior, please change RAGE to do a rage on every hit (at 1/5th the current strength) this will have the exact same average damage as now, but less crazy random. The big reason for this is, Im tired of micro managing my RAGE counter for boss fights. :( Its tedious. Make rage every hit, but 1/5th the damage. LAST STAND suggestion. 1st, make it survive any 1 hit. But make each point into LS = % more attack.
Boosters are way overpowered. I beat the last map with only 1 upgrade. 1 point in Booster. Just build boosters. It is that easy. Can take a while but it's doable. Next most broken piece are drones. 1 point in Upgraded Drone (not hulk or prawn) is more than enough to eat everything. So, with 2 stars, it's easy to beat every map in the game, ou quickly. With just those 2 upgrades, you can then start placing gas tiles down in a few frequently walked spots, if you want to teleport less and give your drones more time to rebuild. Suggested quick fixes: Boosters need to be next to enemies to work. All drones need to do 1 damage per shot only, so they have a weakness (armored enemies)
Really liking the art. Especially the first few stages with the zooming trees. The dialog is not bad either. Game play needs help. Kinda stale. The enemy ships need to advance on you or move around on their side of the screen or something. Reflect shield end up too good. Inventory needs TAMING. I'd like a sort by / New! / weapons / shields / recycled / And the Recycle list is just things I previously sold to 0 copies that the game will PERMA recycle in the future. You could also make the Recycle Doubles smart, and auto recycle DOWNGRADES. (normal version VS PLUS version) If I have the plus version, and then click Recycle Doubles, recycle lower rated items. (not all lower rated items are 100% worse, like say the 3 star Solar Lighting Gun vs other Lightning Guns, so do not just go by ratings) The best solution is a player controlled recycle list. If I sold it once to ZERO copies, always sell it in the future.
Large bug in game: All armies that come from other players do not have any of their side bonus effects. Such as +33%HP, or +30% Dodge, or +Max Damage bonuses. None of the player armies have these working. Another small bug, if you refresh your browser when the game gives you the final choice to Retire or go Rogue, the game on reload will no longer have any bounties and you are stuck with 0 bounties and nothing to fight. 3rd bug, speeding the game up causes all multiple drop pods to release their units too slow. Most noticable with Light infantry as they take 2 turns to finish.
@ZeroCreature , RageGuy is correct. No, there is NOT a problem with the money. And no. you are wrong, the game is NOT too hard. It's pretty easy actually. The money and lives are limited, but you can play as much as you want. Once you hit the loser point, you stop gaining "fame", which is the points scoring system in this game. ZeroCreature, pay attention to the game. Pay attention to the enemies. Do NOT keep paying to level up over and over. Use tactics and think about your enemies and the map set up, in battle.
I'm happy enough with this gravity puzzler. Suggs: 1) More tricky coins. Game is too easy. 2) Make the Lever button the DOWN arrow. That way I can 1 hand it and not move my hand at all. 3) Flip the graphics on the coins when I rotate the world. They look odd and off after the first 90 degrees. 4) Stage 25 could be more puzzler and less timing. 5) Couple more hair styles. Bug: If you touch a flag and jump twice the flag glitches and you cannot beat the stage.
Good game. Needs a little something something. Not 100% sure yet. 1 thing, rename the Energy Upgrade to Recharge. So people know to buy that and stop complaining about that. Err, mini coil could be smarter (stop attacking things it will never kill, like bombers), and or, have some sort of different effect. Make the mini coil damage like a machine gun (lots of small shocks, and make it only attack what it can kill quickest, TD behavior = kill lowest HP) Maybe there could be a bit more strategy in the game, maybe the stun effect could be longer. There should be more upgrade levels so people feel like there's more to do. Break up the multihit into +1 enemy, but at smaller costs. Give a SHOP button at the top right that Unbuys the last upgrades and restarts the stage so we can retry a bit. I LIKE that the coil doesn't recharge every day. Adds some thought.
-TIPS- Big Money: Before the final HACK, lock 1 door repeatedly till 0 cycles(lights only give half as much). Cyborgs/Zombies that die repeatedly give 1 cycle each death. EMP/Locks make for easy pacifism. Hacker Girl can be stopped with telephone or brainwashing. If she is gonna hack a PC, blow it up on her! She can hack your drones, but not cyborg. Electric locks do 5 damage for 1 cycle on above door! Only 2 on bottom. 10 above electric locks=50 damage=better than sniper. Combine that with Big Money tip for more money. PCs can be hacked with humans on same floor by them being too far (3 second hack, only takes 5 panel run distance) or by hacking PCs on both sides of the humans. Hack a bot behind a strong human for great damage. All your bots turn off lights for free, this is good for free money and combo. If you want the best scores, you need to keep a x10 combo, use Locks to maintain it. My top scores: 11470 violent, 9500 pacifism. Click Plus if this comment helps you or others. :)
-TIPS- Big Money: Before the final HACK, lock 1 door repeatedly till 0 cycles(lights only give half as much). Cyborgs/Zombies that die repeatedly give 1 cycle each death. EMP/Locks make for easy pacifism. Hacker Girl can be stopped with telephone or brainwashing. If she is gonna hack a PC, blow it up on her! She can hack your drones, but not cyborg. Electric locks do 5 damage for 1 cycle on above door! Only 2 on bottom. 10 above electric locks=50 damage=better than sniper. Combine that with Big Money tip for more money. PCs can be hacked with humans on same floor by them being too far (3 second hack, only takes 5 panel run distance) or by hacking PCs on both sides of the humans. Hack a bot behind a strong human for great damage. All your bots turn off lights for free, this is good for free money and combo. If you want the best scores, you need to keep a x10 combo, use Locks to maintain it. My top scores: 11470 violent, 9500 pacifism. Click Plus if this comment helps you or others. :)
-TIPS- Big Money: Before clicking on the final HACK, lock 1 door till 0 cycles left (lights only give half as much). Cyborgs/Zombies that die repeatedly give 1 cycle each death. EMP/Locks make for easy pacifism. Hacker Girl can be stopped with telephone or brainwashing. If she is gonna hack a PC, blow it up on her! She can hack your drones, but not cyborg. Electric locks do 5 damage for 1 cycle on above door! Only 2 on bottom. 10 above electric locks=50 damage=better than sniper. Combine that with Big Money tip for more money. PCs can be hacked with humans on same floor by them being too far (3 second hack, only takes 5 panel run distance) or by hacking PCs on both sides of the humans. Hack a bot behind a strong human for great damage. All your bots turn off lights for free, this is good for free money and combo. If you want the best scores, you need to keep a x10 combo, use Locks to maintain. My top scores: 11470 violent, 9500 pacifism. Thumb up if this comment helps you or others :)
I agree Meatbucket, Hacker Girl would be more fun if she unhacked your PCs and you got into a little hack, counter-hack war with her. It would be very movie like. Also, the Secret Agent needs some better skills. He does nothing special. My suggestion for the Secret Agent: 1) He can open any lock and go to the next floor (he cannot be stopped by locks ever). 2) When he appears on that next floor he looks like a scientist or mechanic (secretttt agent :p ). The only way you can tell he isn't a scientist is he's not scared of the dark. The Special Ops guy is also a bit boring. I'd like him to be 100% invisible, except when going through lights, when he can be seen, but, he also gets the power to turn the lights off. Warlord is fine. He's just powerful. Ninja... hmm, he's good. Could be quicker maybe. Currently he cant unlock doors, even though the game says he can.
Excellent points, Tiader and Opa! I made the exact same suggestions to Nerdook before. :)
http://kongregate.com/accounts/nerdook/messages/5603022/comments
I really hate how the items overwrite other items, even when there is plenty of space in your storage. This is very noticeable when watching the items on floor 0 during a raid. And yeah, I think Nerdook should get rid of the gold requirement per floor. Requiring the 1 gold per floor is a vestige of when the game first came out, and every hero used to have a yellow bar that was like a time limit till they came back to town. Now the gold requirement per floor is nearly useless cause I just use 1. It's a formality, and, it seems to confuse new players who don't get why their characters are leaving the dungeon. I'd just take the requirement out. (plus, it's not needed on the final floor but it's still there)
Voted ya up, Backbreaker. :) But what I REALLY want is a level creator mode for Rogue AI, and the ability to share it with others. I wanna make challenge maps and weird stages and turn off certain powers for those maps to make the solutions fun to figure out. If anyone else wants that, please Vote this comment up. :p
TIPS- Big Money: Before clicking on the final HACK, lock 1 door till 0 cycles left (lights only give half as much). Cyborgs/Zombies that die repeatedly give 1 cycle each death. EMP/Locks make for easy pacifism. Hacker Girl can be stopped with telephone or brainwashing. If she is gonna hack a PC, blow it up on her! She can hack your drones, but not cyborg. Electric locks do 5 damage for 1 cycle on above door! Only 2 on bottom. 10 above electric locks=50 damage=better than sniper. Combine that with Big Money tip for more money. PCs can be hacked with humans on same floor by them being too far (3 second hack, only takes 5 panels distance) or by hacking PCs on both sides of the humans. Hack a bot behind a strong human for great damage. All your bots turn off lights for free, this is good for free money and combo. If you want the best scores, you need to keep a x10 combo, use Locks to maintain. My top scores: 11470 violent, 9500 pacifism. Thumb up if this comment helps you or others. :)
-TIPS- Big Money: Before clicking on the final HACK, lock/unlock a door till 0 cycles left, then end (lights only give half as much). Cyborgs/Zombies that die repeatedly give 1 cycle each time. EMP/Locks make for easy pacifism wins. Hacker Girl can be distracted with telephone or brainwashing, she can also hack your drones, but not cyborg. If she is gonna hack PCs, blow it up first! Electric locks do 5 damage for 1 cycle on above door! Only 2 on bottom. 10 above electric locks=50 damage=better than sniper. PCs can be hacked with humans on same floor by them being too far (3 second hack, only takes 6 panels between) or by hacking PCs on both sides of floor. Hack a bot behind a strong human for great damage. All your bots turn off lights for free, this is good for free money and combo. If you want the best scores, you need to keep a x10 combo, Locking is perfect. My top scores: 11470 violent, 9500 pacifism. Thumb up if this comment helps you or others. :)
What do you mean superiors and epics no longer drop? Even in dungeons?