Fduch's Comments



Play Abandoned

May. 06, 2015

Rating: -1

389602 679 ?

Knightmare Tower

Play Knightmare Tower

Sep. 27, 2014

Rating: 2

The hard badge seems a bit too hard. I have long got all the upgrades and I have swimming pools of gold, but the maximum height I got was 59000. Even the basic monsters take 4 hits there.

The Prince Edward

Play The Prince Edward

Jul. 26, 2014

Rating: 1

I got 100%, but the prince didn't go to sleep.


Play Viricide

Jul. 26, 2014

Rating: 1

Finished the level 18. Saw that the "Heart of the Problem Badge" is still at 10. Hit F5 to refresh it. Now I'm at level 0 again! Stupid move =(((

The Suspense II

Play The Suspense II

Jan. 10, 2014

Rating: 0

I've beaten level IV without knowing that I can move that freaking box between times!

The Price

Play The Price

Sep. 21, 2013

Rating: 6

Stopped playing. The "boss fights" are insanely fast. I couldn't even move my mouse in time, not to talk about recognizing the rotation. 5 rings per second? Are you mad?


Play Mitoza

Aug. 06, 2013

Rating: -1

Beg: rain from the lightning doesn't reset

Musaic Box

Play Musaic Box

May. 05, 2013

Rating: 4

I've completed the game, but the southern-west room still has "1" sign. The splintered plate is not completed. I couldn't find the last part.

Creeper World 2: Academy

Play Creeper World 2: Academy

May. 04, 2013

Rating: 2

Typo at the end of the 10th mission: "open THAT Academy" (not "than Academy")

Guild Dungeons 2

Play Guild Dungeons 2

May. 03, 2013

Rating: 24

This game has many nice features, but they are only features. Every existing game feature is good: Battle reports, city map, resources, buildings, spells, research crafting, heroes, unit types, different abilities and different quests. But the non-existing things make the game half-baked. It seems that most of the battle features (units, spells, items, abilities, heroes, items) were wasted. Battles were always dumb force with me winning the 1st time. Battle logs helped, but not much. Some common resources are too scarce (iron). The worst part of the game was the troop selection screens. The theme was too dark. All icons were illegible. Building names are unreadable. I've spent couple of minutes searching for the black cross which closed the black event window. The adviser was fun, but useless. He should have been telling the about the events (instead of the black modal windows). Overall, this is a heap of well-done promising parts which weren't glued properly to make a game.

Deadly Neighbours

Play Deadly Neighbours

Jan. 07, 2013

Rating: 1

The game is very buggy. One of my family members always has the weapons from another member (instead of his own weapons)

Ruby Loft Escape

Play Ruby Loft Escape

Jan. 07, 2013

Rating: -9

The graphics are too cheap, faux 3D and mashed together. The puzzles are nearly logic-less (just match some combination in one place to a lock in another place). I consider this game a fast-food/pulp fiction of the escape genre. There are much better escape games.

Rizzoli and Isles - The Masterpiece Murders

Play Rizzoli and Isles - The Masterpiece Murders

Jan. 07, 2013

Rating: 3

Had to restart the game because of the painting #2 (which someone had stolen). Bad.


Play Epsilon

Dec. 26, 2012

Rating: 43

Looks like a good game, but it's broken =((


Play Coma

Dec. 02, 2012

Rating: 1

Just played the Infinite Ocean and now this! If anyone asks me one more time to kill my eyes and try to find small invisible somethings in a completely black rooms, I swear I'll put him in coma.

Portal: The Flash Version

Play Portal: The Flash Version

Nov. 25, 2012

Rating: 2

For a game that requires precision this game is super glitchy. I have fallen through walls so many times. I've fallen down the holes and through the bridges. It was not easy to make the box NOT to go through the bridges. Portals are glitchy too. I managed to place "inverted" portal that teleported me inside the wall. Unnecessarily frustrating.


Play IVE

Nov. 24, 2012

Rating: 0

wtfunitboss cannot be realistically killed without visor lv4. Also the game is unfair even on lowered settings. The arrow stops in the middle of a 4-block... how can the game not count that as hit?

Deep Sleep

Play Deep Sleep

Oct. 05, 2012

Rating: 1

I've completed the game two times, but I didn't get the badge.

William and Sly 2

Play William and Sly 2

Aug. 23, 2012

Rating: 2

Took me a lot of time to understand that I can not double-jump, but fly! Awesome game. The graphics are so good, the animation is silky-smooth. Music and sounds are fitting. The gameplay and mechanics are very relaxing and non-frustrating. The story is original and the setting is lovely.

a Grain of Truth

Play a Grain of Truth

Jun. 21, 2012

Rating: 1

The game is great. I love all the little detail that are, while looking trivial, are still missing from 99.9% of other games. The design is very beautiful and swirly. The ideas are great. Eagerly waiting for more games in this universe. P.S. The "pointer-events" property was only supported for SVG elements. Mozilla added it for HTML elements in Firefox 3.6 (http://hacks.mozilla.org/2009/12/pointer-events-for-html-in-firefox-3-6/). It's not satndards-compliant though - Mozilla was planning to add "pointer-events" to the CSS3 draft, but it was removed (as written here: https://developer.mozilla.org/en/CSS/pointer-events). So, please, don't hate Internet Explorer for only supporting the "pointer-events" property for SVG elements as it is the standard now.

Developer response from mrudi

Thank you. And about 'pointer-events' and browsers... yes we know - we'll try to do our next game on canvas - it should resolve many our 'little' problems. I don't hate any browser I like them all more or less but I wanted to play with html/css elements and check my/their limits.