This game has many nice features, but they are only features.
Every existing game feature is good: Battle reports, city map, resources, buildings, spells, research crafting, heroes, unit types, different abilities and different quests.
But the non-existing things make the game half-baked. It seems that most of the battle features (units, spells, items, abilities, heroes, items) were wasted. Battles were always dumb force with me winning the 1st time. Battle logs helped, but not much.
Some common resources are too scarce (iron).
The worst part of the game was the troop selection screens.
The theme was too dark. All icons were illegible. Building names are unreadable. I've spent couple of minutes searching for the black cross which closed the black event window.
The adviser was fun, but useless. He should have been telling the about the events (instead of the black modal windows).
Overall, this is a heap of well-done promising parts which weren't glued properly to make a game.
The graphics are too cheap, faux 3D and mashed together. The puzzles are nearly logic-less (just match some combination in one place to a lock in another place). I consider this game a fast-food/pulp fiction of the escape genre. There are much better escape games.
For a game that requires precision this game is super glitchy. I have fallen through walls so many times. I've fallen down the holes and through the bridges. It was not easy to make the box NOT to go through the bridges. Portals are glitchy too. I managed to place "inverted" portal that teleported me inside the wall.
Took me a lot of time to understand that I can not double-jump, but fly!
Awesome game. The graphics are so good, the animation is silky-smooth. Music and sounds are fitting. The gameplay and mechanics are very relaxing and non-frustrating. The story is original and the setting is lovely.
The game is great. I love all the little detail that are, while looking trivial, are still missing from 99.9% of other games. The design is very beautiful and swirly. The ideas are great. Eagerly waiting for more games in this universe.
P.S. The "pointer-events" property was only supported for SVG elements. Mozilla added it for HTML elements in Firefox 3.6 (http://hacks.mozilla.org/2009/12/pointer-events-for-html-in-firefox-3-6/). It's not satndards-compliant though - Mozilla was planning to add "pointer-events" to the CSS3 draft, but it was removed (as written here: https://developer.mozilla.org/en/CSS/pointer-events). So, please, don't hate Internet Explorer for only supporting the "pointer-events" property for SVG elements as it is the standard now.
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