FireFop's Comments

Game Comments
Play Beloved Beloved Feb. 22, 2013
Gameplay has potential, but was much too short. The delivery of the agenda felt underhanded...
Play Musaic Box Musaic Box Jan. 05, 2013
Oh I was about to care, then I saw it's a demo. pfft.
Play Epic War Saga Epic War Saga May. 05, 2012
Yet another epic failure of a game. woohoo
Play Tower Quest Tower Quest Oct. 19, 2011
Worst game I've played today (and that's saying something)
Play Asteroid Mining Empire Asteroid Mining Empire Oct. 19, 2011
It's an ok idea... fog is bad tho. the interface is one of the worst I've ever seen. Can't get over fighting with it to play.
Play Balloon Kersplosion Balloon Kersplosion Oct. 19, 2011
It's allrigt for a beta... but if you're going to copy a certian ninja... you could at least do tower defense
Play Synapsis 2 Synapsis 2 Aug. 02, 2011
once again, a well crafted but ultimately annoying game. I just don't get the "hunt/find/solve" type of games. Oh well, maybe you'll make a shooter next =)
Play Ninja Dogs II Ninja Dogs II Jul. 28, 2011
While being a copy of another game/concept isn't a bad thing... in order to pull it off it's got to be a little different, or at the very least... be well programmed. This game has loading bars, the aiming is clunky and the specials are just sort of annoying instead of fun. 2/5
Play Critter Forge Critter Forge Mar. 25, 2011
Seems like an ok game... would have been into it except for the constant "waiting for server" every time I try to do anything. 1 star - for lack of backend support.
Play Afterlife Afterlife Jan. 17, 2011
This is extremely lame, you either need an auto-run option, or make it much faster movement and more platformy.
Play Star Wanderer (Stjernevandrer) Star Wanderer (Stjernevandrer) Dec. 29, 2010
yah - the puzzles are bad. Also, it's unity =/
Play Sarah's Run (preview) Sarah's Run (preview) Dec. 28, 2010
While I question the usefulness of unity as a platform, this is an excellent example of the sort of thing it can do. Great preview!
Play Sex Symbols Sex Symbols Dec. 01, 2010
it's just plain bad.
Play Great Dungeon in the Sky Great Dungeon in the Sky Nov. 18, 2010
It's not bad, not great tho. An great starting point! Next thing is to make graphics that are smooth and unpixelated, And also make it more... hardcore. What about something like "every time you die, you lose access to that char, and you have to kill it again to get it back.
Play Take Something Literally Take Something Literally Nov. 17, 2010
Interesting idea... terribad implementation. Honesty, Why design this in flash when it should be in html? Even then it wouldn't be much fun. This is me wishing Kong had a negative star rating I could select.
Play Sonny 2 Sonny 2 Oct. 30, 2010
once again... another crap installment of a lackluster wanna-be-rpg. why does this junk get badges?
Play ELEPHANT RAVE ELEPHANT RAVE May. 23, 2010
The second worst game ever made... why does this have a badge?
Play Warzone tower defense Warzone tower defense Aug. 03, 2009
Uninspired... Completely and totally un-fun.
Play Zening Zening Jul. 15, 2009
Well, after finally somehow getting the game to load, I figured it deserved an updated rating (why oh why can't I take back my 1 star?) Seriously, Gameplay is crap, story... incomprehensible, voice acting... meh. The visuals are good, and that almost overcame the craptacular backend "sync" issues (which frankly is just lazy network code).
Play Zening Zening Jul. 11, 2009
the hardest thing about this game is getting to load each level... without constant reloading and locking up... it might not be annoying - 1/5 for bad design and buggy release.