avatar for Fireseal

About me

I used to have song lyrics here. They were poetic and profound and deeply meaningful; or possibly just gibberish, depending on how much you'd had to drink at the time. But the profile changes wrecked the formatting, which took some time to get right, and I don't really have time to fix it right now. So, instead of getting to read the lyrics of some song you'd probably rather listen to, you get this message instead. I know the heading here is 'about me,' so maybe I should fill it with information that I carefully select about myself to tell others, but really, which do you think you'll learn more from?

  • Member Since: May. 10, 2008
  • Last Login: Nov. 21, 2009
  • Current Points: 16444
  • Comments: 219
  • Age: 28
  • Sex: Male
Latest Achievements
 
Scaling the Ivory Tower (completed)
Scaling the Ivory Tower (completed)
Scaling the Ivory Tower Badge (medium - 15 points)
Reach the 25th floor, then successfully exit the tower in Tower of Greed
Acquired Nov. 19, 2009

Fireseal's Dragon Age Armory (What's this?)

Sword (0/5)
sword 1 unearned sword 2 unearned sword 3 unearned sword 4 unearned sword 5 unearned
Bow (1/5)
bow 1 earned bow 2 unearned bow 3 unearned bow 4 unearned bow 5 unearned
Gifted By:
PirateKingAtomsk
Axe (1/5)
axe 1 earned axe 2 unearned axe 3 unearned axe 4 unearned axe 5 unearned
Gifted By:
RedHawk8
Mace (0/5)
mace 1 unearned mace 2 unearned mace 3 unearned mace 4 unearned mace 5 unearned

Shouts & Whispers

Shouts
Whispers
Person Content
avatar for Shadow812
Shadow812
Oct. 05, 2009

On your comment about “The Tickler”, there is a pause button, it is not obvious though. During gameplay, there is a menu button. Select that and it pauses and gives you the option of quiting, or returning to game. Common to not see.

avatar for iamweirdha
iamweirdha Developer_icon
Jul. 21, 2009

I replied to your comment on my game.

avatar for Kyru
Kyru Moderator_icon
Apr. 19, 2009

Coheed and Cambria ftw.

Fireseal's comments

Game Comments
Play Red Fluxion
Red Fluxion
Nov. 06, 2009
Ehhh. You get an A for effort--I know firsthand that a good deal of work must have gone into the design of the bullet patterns, but there's just a lot wrong with it. You may as well not even have keyboard control, because some of these patterns can't be reasonably avoided with arrow keys (one of the final boss' in particular, and the level 7 boss), and while sure, there's lots of upgrades, outside of the final boss nothing is worth upgrading other than the homing missiles because you're so rarely able to focus fire on them between their movement and their shields. And the nearly-unavoidable homing missiles + danmaku is just a stupid, stupid idea. 3/5, good but could have been better.
Play Red Storm
Red Storm
Nov. 02, 2009
Put the mute button somewhere in the game instead of just on the menu, and add a confirm dialogue for going back to the menu. I don't appreciate having to start a level over because I decided I didn't want to listen to the game's music over.
Play Frontier
Frontier
Oct. 31, 2009
It's like taking a game like Uncharted Waters and combining it with the boat travel from Zelda: Wind Waker. You end up getting a trading/pirating sort of game with long stretches of horribly boring travel. If the combat were even marginally interesting it'd be alright, but "shallow" doesn't even begin to describe it. It -would- be well-made if not for the sometimes game-breaking bugs, and it'd be nice if you didn't have to wait for the menus to shift around whenever you got into or left a fight. Too slow moving, too shallow. Close to a good game, but just...boring.
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