The good: Outstanding music, and the game has a mysterious atmosphere that keeps you playing. The bad: That mysterious atmosphere means so little in the long run. I don't want to go into much detail for the sake of readers that haven't finished it, but the majority of the game's aspects are either never explained, or in fact completely meaningless. The ugly: Holy eyestrain. What were you thinking?!
Coordination and Multitasking don't do a very good job of testing what they claim to. The challenge in multitasking is more about correctly flipping the object than dealing with two tasks at once, and Coordination is really more about adapting to it randomly changing your mouse axis than any sort of ability to stay in the circle.
Quite good, would really like to see it expanded on. Two suggestions: Add another boss or two, just to break up the levels a bit and add some extra challenge. And, make it so that if you unlock survival, you can access it through the menu or something instead of having it tied to a specific savegame. Or at least give the ability to respec your talents. Reason being, I can see I'd probably do better in Survival with a different spec than I went through the game with, but since I'm at max level now there's nothing I can do but start the game over to try it.
After a lot of thought, I ended up giving this a 3. At it's core it's a very good game, if nothing we haven't seen before. It's ridiculously cute, with good sounds, and it's very playable. The first thing I didn't like was the Skip button--I get the point, and I'm sure some people like it, but I've wasted more than one run because my mouse happened to be in that area when I tried to use a skill. I'd say only make it activate if Pichin's been in a freefall for a second or two. The other thing is that the game is clearly designed with 'gateways'. If your launch speed isn't X high, you're not getting past point Y because there just aren't any platforms generated. If your strength isn't up to X, you're not getting past point Y because it's so covered with obstacles that instantly stop you. This really detracts from the experience in my mind, that it's all but impossible to progress past certain points through luck/skill just because your stats aren't high enough.
Pretty fun! The game seems to lock up from time to time though, so it'd be really nice if you could implement point saving. And maybe I'm just picky, but if you're going to call a category rock/metal, try putting some actual metal in there. :P
This game strikes me as opposite BTTD--from a technical standpoint, it's very well made, with lots of features and options for a player to dig into. The problem is the game is about as deep as a puddle, and it really just isn't a lot of fun in practice. As many posts have pointed out, there's little value in anything but a small tank, and because most enemies' shots are aimed relative to the player's position, you can beat almost every single field by just streaming around the outside of the arena and shooting inward. This is a great foundation for a game, but because it doesn't really use it's options and it's trivially easy, it just feels half-baked.
This takes the extremely tired Nano Wars/Phage Wars concept it somehow manages to make it even less fun. It's like playing an RTS where your units only follow your orders for two seconds, then decide to do their own thing. The lack of any precision in the controls leaves this borderline unplayable. 1/5.
The core gameplay is well done, so I really want to like this, but there's an intolerable level of slowdown, even with everything off, the ramps are really sketchy on whether or not they work right--I ended up getting stuck in the middle of a ramp and slowly pushed out the side--and having to load up other players even for practice races really slows down the whole experience.
This game is like baking a delicious cake and using mud instead of frosting. There's is a lot done right. The pacing is good, the upgrade system works great. Then you have the ninja champions that force you to take a certain upgrade path, and even worse, the assassins that can easily ruin a Brilliant entirely because of the RNG, and again, pigeonholing you into a specific strategy of tower building in order to mitigate that possibility. Desperately needs hotkeys, as well. Holding Shift tends to lag the game sometimes, and why not allow easier access to building? Good game, but too much done wrong to really be great.
It's not bad or anything, but there was a fine opportunity here to make a game more like the older Prince of Persia games, and all that came out was Canabalt with some time rewind mechanics. Decent game, yet still manages to be disappointing.
It's the darndest thing. I see all these comments complaining about having to pay for formerly free flash games, and how kreds are ruining the site. Yet, I didn't pay a dime and I still got to play a very well made tower defense game with 6 different maps, more towers and upgrades than most games even come close to, and a pretty well constructed game altogether. I got to play a good game for free that asked me to buy something every so often. Oh. The horror. Get over yourselves people, there's a lot to be had here, whether or not you _choose_ to spend money on it.
A good game, apparently designed to be as user-unfriendly as possible. The completely opaque ranking requirements for missions, the lack of things like a kill counter or timer, and the HUD (dialogue boxes included) blocking a portion of the play area add up to a frustrating experience that could have been avoided. The game was also extremely laggy for me, where even more intense flash games usually aren't, making some achievements simply unfeasable. The lack of ability to skip cutscenes when you're replaying a level is the icing on the cake. A smoldering trainwreck that could have been great.
This game's rating is really just proof of how people drool over and upvote anything with zombies and pointless achievements, and this one has a dash of pop culture to shoot it up even higher. I shouldn't complain too much though because it -is- a good game, even if extremely repetitive.
Quite good, I'd probably pick up the full version, had I the money lying around right now. I do think the game moves a little fast for what you're expected to do, and I also think $15 is aiming a little high. It's fun though, and I really like the music.
Cool concept, stopped being any fun at all at the 'battle class shellcore' level though, getting chased around forever by infinitely respawning enemies that destroy the extractor as soon as you capture it isn't my idea of fun. Especially since if you 'aggro' the boss enemy it decides to chase you around forever too.
I played this when it first came out, and thought it was decent, but mediocre. At the time, it was bugged so bosses instantly died. Now that I can actually fight them, I can say it's a terrible, terrible game littered with horrible design. Let me sum much of it up in one sentence: "Invisible enemies are a stupid, stupid, stupid idea."
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