Either the boards should be de-randomized to some extent, which would be difficult and awkward and lead to brute forcing of levels, or the move count should be removed altogether. Anything relying on pure random chance, such as any match game, should not have a set number of moves to complete its goals in. The only time I've seen move limits in other games were on premade puzzle boards. It's a new and good idea, but one that doesn't play out too well.
Well, it is a cute game, but doesn't have very much variety, so it turned into a grind pretty quickly. As such, I found coasting along the ground and relying on the springs/bombs and rocket was also pretty quick in getting me the millions needed to max out the upgrades.
This IS a weird sudoku! So naturally, I took to it. This is a really good game; I love little puzzle things that require you to warp it around in your head to figure it out. I liked that as I filled in the spaces given, I made new options to figure out the other color slots, that was well done. Not too complicated, though if there's a reset button, I missed it when it did get too much for me; I'd say either make it more obvious or put one in. Would love to see more of this, 5/5.
I like this game. Wasn't too hard for me. Very enjoyable, actually. My only complaint is that sometimes the towers get stuck going up and you have to slowly move them up, then to the side; they don't zoom straight onto a platform. But that mechanic also kept me feeling involved, in a way that TD's normally don't. 5/5; really cool.
Extremely tiresome instead of challenging at all. Dying is but a mere annoyance, and the only time I was genuinely frustrated was at the Rhino-things that kept oneshotting me with their rapid-charge, rapid-fire fire-breath.
If you're quick, during the opening logo animation, you can right-click and set the quality to medium/low from there. But IMO, even combined with the 'software' setting, it's not doing much when it really counts...
This is an amazing game. I am terrible with puzzle games like this. I always get frustrated or give up at some point; but with this one, I got to a level I couldn't understand, took a break and came back, and almost immediately got it. It's doable and enjoyable even for /me/. That says something. 10/10.
While I do like the game, and I don't want to repeat what everyone else has said- laggy, can't see yourself, undodgeable hits- those are all my main complaints as well. It needs a bit of polish, IMO, though it is fun.
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