Axe throwers display ranged damage as 480-600 during battle, jumpers are sometimes ignored by hero, archers and mages even when no other units are within range. Changing magic school caused 3 steam guns and 2 mana potions to vanish. Its a shame about the niggly little bugs because otherwise a good game
RoyalJames you clearly haven't played tabletop RPG or strategy games. When you fail 41 out of 48 D6 rolls needing 3+ you quickly become more tolerant of frustrating rolls. If you hit everytime it wouldn't be very random
I usually find hidden object games pointless but the multi layered screens worked really well for adding an extra element to searching. The game looks bizzare in level yet strangely beautiful and the cutscenes are both beatifully drawn and moving. It's now the first flash game this year I haven't felt compelled to mute and after completing the game without hints I understand the tip to use hints, I'll choose not to say how long the search for that last crillin took. A real piece of art, I doff my hat to you.
If you're having problems with saves going missing its likely due to the way flash works now rather than the game. I would suggest periodically backing up the flash folder (in app data if you're on windows pc)
Thats pretty much what I did Dkoshi but the last level is easier if you have 2 mages supporting the last sword. In fact cannons can be placed at the front as once the front swordsmen are riding a giant they are safe from ghosts anyway.
At first glance it looked rather well polished, then I played the game. What can I say buggy controls, homing missiles which often ignore your enemy and come straight back at you, achievements that don't register properly (12 rage kills didn't trigger anger management but 3 did)
The shortcut keys for building are a mess. It would be better to remove the WASD option for screen movement and use qwertyu for buildings. Other than that and the odd mission starting you too close to the enemy its really well put together.