Flionk's Comments


Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 26, 2015

Rating: 37

Developers: learn how to properly manage memory. Flash doesn't do garbage collection until it's literally out of memory when trying to instantiate a new object, so you need to reuse your objects instead of using 'new' every time, because every object you make will be eating up memory and CPU cycles for pretty much the entire time the game is running.


Play pulse

Feb. 19, 2014

Rating: 3

I'd love a toggle to make the door piece invulnerable, so you could just listen to the finished level's song for more than 4 hits.

Pretentious Game 3

Play Pretentious Game 3

Jul. 26, 2013

Rating: 2

With the name "Pretentious Game" I was expecting a satire, but it literally is one of those pretentious artsy games. I mean, I enjoyed it, I was just expecting comedy and instead got broken lives.

Band Of Heroes

Play Band Of Heroes

Feb. 18, 2013

Rating: -1

"Man, it's a good thing I never removed all these knives from my chest after the last bar fight!"

Take a Walk

Play Take a Walk

Jan. 02, 2013

Rating: -1

This would be really nice if you removed the whole 'game' part of it. There's no sense shoving dull and pointless interactivity into your otherwise lovely animation.

Card Monsters

Play Card Monsters

Sep. 21, 2012

Rating: 1190

Message to all flash developers: When your simple flash game uses up more of my computer's resources than Borderlands 2, that means you don't know how to program.

Developer response from EdgebeeStudios

Flash Player's 3D support is not perfect, but it is always getting better, make sure you are using the latest version.

Arkandian Revenant

Play Arkandian Revenant

Mar. 31, 2012

Rating: 8

The "Check Wiki" link in-game leads to a wiki that's been locked due to "Excessive spamming" for over 4 months. That's some great support there.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 16, 2012

Rating: 1

So remember kids, if a man is willing to pull the very stars out of the sky for you, it's generally a bad idea to go throwing dynamite at him. Thank you Nerdook, you are a shining beacon of morality to us all!

Momentum Missile Mayhem 2

Play Momentum Missile Mayhem 2

Jan. 21, 2012

Rating: 4

There's way too much luck involved here. When everything starts exploding all at once (which is impossible to prevent on the later levels), it's far too easy for a single enemy to be launched straight past you with virtually no time to stop it. So levels that give you no spare lives can end at pretty much any time, just from a single unfortunately-placed blast.

My "Dear" Boss

Play My "Dear" Boss

Jan. 11, 2012

Rating: 0

Either those cars are made of rubber, or they've got the most amazing suspension ever.

Versus Umbra

Play Versus Umbra

Jan. 05, 2012

Rating: 2

I see a game like this, loaded with constant in-your-face "give me money" signs, and I can't help but compare it to the literally thousands of other games, on this site alone, that are just as fun if not more-so, that are also 100% free. What incentive would anyone have to pay for 20% of one fairly short game, when there's an absolute glut of great free games to spend time on instead? And, as others have mentioned, why should I pay for 20% of an amateur flash game when I can buy a full professionally-developed game for the same price? Honestly, when you put yourself into a such an over-saturated market, you need to be aware that overcharging for your content is going to make a significant portion of your potential customers view you as greedy and unlikable, even with the "fund my future projects" idea behind it.

Wake Up the Box 3

Play Wake Up the Box 3

Dec. 21, 2011

Rating: 2

Yeesh, those boxes are horrible dancers. I should have left them asleep...

Gibbets 3

Play Gibbets 3

Dec. 17, 2011

Rating: 8

"You've been found guilty of the most unforgivable offense: being a sheep. You'll hang for this!"

Legend of the Void

Play Legend of the Void

Dec. 02, 2011

Rating: 0

"Fast Combat" still feels pretty slow. A "Skip Animations" option would be much appreciated.

Knightfall 2

Play Knightfall 2

Nov. 29, 2011

Rating: 8

Word of advice: when you've finished the level, don't go through the door immediately - blow through all your remaining AP first. With the AP restoring ring, I found that I can build up an Annihilate for every single level, making the endless dungeon trivial.

Bot Arena 3

Play Bot Arena 3

Nov. 16, 2011

Rating: 5

@Eclipse Angel, the controls are most certainly the biggest source of difficulty. Yes, the robots do exactly what you tell them, but 1) the commands you can give the robots are extremely limited, and 2) the mechanism for giving these commands (i.e. dragging the mouse) is painfully inefficient. Figuring out the strategy for a given level or challenge is trivial compared to wrestling with the controls in order to actually enact that strategy.


Play Katwalk

Nov. 04, 2011

Rating: 4

cat planet cat planet cat planet!

Warlords: Heroes

Play Warlords: Heroes

Oct. 08, 2011

Rating: 2

It's just wonderful when the enemy randomly decides he doesn't feel like being stunned when you hit him. Really it is.

Linx: Hard Set

Play Linx: Hard Set

Sep. 01, 2011

Rating: 2

I love this music. Unfortunately it makes me want to play a top-down shooter instead of a puzzle game. Your music is so good it makes me want to stop playing your game! That's probably bad.



Aug. 25, 2011

Rating: 0

Sweet music, makes me think of the first Ninja Turtles NES game.