Flionk's Comments

Game Comments
Play Strikeforce Kitty 2 Strikeforce Kitty 2 Jan. 26, 2015
Developers: learn how to properly manage memory. Flash doesn't do garbage collection until it's literally out of memory when trying to instantiate a new object, so you need to reuse your objects instead of using 'new' every time, because every object you make will be eating up memory and CPU cycles for pretty much the entire time the game is running.
Play pulse pulse Feb. 19, 2014
I'd love a toggle to make the door piece invulnerable, so you could just listen to the finished level's song for more than 4 hits.
Play Pretentious Game 3 Pretentious Game 3 Jul. 26, 2013
With the name "Pretentious Game" I was expecting a satire, but it literally is one of those pretentious artsy games. I mean, I enjoyed it, I was just expecting comedy and instead got broken lives.
Play Band Of Heroes Band Of Heroes Feb. 18, 2013
"Man, it's a good thing I never removed all these knives from my chest after the last bar fight!"
Play Take a Walk Take a Walk Jan. 02, 2013
This would be really nice if you removed the whole 'game' part of it. There's no sense shoving dull and pointless interactivity into your otherwise lovely animation.
Play Card Monsters Card Monsters Sep. 21, 2012
Message to all flash developers: When your simple flash game uses up more of my computer's resources than Borderlands 2, that means you don't know how to program.
Developer response from EdgebeeStudios

Flash Player's 3D support is not perfect, but it is always getting better, make sure you are using the latest version.

Play Arkandian Revenant Arkandian Revenant Mar. 31, 2012
The "Check Wiki" link in-game leads to a wiki that's been locked due to "Excessive spamming" for over 4 months. That's some great support there.
Play Mardi Gras Mayhem Mardi Gras Mayhem Feb. 16, 2012
So remember kids, if a man is willing to pull the very stars out of the sky for you, it's generally a bad idea to go throwing dynamite at him. Thank you Nerdook, you are a shining beacon of morality to us all!
Play Momentum Missile Mayhem 2 Momentum Missile Mayhem 2 Jan. 21, 2012
There's way too much luck involved here. When everything starts exploding all at once (which is impossible to prevent on the later levels), it's far too easy for a single enemy to be launched straight past you with virtually no time to stop it. So levels that give you no spare lives can end at pretty much any time, just from a single unfortunately-placed blast.
Play My "Dear" Boss My "Dear" Boss Jan. 11, 2012
Either those cars are made of rubber, or they've got the most amazing suspension ever.
Play Versus Umbra Versus Umbra Jan. 05, 2012
I see a game like this, loaded with constant in-your-face "give me money" signs, and I can't help but compare it to the literally thousands of other games, on this site alone, that are just as fun if not more-so, that are also 100% free. What incentive would anyone have to pay for 20% of one fairly short game, when there's an absolute glut of great free games to spend time on instead? And, as others have mentioned, why should I pay for 20% of an amateur flash game when I can buy a full professionally-developed game for the same price? Honestly, when you put yourself into a such an over-saturated market, you need to be aware that overcharging for your content is going to make a significant portion of your potential customers view you as greedy and unlikable, even with the "fund my future projects" idea behind it.
Play Wake Up the Box 3 Wake Up the Box 3 Dec. 21, 2011
Yeesh, those boxes are horrible dancers. I should have left them asleep...
Play Gibbets 3 Gibbets 3 Dec. 17, 2011
"You've been found guilty of the most unforgivable offense: being a sheep. You'll hang for this!"
Play Legend of the Void Legend of the Void Dec. 02, 2011
"Fast Combat" still feels pretty slow. A "Skip Animations" option would be much appreciated.
Play Knightfall 2 Knightfall 2 Nov. 29, 2011
Word of advice: when you've finished the level, don't go through the door immediately - blow through all your remaining AP first. With the AP restoring ring, I found that I can build up an Annihilate for every single level, making the endless dungeon trivial.
Play Bot Arena 3 Bot Arena 3 Nov. 16, 2011
@Eclipse Angel, the controls are most certainly the biggest source of difficulty. Yes, the robots do exactly what you tell them, but 1) the commands you can give the robots are extremely limited, and 2) the mechanism for giving these commands (i.e. dragging the mouse) is painfully inefficient. Figuring out the strategy for a given level or challenge is trivial compared to wrestling with the controls in order to actually enact that strategy.
Play Katwalk Katwalk Nov. 04, 2011
cat planet cat planet cat planet!
Play Warlords: Heroes Warlords: Heroes Oct. 08, 2011
It's just wonderful when the enemy randomly decides he doesn't feel like being stunned when you hit him. Really it is.
Play Linx: Hard Set Linx: Hard Set Sep. 01, 2011
I love this music. Unfortunately it makes me want to play a top-down shooter instead of a puzzle game. Your music is so good it makes me want to stop playing your game! That's probably bad.
Play ESCAPE ESCAPE Aug. 25, 2011
Sweet music, makes me think of the first Ninja Turtles NES game.