As already mentioned, it is annoying to have to complete another word when you hit a key you didn't mean to. What if the Esc key stopped the word so you can do more important ones before?
Also, pausing the game does not stop the Rampage time countdown.
Some people said it isn't fair when you have weapons like 3 breakers; what if, be it an option or not, every player had the same set of weapons, so that if it's a bad set or a better one, it's equal for everyone?
Great game, though every game can be improved. For example: 1) Warehouses allow to stock more food; 2) McNoodles allow for better prepared food (well, I guess the cooking appliances are still there, right?), perhaps with a very slight happiness boost from time to time? (or less often happiness decreases); 2½) With suggestions 1 and 2, allow to create McNoodles and Warehouses; 3) Zoom in and out option; 4) Sort and filter (ex. activity (dead, idle, busy), type (soldier, scavenger, no specialization, etc.)) the survivor list, and compact mode (smaller text and icons, allows for better overview); 5) Change big farms into big suburbs; And there could be more, but these are only slight improvements on an amazing game!
Original gameplay, but the learning curve just seems annoying to me. The introduction level to multiple keys is just plain ridiculous. I also would have liked having the possibility to use the mouse to move the tiles around, because using the keyboard arrow keys is sometimes confusing. Great game however, but I can't vote 5/5.
The Coffee Toffee Doom Cannon recharges faster than the Sticky Caramel Tank. I had expected the CTDC to be slower but more powerful.
Also, I got stuck for a moment at level 12, and I think that was the hardest level of the game. I beat the boss faster than that level! I will see what I can do in impossible mode now.