Freemage's Comments

Game Comments
Play Fishy Waters Fishy Waters Apr. 15, 2014
5/5. Idea for a sequel: Special Gear, fit into slots. Bigger boats have more slots. Some ideas: Refrigeration Unit--keeps fish fresh, adds X% to sale value. Echo Beacon: Fish have increased chance of moving towards the boat, and one in the 'drop zone' will stay still a bit longer. Ship Trim: Adds X% to boat speed. Embarrassing Photos: Get X% discount on purchases. Science Texts: Increase percentage of higher-paying fish in each area (so if you've got Trout for 125 and Swordfish for 150, this increases the number of Swordfish and cuts down on the Trout when it repopulates). Tome of the Ancients: This would be necessary to actually have a shot at the Kraken.
Play Warlords: Epic Conflict Warlords: Epic Conflict Mar. 28, 2014
Would've been 4/5 if 100% Defense had actually worked for crap.
Play Learn to Fly Idle Learn to Fly Idle Mar. 20, 2014
Played it through, so you get the 5/5, but honestly, it'd be nice to have an end-of-game event of some sort.
Play OFFS3T game OFFS3T game Feb. 14, 2014
Gorgeous photography, cunning design; some of the puzzles were easy, as folks have said, but that's kind of besides the point in something like this. 5/5
Play Free Fred Free Fred Feb. 12, 2014
As others noted, explanations of upgrades would be great (some of the time, it seemed to increase fire rate, other times just damage). Outside of that, great game. (I will note that it's most easily won by upgrading weapons only. Max or near-max weapons on each ship should get you through to the next ship/boss fight. If you've got extra cash towards the end, then go ahead and put a little into healing or hit points.
Play Dynetzzle Dynetzzle Jan. 24, 2014
Nice and sweet game. Expansion is the next step--and yes, letting us use the keyboard to type in numbers (possibly using arrow keys to move a highlight square) as an alternative to constant clicking, would be very welcome. These would also make excellent puzzle-keys in a larger game, like a platformer/RPG where you have to beat locks.
Play The Everloom The Everloom Dec. 18, 2013
This game is not an RPG--you never make a choice, or have a chance of failure beyond giving up--you just follow the story. The wonderful, brilliant, beautiful story. 5/5
Developer response from Kajenx

Yeah, I wouldn't call it an RPG either, myself.

Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 23, 2013
To stop research from re-setting, use the "Back" option on the World Map to go all the way back to the opening screen before you close the game. At least, that worked for me.
Play Diggy Diggy Nov. 04, 2013
You get a 5/5 here. I played through in one sitting, had a blast.
Play Royal Offense Royal Offense Oct. 19, 2013
You got a 5/5--it would've been a 4.6, though, if that were an option. Things needed: 1: Speed up option 2: Some point to getting Achievements. Given that I completed the Hard levels with lots of skills left to buy up, this isn't gonna impact gameplay much. Make each Achievement a thousand gold, or something. 3: Survivor mode--once the last gate is beaten on hard, a mode where I can just play against an endless horde (it could even be a location on the map behind the Winter Gate). You get cash based on how many creatures you kill before being overwhelmed. 4: A "Hold Your Ground" command to tell the front-runner to stop and let everyone else catch up to him--this would make building formations a lot easier. 5: A means to check on stats in-game, so (for instance) you can see how close you are to the This is SPARTA achievement. It's fairly easy to lose count of the waves of mooks you have to send out to die horribly to get that one.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 15, 2013
5/5 from me, same as usual. One suggestion: Since night-missions are just day-missions, but harder, you should automatically get 'credit' (ie, star-ranking) for the day mission equal to your highest night mission. (Often, I'd settle for one star on the day, and move forward through the game; when I go back beefed up (after finishing another half-dozen levels), I still have to play it twice--once on day, and once on night--to clear all the stars.
Play World's End Chapter 1 World's End Chapter 1 Aug. 05, 2013
This may be one of the most beautifully raunchy games I've ever played on Kongregate. More, please, more!
Play Super Invaders Super Invaders Jul. 01, 2013
Would like an upgrade option that shrinks the size of my car, producing a smaller target for the opposition.
Play Beloved Beloved Feb. 14, 2013
4/5 for game play, +1 for Getting It. Thanks!
Developer response from krangGAMES

<3

Play Band Of Heroes Band Of Heroes Feb. 13, 2013
5/5. One possible modification--give each support character (not the leader, obviously) a "support power" that only operates while they are not active. Options: Arbalester does a low-damage 'hail of arrows' every so often (freq/damage increases); Dark Cleric summons a ghost that attacks enemies every so often (damage/duration increases); Air Wizard tosses down a wind wall every so often that repels damage (duration/'life" increases); Engineer does a sniper shot on the target highest up on the screen (freq/damage increases).
Developer response from IriySoft

Good point, thanks!

Play Demons vs Fairyland Demons vs Fairyland Feb. 13, 2013
This got a 5/5 out of the gate. If I were going to tweak anything, it would be to allow levels to continue advancing, with additional skill points being allotted to the categories (range, damage and fire rate) without further special effects. This would allow a slow but steady motivation to 'keep working' when having difficulty towards game end (it also would mean that those "free points" acquired by liking/following wouldn't be left over as spare change at the end.)
Play Symbiosis Symbiosis Dec. 14, 2012
Excellent game! 5/5. Thoughts on a sequel: Different baseline plants--perhaps a snapdragon that has extra damage, or a thorny briar that has increased defense, or even a fruit-bearing tree that has no attack, but increases gold/mana production, with the increase going up as the plant gets larger. Symbiosis would work strongest between plants of the same type, but at a reduced rate with other plants (or maybe vice-versa; you get rewarded for using a variety of plants that way). The Symbiosis feature is quite unique in this game, and building to it would be good. (Another skill-tree might allow for improved/multiple symbiosis lines.)
Developer response from jarofed

Thank you for useful suggestions. The idea of different power of symbiosis while using on different types of plants is just awesome!

Play Legacy of Heroes Legacy of Heroes Oct. 18, 2012
Can't sleep. Ixnay will get me. Can't sleep. Ixnay will get me.
Play HUEBRIX HUEBRIX Sep. 12, 2012
Good, solid game, but the hyperbolic statements in the Instructions worked against you--you're setting up some major expectations there, that probably couldn't have been lived up to without Angelina Jolie doing Tetris cosplay.
Play Bloons TD 5 Bloons TD 5 Sep. 01, 2012
Would've been 5/5 but the thrice-blasted "must be connected to access your progress" lost you a point. The "Connect" button doesn't do jack, and the Ninjakiwi site itself is so horrible it invariably locks my browser. Great game, but not worth the frustration it causes to replay.