Frogtoss' messages

Public messages for Frogtoss

avatar for Submachine

Dec 23, 2011 8:53am

OK, about Zombie Minesweeper: it’s a really good idea, and the gime is addicting. BUT! The control is horrible, the player is not marked so we can not know where we are, the are more enemies than bullets AND they are still respawning AND they avoid stepping on mines. See the problem?

avatar for Fabdlnltc
Fabdlnltc Dec 23, 2011 9:19am

For me, was easy, really fun and without problems with control. Sometimes there are lots of enemies but never are a problem… Just, kill with mines and you don’t need to pick up anything fo…

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avatar for turtlesrock
turtlesrock Dec 27, 2011 9:37am

more zombies than bullets makes it more challenging and so does the respawn holes….. :x

avatar for i_like_stuf
i_like_stuf Jun 28, 2012 9:38pm

There are better ways to make a game challenging. More zombies than bullets makes the game harder, but not necessarily more challenging; just more luck-based. The only way to get rid of them is to run…

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avatar for Beerblog

Feb 13, 2011 9:59pm

WASD controls for movement would be great. Also the player AI should know to never run over a flag.

avatar for Frogtoss
Frogtoss Feb 14, 2011 12:46pm

WASD is definitely on the big ‘todo list’. However, it’s tricky, because the player needs to be able to move diagonally also.

The stepping on flag issue has been fixed though, give i…

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avatar for Beerblog
Beerblog Feb 14, 2011 8:31pm

Thanks. I’m having a lot of fun with game game. Especially luring monsters into following me through minefields.

Diagonals definately are tricky. Perhaps a 8 key box. Or WASD with Q and E being …

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avatar for d3v01d
d3v01d Jan 10, 2012 11:56am

WASD would work fine, the trade off being you can’t move diagonally with WASD? I would rather have WASD than the ability to move diagonally. It’s rare you NEED to move diagonally.

avatar for Flint_A

Dec 23, 2011 1:21pm

One small problem about Zombie Minesweeper: When a zombie walks onto a mine(which happens all the time for me, I don’t know what people are complaining about) that I HAVEN’T flagged yet…it gets flagged but it ALSO gets a number. Which can be confusing later when I get there. Can you just put a flag on the exploded mines WITHOUT a …

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avatar for Frogtoss
Frogtoss Dec 29, 2011 12:22pm

Hey Flint, well, we tried a whole bunch of different things with the numbers: showing them under mines, not showing them under mines, having them change when mines explode, and so on… everything…

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avatar for d3v01d
d3v01d Jan 10, 2012 11:55am

Nah I agree whole heartedly with Flint – I would rather it just be left flagged, or as an exploded mine, or made “safe”. The ‘hint’ of how many mines are around it is far…

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avatar for d3v01d

Jan 10, 2012 11:54am

Zombie Minesweeper Love Demo – 2 suggestions – 1 it isn’t entirely intuitive how the “scoring” system works, and 2 when a zombie lands on a mine the faded out flag/indication of how many bombs are around it may be a neat bonus in THEORY, but in practice it is confusing when you have a lot of zombies to escape from and …

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avatar for CanT2

Dec 28, 2011 9:05pm

Is the girl’s name Derpina?

avatar for adr3nz

Dec 28, 2011 3:57am

Such an addictive game, suspense and a little tiny bit of horror, nice theme and game!

avatar for milford

Apr 25, 2011 2:14pm

Found a bug on Zombie Minesweeper; details on the screenshot – the field northwest to the marked one shows a wrong number.

avatar for shteev

Mar 21, 2011 10:27am

Zombie Minesweeper – Are the numbers supposed to include a mine which is on the same square as them, or not? Either way, I’m getting inconsistant results.

avatar for TRYER
TRYER Apr 8, 2011 1:16am

It is like Windows Minesweeper. The Numbers shown are telling you how many mines are beside them and you right-click to post a flag on them.

avatar for FreitagLabs

Mar 9, 2011 12:49pm


avatar for Frogtoss
Frogtoss Mar 9, 2011 2:34pm

Thanks! :D

avatar for shteev

Feb 13, 2011 10:33pm

Zombie Minesweeper – Twice I’ve got within spitting distance of the end of the level, and yer pathfinding algorithm goes crazy, running me back to the start of the level whenever I try and click on any square that isn’t revealed.

avatar for Frogtoss
Frogtoss Feb 14, 2011 10:19am

Hm, that’s crummy! Looking into it. Thanks for the report. :)

avatar for Frogtoss
Frogtoss Feb 15, 2011 5:56pm

This has been resolved! Yay!

avatar for shteev
shteev Mar 5, 2011 8:20pm

like :)