Reporting a bug: CPU counts the number of shots, but if it gets the inevitable choice of shooting itself the 6th spot, the game doesn't advance and flickers. For the rest: ok game, is there a story tied to it if you survive X times? if yes, I'd like to have checkpoints.
Quick tips for people who have trouble: 1. Water freezes in winter 2. if you see a tree or a stalagmite near a ledge, wait for it to grow 3. Chestnuts drop in Autumn, then plant them near a ledge 4. Grain can be picked up in autumn as well, deliver it to the citizens via the underwater passage and then plant it on the left side of the village 5. To get a helping hand, you need to wait for the people to develop after having planted the grain, they will build two bridges (one after the other) after a while. 6. Observe the underwater path, position yourself above the hole in winter, then wait 7. the boat gets to the left on spring and right on autumn. Go to the left of the town, you will see a ledge with chestnuts to be planted on the other side. 8. Get into the volcano, the end.
Walk Faster? Patience, dear friends, patience. Nitpicking time though: Since the game ends on winter 2013 and you have 400 years, we can say that the game begins in 1613, which is NOT the Stone Age as humans are displayed. Also, we can say that you can't just put a massive stone block on a volcano to stop an eruption, but that can be excusable to a certain degree.
Ok, finished this game. My thoughts: As most of the nitrome games, the difficulty is scrambled: in a playthrough you'll find that some levels are harder than the following one, which quite bad. This is even aggravated by the unnecessary length of some levels (same jump over and over again) and their number is just too high, especially when sometimes the only innovation you see is a change on the sprites. 15 shorter levels should have been enough. Some technical aspects are a bit off, pause and reset sometimes are buggy and when an object leaves the screen and the treadmill reverses with the object still on its surface, sometimes it will be invisible. I happened to die on an invisible Cactus. LOL. Aside from these flaws, however, I believe it's a quite funny and original game, which substitutes the standard platformer style "you move in the environment" in a realm in which the scenery moves and plays with and against you. So quite a good idea, but with some rough points on execution.
Good game, above the average than usual nitrome ones. Sometimes the difficulty curve is a bit off (Lv 10 VS 11/12, maybe) and the graphics are glitchy (purple edges are sometimes blurry), but cool game nonetheless.
Well, I'm not sure if I like this one. It tries to melt the gameplay of ninja games and mine sweeper, but it fails to do both. At the end, while some tweaks are enjoyable, I just felt I was just clicking on stuff. No action or strategy from the most famous ninja games, not even the planning from windows mine sweeper. On original mine sweeper you have just a 10/81 of randomness on the first click and the rest is just calculation basing on REAL clues. The footprints, as it has been said before, are somewhat misleading so the uncovering of the tiles is mostly random. Maybe it's just not my type of game, but seriously, sometimes trying to reinvent the wheel just makes you fall downhill.
Ok, a small problem: I'm on the level with the big monsters and I don't have enough money for a rocket launcher. I tried to make the beasts go near the barrels, but they seem to stay at least 2 cells away and the barrels seems to don't affect them in that distance. Any Ideas? Do I have to start the game all over again?