Nice quick and easy game. A bit buggy where the correct solution would fail because a block or two of a colour would separate from the group and become inaccessible. Same solution would work the next try because blocks would not run away.
I thoroughly enjoyed the first game, and the second is even better! Fun, challenging (but not insanely so) and the music and sound effects really add to the game a lot. Even the "undo" button sound adds a surprisingly good tone addition to the main BGM at times. Well done!
Hard badge done, finally. If anyone wants a tip to grind it out, ignore everything except darts for left/right and lasers for eyes. Once you get spike arms it's more or less smooth sailing. Now let us never speak of this again.
It's an alright game. Gotta echo the comments by a couple top posters -- the handling is BAD! Slaloms are exceedingly frustrating. And the forced camera shake is really bad for those of us with motion sickness. If it was limited to bumping it wouldn't be so bad, but why am I being jarred around constantly on a straightaway??
Monsters' Den was the very first game I played on Kongregate and ultimately what got me hooked on the site. It is great to see another version of this classic come out! And from what I can see, this one will continue a great tradition!
Giving this game a 3, which is the average of 2 scores: 5 because I like this game and all others that Conceptis produces, and 1 because there is no improvement to the interface (after many, many suggestions by myself and others).
Whew, that hard badge was quite tough. For the mono-colour one, I recommend generating a new grid until all 3 sources are a 4-way (i.e. no shifting them around). I found that helped a lot. The multi-colour one, it was much easier I found. Just focus on the RBG nodes then build out from there. Save white for last and then just tinker with the paths.
The dialogue and story-text is surprisingly well-done! Most fantasy-based games give a token effort (Save your people, hero! Smash evil!) but this game really stepped it up. So far, each group of enemies I've fought has had something more to say (sometimes a lot to say!) than just "we here to kill you!"